Revert "Fix determination of OpenGL include paths on macOS"
This reverts commit 37970d7b3e6fff92dca98db974ada865c1bfd730. That commit broke the build on macOS, because the OpenGL headers aren't resolved anymore at configure time. Change-Id: Iec6ef009c9ea7e28b12eeca6b5eb06918bf49d98 Fixes: QTBUG-73827 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Mitch Curtis <mitch.curtis@qt.io>
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@ -17,7 +17,7 @@ QMAKE_EXTENSION_SHLIB = dylib
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QMAKE_EXTENSIONS_AUX_SHLIB = tbd
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QMAKE_LIBDIR =
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# The proper SDK sysroot will be automatically prepended
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# sdk.prf will prefix the proper SDK sysroot
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QMAKE_INCDIR_OPENGL = \
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/System/Library/Frameworks/OpenGL.framework/Headers \
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/System/Library/Frameworks/AGL.framework/Headers/
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@ -33,6 +33,10 @@ QMAKE_MAC_SDK_PATH = $$xcodeSDKInfo(Path)
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QMAKE_MAC_SDK_PLATFORM_PATH = $$xcodeSDKInfo(PlatformPath)
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QMAKE_MAC_SDK_VERSION = $$xcodeSDKInfo(SDKVersion)
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sysrootified =
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for(val, QMAKE_INCDIR_OPENGL): sysrootified += $${QMAKE_MAC_SDK_PATH}$$val
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QMAKE_INCDIR_OPENGL = $$sysrootified
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QMAKESPEC_NAME = $$basename(QMAKESPEC)
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# Resolve SDK version of various tools
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