QOpenGLTexture: fix the number of faces returned by faces()

Change-Id: I7bf08eee357fb9641ff9118edcf97809f98605b7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
This commit is contained in:
Giuseppe D'Angelo 2015-12-14 14:23:46 +01:00
parent a5b254ff23
commit 08ee579cf0

View File

@ -97,9 +97,11 @@ QOpenGLTexturePrivate::QOpenGLTexturePrivate(QOpenGLTexture::Target textureTarge
break;
case QOpenGLTexture::TargetCubeMap:
bindingTarget = QOpenGLTexture::BindingTargetCubeMap;
faces = 6;
break;
case QOpenGLTexture::TargetCubeMapArray:
bindingTarget = QOpenGLTexture::BindingTargetCubeMapArray;
faces = 6;
break;
case QOpenGLTexture::Target2DMultisample:
bindingTarget = QOpenGLTexture::BindingTarget2DMultisample;