QOpenGLTexture: fix the number of faces returned by faces()
Change-Id: I7bf08eee357fb9641ff9118edcf97809f98605b7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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@ -97,9 +97,11 @@ QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarge
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break;
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case QOpenGLTexture::TargetCubeMap:
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bindingTarget = QOpenGLTexture::BindingTargetCubeMap;
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faces = 6;
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break;
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case QOpenGLTexture::TargetCubeMapArray:
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bindingTarget = QOpenGLTexture::BindingTargetCubeMapArray;
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faces = 6;
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break;
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case QOpenGLTexture::Target2DMultisample:
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bindingTarget = QOpenGLTexture::BindingTarget2DMultisample;
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