http: Handle hangup writes more gently
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parent
22d3eff8f4
commit
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23
lib/http.js
23
lib/http.js
@ -447,6 +447,7 @@ function OutgoingMessage() {
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this._trailer = '';
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this._trailer = '';
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this.finished = false;
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this.finished = false;
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this._hangupClose = false;
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}
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}
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util.inherits(OutgoingMessage, Stream);
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util.inherits(OutgoingMessage, Stream);
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@ -501,12 +502,24 @@ OutgoingMessage.prototype._writeRaw = function(data, encoding) {
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return this.connection.write(data, encoding);
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return this.connection.write(data, encoding);
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} else if (this.connection && this.connection.destroyed) {
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} else if (this.connection && this.connection.destroyed) {
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// The socket was destroyed. If we're still trying to write to it,
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// The socket was destroyed. If we're still trying to write to it,
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// then something bad happened.
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// then something bad happened, but it could be just that we haven't
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// If we've already raised an error on this message, then just ignore.
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// gotten the 'close' event yet.
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if (!this._hadError) {
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//
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this.emit('error', createHangUpError());
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// In v0.10 and later, this isn't a problem, since ECONNRESET isn't
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this._hadError = true;
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// ignored in the first place. We'll probably emit 'close' on the
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// next tick, but just in case it's not coming, set a timeout that
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// will emit it for us.
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if (!this._hangupClose) {
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this._hangupClose = true;
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var socket = this.socket;
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var timer = setTimeout(function() {
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socket.emit('close');
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});
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socket.on('close', function() {
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clearTimeout(timer);
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});
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}
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}
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return false;
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} else {
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} else {
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// buffer, as long as we're not destroyed.
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// buffer, as long as we're not destroyed.
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this._buffer(data, encoding);
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this._buffer(data, encoding);
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@ -75,15 +75,6 @@ server.listen(common.PORT, function() {
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var writes = 0;
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var writes = 0;
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var sawFalseWrite;
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var sawFalseWrite;
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var gotError = false;
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sec.on('error', function(er) {
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assert.equal(gotError, false);
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gotError = true;
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assert(er.code === 'ECONNRESET');
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clearTimeout(timer);
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test();
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});
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function write() {
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function write() {
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if (++writes === 64) {
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if (++writes === 64) {
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clearTimeout(timer);
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clearTimeout(timer);
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@ -121,7 +112,7 @@ server.listen(common.PORT, function() {
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console.error('bad happened', sec.output, sec.outputEncodings);
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console.error('bad happened', sec.output, sec.outputEncodings);
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assert.equal(sec.output.length, 0);
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assert.equal(sec.output.length, 0);
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assert.equal(sec.outputEncodings, 0);
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assert.equal(sec.outputEncodings, 0);
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assert(gotError);
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assert(sawFalseWrite);
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assert(gotFirstResponse);
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assert(gotFirstResponse);
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assert(gotFirstData);
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assert(gotFirstData);
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assert(gotFirstEnd);
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assert(gotFirstEnd);
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