QOpenGLTexture: enable build on Windows CE
The various refactorings to this code allow it compile and work on Windows CE, so we can enable the build there. Change-Id: I8ac56e87dca13790a76f125330a5400e4b4f5d46 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Björn Breitmeyer <bjoern.breitmeyer@kdab.com>
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@ -32,7 +32,11 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
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opengl/qopenglversionfunctionsfactory_p.h \
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opengl/qopenglversionfunctionsfactory_p.h \
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opengl/qopenglvertexarrayobject.h \
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opengl/qopenglvertexarrayobject.h \
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opengl/qopengldebug.h \
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opengl/qopengldebug.h \
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opengl/qopengltextureblitter_p.h
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opengl/qopengltextureblitter_p.h \
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opengl/qopengltexture.h \
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opengl/qopengltexture_p.h \
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opengl/qopengltexturehelper_p.h \
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opengl/qopenglpixeltransferoptions.h
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SOURCES += opengl/qopengl.cpp \
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SOURCES += opengl/qopengl.cpp \
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opengl/qopenglfunctions.cpp \
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opengl/qopenglfunctions.cpp \
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@ -53,18 +57,10 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
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opengl/qopenglversionfunctionsfactory.cpp \
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opengl/qopenglversionfunctionsfactory.cpp \
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opengl/qopenglvertexarrayobject.cpp \
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opengl/qopenglvertexarrayobject.cpp \
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opengl/qopengldebug.cpp \
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opengl/qopengldebug.cpp \
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opengl/qopengltextureblitter.cpp
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opengl/qopengltextureblitter.cpp \
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opengl/qopengltexture.cpp \
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!wince* {
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opengl/qopengltexturehelper.cpp \
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HEADERS += opengl/qopengltexture.h \
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opengl/qopenglpixeltransferoptions.cpp
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opengl/qopengltexture_p.h \
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opengl/qopengltexturehelper_p.h \
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opengl/qopenglpixeltransferoptions.h
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SOURCES += opengl/qopengltexture.cpp \
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opengl/qopengltexturehelper.cpp \
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opengl/qopenglpixeltransferoptions.cpp
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}
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!contains(QT_CONFIG, opengles2) {
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!contains(QT_CONFIG, opengles2) {
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HEADERS += opengl/qopenglfunctions_1_0.h \
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HEADERS += opengl/qopenglfunctions_1_0.h \
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