Use runtime check instead of ifdef to detect ES3 in QVertexArrayObjectHelper

The code path in QOpenGLVertexArrayObjectPrivate::create() that triggers
the creation of a QVertexArrayObjectHelper is guarded by runtime checks
for ES3 or the GL_OES_vertex_array_object extension, but the actual
function lookup was ifdef'ed, which broke on iOS where the SDK may
support ES3, but an older (supported) runtime target might not.

Change-Id: Id578667c1f5aebf53e197f3a79eb2f9273fea487
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
This commit is contained in:
Tor Arne Vestbø 2014-07-30 13:17:26 +02:00 committed by Giuseppe D'Angelo
parent 12867bb8e2
commit 0437e1cef6

View File

@ -65,18 +65,19 @@ void qtInitializeVertexArrayObjectHelper(QOpenGLVertexArrayObjectHelper *helper,
if (context->isOpenGLES()) {
#ifdef QT_OPENGL_ES_3
helper->GenVertexArrays = ::glGenVertexArrays;
helper->DeleteVertexArrays = ::glDeleteVertexArrays;
helper->BindVertexArray = ::glBindVertexArray;
tryARB = false;
#else
if (context->format().majorVersion() >= 3) {
helper->GenVertexArrays = ::glGenVertexArrays;
helper->DeleteVertexArrays = ::glDeleteVertexArrays;
helper->BindVertexArray = ::glBindVertexArray;
tryARB = false;
} else
#endif
if (context->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object"))) {
helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysOES")));
helper->DeleteVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_DeleteVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glDeleteVertexArraysOES")));
helper->BindVertexArray = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_BindVertexArray_t>(context->getProcAddress(QByteArrayLiteral("glBindVertexArrayOES")));
tryARB = false;
}
#endif
} else if (context->hasExtension(QByteArrayLiteral("GL_APPLE_vertex_array_object")) &&
!context->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) {
helper->GenVertexArrays = reinterpret_cast<QOpenGLVertexArrayObjectHelper::qt_GenVertexArrays_t>(context->getProcAddress(QByteArrayLiteral("glGenVertexArraysAPPLE")));