rhi: gl: Switch back to Nearest filtering when resolving

...for Qt 5 compatibility. It seems both Qt Gui and Quick calls
the QOpenGLFramebufferObject helper for blitFramebuffer with
the default GL_NEAREST argument for the filtering. In Qt 6 we
must use the same if we want to ensure pixel-perfect compatibility.

Task-number: QTBUG-113811
Change-Id: I03c69448265e7b0d73f021d71135a1725e96fcbc
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
(cherry picked from commit 6ec01168d1c517bedf8039ba27f8059ca29478f4)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Laszlo Agocs 2023-06-06 12:52:05 +02:00 committed by Qt Cherry-pick Bot
parent aa0266b90b
commit 03ad083057

View File

@ -3433,7 +3433,7 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
f->glBlitFramebuffer(0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h,
0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h,
GL_COLOR_BUFFER_BIT,
GL_LINEAR);
GL_NEAREST); // Qt 5 used Nearest when resolving samples, stick to that
f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
f->glDeleteFramebuffers(2, fbo);
}