Cache the current QOpenGLFramebufferObject
This doesn't cover FBOs bound directly with glBindFramebuffer(), but it's perfect to create a fast path for code we know uses QOGLFBO, thus avoiding expensive glGetIntegerv() driver calls. The use case is to use this in QSG24BitTextMaskShader::activate(), where we need to check if the current FBO is sRGB capable. Change-Id: I434eeeb7e6a3d16be9327315536ad7280245085d Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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@ -61,6 +61,7 @@ QT_BEGIN_NAMESPACE
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class QOpenGLFunctions;
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class QOpenGLContext;
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class QOpenGLFramebufferObject;
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class QOpenGLMultiGroupSharedResource;
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class Q_GUI_EXPORT QOpenGLSharedResource
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@ -204,6 +205,7 @@ public:
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, workaround_missingPrecisionQualifiers(false)
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, active_engine(0)
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, qgl_current_fbo_invalid(false)
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, qgl_current_fbo(Q_NULLPTR)
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, defaultFboRedirect(0)
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{
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requestedFormat = QSurfaceFormat::defaultFormat();
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@ -242,6 +244,11 @@ public:
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bool qgl_current_fbo_invalid;
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// Set and unset in QOpenGLFramebufferObject::bind()/unbind().
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// (Only meaningful for QOGLFBO since an FBO might be bound by other means)
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// Saves us from querying the driver for the current FBO in most paths.
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QOpenGLFramebufferObject *qgl_current_fbo;
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QVariant nativeHandle;
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GLuint defaultFboRedirect;
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@ -1068,6 +1068,7 @@ bool QOpenGLFramebufferObject::bind()
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d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, d->fbo());
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QOpenGLContextPrivate::get(current)->qgl_current_fbo_invalid = true;
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QOpenGLContextPrivate::get(current)->qgl_current_fbo = this;
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if (d->format.samples() == 0) {
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// Create new textures to replace the ones stolen via takeTexture().
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@ -1107,7 +1108,9 @@ bool QOpenGLFramebufferObject::release()
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if (current) {
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d->funcs.glBindFramebuffer(GL_FRAMEBUFFER, current->defaultFramebufferObject());
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QOpenGLContextPrivate::get(current)->qgl_current_fbo_invalid = true;
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QOpenGLContextPrivate *contextPrv = QOpenGLContextPrivate::get(current);
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contextPrv->qgl_current_fbo_invalid = true;
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contextPrv->qgl_current_fbo = Q_NULLPTR;
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}
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return true;
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