CMake: Fix hardcoded iOS SDK when finding OpenGLES
The find script checked for UIKIT which is set during a Qt build in QtPlaformSupport.cmake but is not set when building a user project. This casused the find script to skip the iOS specific code that passed the -framework OpenGLES linker flag. This broke SDK switching in Xcode. Check the IOS variable instead which is set by CMake for all projects that pass -DCMAKE_SYSTEM_NAME=iOS. Change-Id: I9bd088f317917544ccfeff61fc4ff90f18f0f3d8 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> (cherry picked from commit ed5543475e614cc1b1eb3fbee6a635805bb6c805) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -60,9 +60,9 @@ find_package_handle_standard_args(GLESv2 DEFAULT_MSG ${package_args})
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mark_as_advanced(${package_args})
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if(GLESv2_FOUND AND NOT TARGET GLESv2::GLESv2)
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if(EMSCRIPTEN OR UIKIT)
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if(EMSCRIPTEN OR IOS)
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add_library(GLESv2::GLESv2 INTERFACE IMPORTED)
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if(UIKIT)
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if(IOS)
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# For simulator_and_device builds we can't specify the full library path, because
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# it's specific to either the device or the simulator. Resort to passing a link
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# flag instead.
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