UI: Use scene backup/undo/redo funcs for reordering

Fixes a bug where groups would not be backed up properly
This commit is contained in:
jp9000 2021-04-23 12:40:33 -07:00
parent f1c120df2e
commit 59603f47ad

View File

@ -1136,17 +1136,6 @@ void SourceTree::mouseDoubleClickEvent(QMouseEvent *event)
QListView::mouseDoubleClickEvent(event);
}
static void hold_source(obs_source_t *, obs_source_t *source, void *p)
{
if (obs_obj_is_private(source) && !obs_source_removed(source))
return;
using source_list_t = std::vector<obs_source_t *>;
source_list_t &sources = *reinterpret_cast<source_list_t *>(p);
sources.push_back(source);
obs_source_addref(source);
}
void SourceTree::dropEvent(QDropEvent *event)
{
if (event->source() != this) {
@ -1154,6 +1143,8 @@ void SourceTree::dropEvent(QDropEvent *event)
return;
}
OBSBasic *main = OBSBasic::Get();
OBSScene scene = GetCurrentScene();
obs_source_t *scenesource = obs_scene_get_source(scene);
SourceTreeModel *stm = GetStm();
@ -1256,13 +1247,7 @@ void SourceTree::dropEvent(QDropEvent *event)
/* --------------------------------------- */
/* save undo data */
OBSData undo_settings = obs_data_create();
obs_data_release(undo_settings);
/* 'apply' is equivalent to a full copy */
obs_data_t *settings = obs_source_get_settings(scenesource);
obs_data_apply(undo_settings, settings);
obs_data_release(settings);
OBSData undo_data = main->BackupScene(scenesource);
/* --------------------------------------- */
/* if selection includes base group items, */
@ -1430,55 +1415,14 @@ void SourceTree::dropEvent(QDropEvent *event)
/* --------------------------------------- */
/* save redo data */
obs_source_save(scenesource);
OBSData redo_settings = obs_source_get_settings(scenesource);
obs_data_release(redo_settings);
OBSData redo_data = main->BackupScene(scenesource);
/* --------------------------------------- */
/* add undo/redo action */
auto undo_redo = [this](const std::string &json) {
obs_data_t *base = obs_data_create_from_json(json.c_str());
const char *scene_name = obs_data_get_string(base, "name");
obs_data_t *settings = obs_data_get_obj(base, "settings");
obs_source_t *scenesource = obs_get_source_by_name(scene_name);
std::vector<obs_source_t *> sources;
/* save sources, add refs to them */
obs_source_enum_full_tree(scenesource, hold_source, &sources);
/* update scene to old order */
obs_source_update(scenesource, settings);
obs_source_load(scenesource);
/* release sources */
for (obs_source_t *source : sources)
obs_source_release(source);
QMetaObject::invokeMethod(this, "ReorderItems",
Qt::QueuedConnection);
obs_source_release(scenesource);
obs_data_release(settings);
obs_data_release(base);
};
OBSData undo_data = obs_data_create();
OBSData redo_data = obs_data_create();
obs_data_release(undo_data);
obs_data_release(redo_data);
const char *scene_name = obs_source_get_name(scenesource);
obs_data_set_string(undo_data, "name", scene_name);
obs_data_set_string(redo_data, "name", scene_name);
obs_data_set_obj(undo_data, "settings", undo_settings);
obs_data_set_obj(redo_data, "settings", redo_settings);
QString action_name = QTStr("Undo.ReorderSources").arg(scene_name);
OBSBasic::Get()->undo_s.add_action(action_name, undo_redo, undo_redo,
obs_data_get_json(undo_data),
obs_data_get_json(redo_data),
nullptr);
main->CreateSceneUndoRedoAction(action_name, undo_data, redo_data);
/* --------------------------------------- */
/* remove items if dropped in to collapsed */