Fix wrong to linear conversion
Causing bad rendering of gamma corrected text on non-standard image format paint devices. Fixes: QTBUG-109169 Change-Id: I6d95e9a42b9ccac609071123dd4535d25e225a29 Reviewed-by: Fabian Vogt <fabian@ritter-vogt.de> Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io> (cherry picked from commit a09c33e1f7b5999a16bce9dd23ef8ca33d519210) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
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@ -82,6 +82,7 @@ public:
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return QRgba64::fromRgba64(r, g, b, qAlpha(rgb32) * 257);
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#endif
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}
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QRgba64 toLinear64(QRgba64) const = delete;
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QRgb toLinear(QRgb rgb32) const
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{
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@ -5615,7 +5615,7 @@ static inline void alphargbblend_argb32(quint32 *dst, uint coverage, const QRgba
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static inline void rgbBlendPixel(QRgba64 &dst, int coverage, QRgba64 slinear, const QColorTrcLut *colorProfile)
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{
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// Do a gammacorrected RGB alphablend...
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const QRgba64 dlinear = colorProfile ? colorProfile->toLinear64(dst) : dst;
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const QRgba64 dlinear = colorProfile ? colorProfile->toLinear(dst) : dst;
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QRgba64 blend = rgbBlend(dlinear, slinear, coverage);
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