obs-studio/frontend/components/SourceTreeModel.cpp
cg2121 d7cce79d7e frontend: Use static_cast when casting from void pointers
Using static_cast is preferred here, as it is safer to use than
reinterpret_cast.
2025-05-05 20:47:10 -04:00

435 lines
9.7 KiB
C++

#include "SourceTreeModel.hpp"
#include <widgets/OBSBasic.hpp>
#include <qt-wrappers.hpp>
#include "moc_SourceTreeModel.cpp"
static inline OBSScene GetCurrentScene()
{
OBSBasic *main = OBSBasic::Get();
return main->GetCurrentScene();
}
void SourceTreeModel::OBSFrontendEvent(enum obs_frontend_event event, void *ptr)
{
SourceTreeModel *stm = static_cast<SourceTreeModel *>(ptr);
switch (event) {
case OBS_FRONTEND_EVENT_PREVIEW_SCENE_CHANGED:
stm->SceneChanged();
break;
case OBS_FRONTEND_EVENT_EXIT:
stm->Clear();
obs_frontend_remove_event_callback(OBSFrontendEvent, stm);
break;
case OBS_FRONTEND_EVENT_SCENE_COLLECTION_CLEANUP:
stm->Clear();
break;
default:
break;
}
}
void SourceTreeModel::Clear()
{
beginResetModel();
items.clear();
endResetModel();
hasGroups = false;
}
static bool enumItem(obs_scene_t *, obs_sceneitem_t *item, void *ptr)
{
QVector<OBSSceneItem> &items = *static_cast<QVector<OBSSceneItem> *>(ptr);
obs_source_t *src = obs_sceneitem_get_source(item);
if (obs_source_removed(src)) {
return true;
}
if (obs_sceneitem_is_group(item)) {
OBSDataAutoRelease data = obs_sceneitem_get_private_settings(item);
bool collapse = obs_data_get_bool(data, "collapsed");
if (!collapse) {
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
obs_scene_enum_items(scene, enumItem, &items);
}
}
items.insert(0, item);
return true;
}
void SourceTreeModel::SceneChanged()
{
OBSScene scene = GetCurrentScene();
beginResetModel();
items.clear();
obs_scene_enum_items(scene, enumItem, &items);
endResetModel();
UpdateGroupState(false);
st->ResetWidgets();
for (int i = 0; i < items.count(); i++) {
bool select = obs_sceneitem_selected(items[i]);
QModelIndex index = createIndex(i, 0);
st->selectionModel()->select(index,
select ? QItemSelectionModel::Select : QItemSelectionModel::Deselect);
}
}
/* moves a scene item index (blame linux distros for using older Qt builds) */
static inline void MoveItem(QVector<OBSSceneItem> &items, int oldIdx, int newIdx)
{
OBSSceneItem item = items[oldIdx];
items.remove(oldIdx);
items.insert(newIdx, item);
}
/* reorders list optimally with model reorder funcs */
void SourceTreeModel::ReorderItems()
{
OBSScene scene = GetCurrentScene();
QVector<OBSSceneItem> newitems;
obs_scene_enum_items(scene, enumItem, &newitems);
/* if item list has changed size, do full reset */
if (newitems.count() != items.count()) {
SceneChanged();
return;
}
for (;;) {
int idx1Old = 0;
int idx1New = 0;
int count;
int i;
/* find first starting changed item index */
for (i = 0; i < newitems.count(); i++) {
obs_sceneitem_t *oldItem = items[i];
obs_sceneitem_t *newItem = newitems[i];
if (oldItem != newItem) {
idx1Old = i;
break;
}
}
/* if everything is the same, break */
if (i == newitems.count()) {
break;
}
/* find new starting index */
for (i = idx1Old + 1; i < newitems.count(); i++) {
obs_sceneitem_t *oldItem = items[idx1Old];
obs_sceneitem_t *newItem = newitems[i];
if (oldItem == newItem) {
idx1New = i;
break;
}
}
/* if item could not be found, do full reset */
if (i == newitems.count()) {
SceneChanged();
return;
}
/* get move count */
for (count = 1; (idx1New + count) < newitems.count(); count++) {
int oldIdx = idx1Old + count;
int newIdx = idx1New + count;
obs_sceneitem_t *oldItem = items[oldIdx];
obs_sceneitem_t *newItem = newitems[newIdx];
if (oldItem != newItem) {
break;
}
}
/* move items */
beginMoveRows(QModelIndex(), idx1Old, idx1Old + count - 1, QModelIndex(), idx1New + count);
for (i = 0; i < count; i++) {
int to = idx1New + count;
if (to > idx1Old)
to--;
MoveItem(items, idx1Old, to);
}
endMoveRows();
}
}
void SourceTreeModel::Add(obs_sceneitem_t *item)
{
if (obs_sceneitem_is_group(item)) {
SceneChanged();
} else {
beginInsertRows(QModelIndex(), 0, 0);
items.insert(0, item);
endInsertRows();
st->UpdateWidget(createIndex(0, 0, nullptr), item);
}
}
void SourceTreeModel::Remove(obs_sceneitem_t *item)
{
int idx = -1;
for (int i = 0; i < items.count(); i++) {
if (items[i] == item) {
idx = i;
break;
}
}
if (idx == -1)
return;
int startIdx = idx;
int endIdx = idx;
bool is_group = obs_sceneitem_is_group(item);
if (is_group) {
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
for (int i = endIdx + 1; i < items.count(); i++) {
obs_sceneitem_t *subitem = items[i];
obs_scene_t *subscene = obs_sceneitem_get_scene(subitem);
if (subscene == scene)
endIdx = i;
else
break;
}
}
beginRemoveRows(QModelIndex(), startIdx, endIdx);
items.remove(idx, endIdx - startIdx + 1);
endRemoveRows();
if (is_group)
UpdateGroupState(true);
OBSBasic::Get()->UpdateContextBarDeferred();
}
OBSSceneItem SourceTreeModel::Get(int idx)
{
if (idx == -1 || idx >= items.count())
return OBSSceneItem();
return items[idx];
}
SourceTreeModel::SourceTreeModel(SourceTree *st_) : QAbstractListModel(st_), st(st_)
{
obs_frontend_add_event_callback(OBSFrontendEvent, this);
}
int SourceTreeModel::rowCount(const QModelIndex &parent) const
{
return parent.isValid() ? 0 : items.count();
}
QVariant SourceTreeModel::data(const QModelIndex &index, int role) const
{
if (role == Qt::AccessibleTextRole) {
OBSSceneItem item = items[index.row()];
obs_source_t *source = obs_sceneitem_get_source(item);
return QVariant(QT_UTF8(obs_source_get_name(source)));
}
return QVariant();
}
Qt::ItemFlags SourceTreeModel::flags(const QModelIndex &index) const
{
if (!index.isValid())
return QAbstractListModel::flags(index) | Qt::ItemIsDropEnabled;
obs_sceneitem_t *item = items[index.row()];
bool is_group = obs_sceneitem_is_group(item);
return QAbstractListModel::flags(index) | Qt::ItemIsEditable | Qt::ItemIsDragEnabled |
(is_group ? Qt::ItemIsDropEnabled : Qt::NoItemFlags);
}
Qt::DropActions SourceTreeModel::supportedDropActions() const
{
return QAbstractItemModel::supportedDropActions() | Qt::MoveAction;
}
QString SourceTreeModel::GetNewGroupName()
{
OBSScene scene = GetCurrentScene();
QString name = QTStr("Group");
int i = 2;
for (;;) {
OBSSourceAutoRelease group = obs_get_source_by_name(QT_TO_UTF8(name));
if (!group)
break;
name = QTStr("Basic.Main.Group").arg(QString::number(i++));
}
return name;
}
void SourceTreeModel::AddGroup()
{
QString name = GetNewGroupName();
obs_sceneitem_t *group = obs_scene_add_group(GetCurrentScene(), QT_TO_UTF8(name));
if (!group)
return;
beginInsertRows(QModelIndex(), 0, 0);
items.insert(0, group);
endInsertRows();
st->UpdateWidget(createIndex(0, 0, nullptr), group);
UpdateGroupState(true);
QMetaObject::invokeMethod(st, "Edit", Qt::QueuedConnection, Q_ARG(int, 0));
}
void SourceTreeModel::GroupSelectedItems(QModelIndexList &indices)
{
if (indices.count() == 0)
return;
OBSBasic *main = OBSBasic::Get();
OBSScene scene = GetCurrentScene();
QString name = GetNewGroupName();
QVector<obs_sceneitem_t *> item_order;
for (int i = indices.count() - 1; i >= 0; i--) {
obs_sceneitem_t *item = items[indices[i].row()];
item_order << item;
}
st->undoSceneData = main->BackupScene(scene);
obs_sceneitem_t *item = obs_scene_insert_group(scene, QT_TO_UTF8(name), item_order.data(), item_order.size());
if (!item) {
st->undoSceneData = nullptr;
return;
}
main->undo_s.push_disabled();
for (obs_sceneitem_t *item : item_order)
obs_sceneitem_select(item, false);
hasGroups = true;
st->UpdateWidgets(true);
obs_sceneitem_select(item, true);
/* ----------------------------------------------------------------- */
/* obs_scene_insert_group triggers a full refresh of scene items via */
/* the item_add signal. No need to insert a row, just edit the one */
/* that's created automatically. */
int newIdx = indices[0].row();
QMetaObject::invokeMethod(st, "NewGroupEdit", Qt::QueuedConnection, Q_ARG(int, newIdx));
}
void SourceTreeModel::UngroupSelectedGroups(QModelIndexList &indices)
{
OBSBasic *main = OBSBasic::Get();
if (indices.count() == 0)
return;
OBSScene scene = main->GetCurrentScene();
OBSData undoData = main->BackupScene(scene);
for (int i = indices.count() - 1; i >= 0; i--) {
obs_sceneitem_t *item = items[indices[i].row()];
obs_sceneitem_group_ungroup(item);
}
SceneChanged();
OBSData redoData = main->BackupScene(scene);
main->CreateSceneUndoRedoAction(QTStr("Basic.Main.Ungroup"), undoData, redoData);
}
void SourceTreeModel::ExpandGroup(obs_sceneitem_t *item)
{
int itemIdx = items.indexOf(item);
if (itemIdx == -1)
return;
itemIdx++;
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
QVector<OBSSceneItem> subItems;
obs_scene_enum_items(scene, enumItem, &subItems);
if (!subItems.size())
return;
beginInsertRows(QModelIndex(), itemIdx, itemIdx + subItems.size() - 1);
for (int i = 0; i < subItems.size(); i++)
items.insert(i + itemIdx, subItems[i]);
endInsertRows();
st->UpdateWidgets();
}
void SourceTreeModel::CollapseGroup(obs_sceneitem_t *item)
{
int startIdx = -1;
int endIdx = -1;
obs_scene_t *scene = obs_sceneitem_group_get_scene(item);
for (int i = 0; i < items.size(); i++) {
obs_scene_t *itemScene = obs_sceneitem_get_scene(items[i]);
if (itemScene == scene) {
if (startIdx == -1)
startIdx = i;
endIdx = i;
}
}
if (startIdx == -1)
return;
beginRemoveRows(QModelIndex(), startIdx, endIdx);
items.remove(startIdx, endIdx - startIdx + 1);
endRemoveRows();
}
void SourceTreeModel::UpdateGroupState(bool update)
{
bool nowHasGroups = false;
for (auto &item : items) {
if (obs_sceneitem_is_group(item)) {
nowHasGroups = true;
break;
}
}
if (nowHasGroups != hasGroups) {
hasGroups = nowHasGroups;
if (update) {
st->UpdateWidgets(true);
}
}
}