UI: Add Undo/Redo for source visibility
(Author note: This is why I hate supporting undo/redo.) Fixes obsproject/obs-studio#4447
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@ -292,7 +292,8 @@ Undo.Properties="Property Change on '%1'"
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Undo.Scene.Duplicate="Duplicate Scene '%1'"
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Undo.Scene.Duplicate="Duplicate Scene '%1'"
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Undo.ShowTransition="Show Transition on '%1'"
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Undo.ShowTransition="Show Transition on '%1'"
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Undo.HideTransition="Hide Transition on '%1'"
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Undo.HideTransition="Hide Transition on '%1'"
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Undo.ShowSceneItem="Show '%1' in '%2'"
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Undo.HideSceneItem="Hide '%1' in '%2'"
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# transition name dialog
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# transition name dialog
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TransitionNameDlg.Text="Please enter the name of the transition"
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TransitionNameDlg.Text="Please enter the name of the transition"
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@ -131,6 +131,31 @@ SourceTreeItem::SourceTreeItem(SourceTree *tree_, OBSSceneItem sceneitem_)
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/* --------------------------------------------------------- */
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/* --------------------------------------------------------- */
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auto setItemVisible = [this](bool checked) {
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auto setItemVisible = [this](bool checked) {
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obs_scene_t *scene = obs_sceneitem_get_scene(sceneitem);
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obs_source_t *scenesource = obs_scene_get_source(scene);
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int64_t id = obs_sceneitem_get_id(sceneitem);
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std::string name = obs_source_get_name(scenesource);
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obs_source_t *source = obs_sceneitem_get_source(sceneitem);
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auto undo_redo = [id, name](const std::string &val) {
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bool vis = val[0] == '1';
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obs_scene_t *s = obs_get_scene_by_name(name.c_str());
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obs_sceneitem_t *si =
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obs_scene_find_sceneitem_by_id(s, id);
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if (si)
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obs_sceneitem_set_visible(si, vis);
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obs_scene_release(s);
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};
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QString str = QTStr(checked ? "Undo.ShowSceneItem"
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: "Undo.HideSceneItem");
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str = str.arg(obs_source_get_name(source), name.c_str());
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OBSBasic *main = OBSBasic::Get();
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main->undo_s.add_action(str, undo_redo, undo_redo,
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checked ? "0" : "1",
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checked ? "1" : "0", nullptr);
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SignalBlocker sourcesSignalBlocker(this);
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SignalBlocker sourcesSignalBlocker(this);
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obs_sceneitem_set_visible(sceneitem, checked);
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obs_sceneitem_set_visible(sceneitem, checked);
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};
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};
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