Round evenly in INV_PREMUL
Currently INV_PREMUL rounds strictly down. While PREMUL rounds evenly. This patch adds 0x8000 to the intermediate results in INV_PREMUL before right shifting, thereby achieving even rounding. The rounding also makes PREMUL(INV_PREMUL()) into an identify operation, which means we can safely convert ARGB32PM to ARGB32 and back without ever losing color details. A test is added to verify this. Change-Id: I1267e109caddcff0c01d726cb5c1c1e9fa5f7996 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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@ -699,7 +699,8 @@ static Q_ALWAYS_INLINE uint INV_PREMUL(uint p) {
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return 0;
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// (p*(0x00ff00ff/alpha)) >> 16 == (p*255)/alpha for all p and alpha <= 256.
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const uint invAlpha = 0x00ff00ffU / alpha;
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return qRgba((qRed(p)*invAlpha)>>16, (qGreen(p)*invAlpha)>>16, (qBlue(p)*invAlpha)>>16, alpha);
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// We add 0x8000 to get even rounding. The rounding also ensures that PREMUL(INV_PREMUL(p)) == p for all p.
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return qRgba((qRed(p)*invAlpha + 0x8000)>>16, (qGreen(p)*invAlpha + 0x8000)>>16, (qBlue(p)*invAlpha + 0x8000)>>16, alpha);
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}
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struct quint24 {
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@ -166,6 +166,8 @@ private slots:
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void deepCopyWhenPaintingActive();
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void scaled_QTBUG19157();
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void convertOverUnPreMul();
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void cleanupFunctions();
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};
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@ -2422,6 +2424,26 @@ void tst_QImage::scaled_QTBUG19157()
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QVERIFY(!foo.isNull());
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}
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void tst_QImage::convertOverUnPreMul()
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{
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QImage image(256, 256, QImage::Format_ARGB32_Premultiplied);
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for (int j = 0; j < 256; j++) {
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for (int i = 0; i <= j; i++) {
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image.setPixel(i, j, qRgba(i, i, i, j));
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}
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}
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QImage image2 = image.convertToFormat(QImage::Format_ARGB32).convertToFormat(QImage::Format_ARGB32_Premultiplied);
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for (int j = 0; j < 256; j++) {
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for (int i = 0; i <= j; i++) {
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QCOMPARE(qAlpha(image2.pixel(i, j)), qAlpha(image.pixel(i, j)));
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QCOMPARE(qGray(image2.pixel(i, j)), qGray(image.pixel(i, j)));
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}
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}
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}
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static void cleanupFunction(void* info)
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{
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bool *called = static_cast<bool*>(info);
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