src: use NativeModuleLoader to compile all the bootstrappers
This patch moves all the bootstrapper compilation to use NativeModuleLoader::CompileAndCall(). With this we no longer need to mess with the error decoration and handling any more - there is no point in handling the JS error occurred during bootstrapping by ourselves, we should just crash or let the VM handle it. PR-URL: https://github.com/nodejs/node/pull/24775 Reviewed-By: Gus Caplan <me@gus.host> Reviewed-By: Anna Henningsen <anna@addaleax.net>
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@ -39,8 +39,11 @@
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'use strict';
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'use strict';
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(function bootstrapInternalLoaders(process, getBinding, getLinkedBinding,
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// This file is compiled as if it's wrapped in a function with arguments
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getInternalBinding, debugBreak) {
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// passed by node::LoadEnvironment()
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/* global process, getBinding, getLinkedBinding, getInternalBinding */
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/* global debugBreak */
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if (debugBreak)
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if (debugBreak)
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debugger; // eslint-disable-line no-debugger
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debugger; // eslint-disable-line no-debugger
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@ -367,7 +370,5 @@
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return internalBindingWhitelistSet.has(name);
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return internalBindingWhitelistSet.has(name);
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}
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}
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// This will be passed to the bootstrapNodeJSCore function in
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// This will be passed to internal/bootstrap/node.js.
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// bootstrap/node.js.
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return loaderExports;
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return loaderExports;
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});
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@ -12,20 +12,21 @@
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// into this bootstrapper to bootstrap Node.js core.
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// into this bootstrapper to bootstrap Node.js core.
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'use strict';
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'use strict';
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(function bootstrapNodeJSCore(process,
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// This file is compiled as if it's wrapped in a function with arguments
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// bootstrapper properties... destructured to
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// passed by node::LoadEnvironment()
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// avoid retaining a reference to the bootstrap
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/* global process, bootstrappers, loaderExports, triggerFatalException */
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// object.
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const {
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{ _setupTraceCategoryState,
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_setupTraceCategoryState,
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_setupNextTick,
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_setupNextTick,
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_setupPromises, _chdir, _cpuUsage,
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_setupPromises, _chdir, _cpuUsage,
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_hrtime, _hrtimeBigInt,
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_hrtime, _hrtimeBigInt,
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_memoryUsage, _rawDebug,
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_memoryUsage, _rawDebug,
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_umask, _initgroups, _setegid, _seteuid,
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_umask, _initgroups, _setegid, _seteuid,
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_setgid, _setuid, _setgroups,
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_setgid, _setuid, _setgroups,
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_shouldAbortOnUncaughtToggle },
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_shouldAbortOnUncaughtToggle
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{ internalBinding, NativeModule },
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} = bootstrappers;
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triggerFatalException) {
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const { internalBinding, NativeModule } = loaderExports;
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const exceptionHandlerState = { captureFn: null };
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const exceptionHandlerState = { captureFn: null };
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const isMainThread = internalBinding('worker').threadId === 0;
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const isMainThread = internalBinding('worker').threadId === 0;
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@ -704,4 +705,3 @@
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}
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}
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startup();
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startup();
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});
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@ -1,9 +1,9 @@
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// arguments: global
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// This file is compiled as if it's wrapped in a function with arguments
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// passed by node::NewContext()
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/* global global */
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'use strict';
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'use strict';
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// node::NewContext calls this script
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// https://github.com/nodejs/node/issues/14909
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// https://github.com/nodejs/node/issues/14909
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if (global.Intl) delete global.Intl.v8BreakIterator;
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if (global.Intl) delete global.Intl.v8BreakIterator;
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208
src/node.cc
208
src/node.cc
@ -116,7 +116,6 @@ typedef int mode_t;
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namespace node {
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namespace node {
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using errors::TryCatchScope;
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using native_module::NativeModuleLoader;
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using native_module::NativeModuleLoader;
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using options_parser::kAllowedInEnvironment;
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using options_parser::kAllowedInEnvironment;
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using options_parser::kDisallowedInEnvironment;
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using options_parser::kDisallowedInEnvironment;
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@ -144,7 +143,6 @@ using v8::NamedPropertyHandlerConfiguration;
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using v8::NewStringType;
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using v8::NewStringType;
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using v8::None;
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using v8::None;
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using v8::Nothing;
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using v8::Nothing;
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using v8::Null;
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using v8::Object;
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using v8::Object;
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using v8::ObjectTemplate;
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using v8::ObjectTemplate;
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using v8::PropertyAttribute;
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using v8::PropertyAttribute;
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@ -741,41 +739,6 @@ Local<Value> MakeCallback(Isolate* isolate,
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.FromMaybe(Local<Value>()));
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.FromMaybe(Local<Value>()));
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}
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}
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// Executes a str within the current v8 context.
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static MaybeLocal<Value> ExecuteString(Environment* env,
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Local<String> source,
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Local<String> filename) {
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EscapableHandleScope scope(env->isolate());
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TryCatchScope try_catch(env);
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// try_catch must be nonverbose to disable FatalException() handler,
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// we will handle exceptions ourself.
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try_catch.SetVerbose(false);
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ScriptOrigin origin(filename);
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MaybeLocal<Script> script =
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Script::Compile(env->context(), source, &origin);
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if (script.IsEmpty()) {
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ReportException(env, try_catch);
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env->Exit(3);
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return MaybeLocal<Value>();
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}
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MaybeLocal<Value> result = script.ToLocalChecked()->Run(env->context());
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if (result.IsEmpty()) {
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if (try_catch.HasTerminated()) {
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env->isolate()->CancelTerminateExecution();
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return MaybeLocal<Value>();
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}
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ReportException(env, try_catch);
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env->Exit(4);
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return MaybeLocal<Value>();
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}
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return scope.Escape(result.ToLocalChecked());
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}
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static void WaitForInspectorDisconnect(Environment* env) {
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static void WaitForInspectorDisconnect(Environment* env) {
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#if HAVE_INSPECTOR
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#if HAVE_INSPECTOR
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if (env->inspector_agent()->IsActive()) {
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if (env->inspector_agent()->IsActive()) {
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@ -1334,39 +1297,13 @@ void SignalExit(int signo) {
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raise(signo);
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raise(signo);
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}
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}
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static MaybeLocal<Value> ExecuteBootstrapper(
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static MaybeLocal<Function> GetBootstrapper(
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Environment* env,
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Environment* env,
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Local<String> source,
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const char* id,
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Local<String> script_name) {
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std::vector<Local<String>>* parameters,
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EscapableHandleScope scope(env->isolate());
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std::vector<Local<Value>>* arguments) {
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MaybeLocal<Value> ret = per_process_loader.CompileAndCall(
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TryCatchScope try_catch(env);
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env->context(), id, parameters, arguments, env);
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// Disable verbose mode to stop FatalException() handler from trying
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// to handle the exception. Errors this early in the start-up phase
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// are not safe to ignore.
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try_catch.SetVerbose(false);
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// Execute the bootstrapper javascript file
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MaybeLocal<Value> bootstrapper_v = ExecuteString(env, source, script_name);
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if (bootstrapper_v.IsEmpty()) // This happens when execution was interrupted.
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return MaybeLocal<Function>();
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if (try_catch.HasCaught()) {
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ReportException(env, try_catch);
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exit(10);
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}
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CHECK(bootstrapper_v.ToLocalChecked()->IsFunction());
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return scope.Escape(bootstrapper_v.ToLocalChecked().As<Function>());
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}
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static bool ExecuteBootstrapper(Environment* env, Local<Function> bootstrapper,
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int argc, Local<Value> argv[],
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Local<Value>* out) {
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bool ret = bootstrapper->Call(
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env->context(), Null(env->isolate()), argc, argv).ToLocal(out);
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// If there was an error during bootstrap then it was either handled by the
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// If there was an error during bootstrap then it was either handled by the
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// FatalException handler or it's unrecoverable (e.g. max call stack
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// FatalException handler or it's unrecoverable (e.g. max call stack
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@ -1375,123 +1312,86 @@ static bool ExecuteBootstrapper(Environment* env, Local<Function> bootstrapper,
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// There are only two ways to have a stack size > 1: 1) the user manually
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// There are only two ways to have a stack size > 1: 1) the user manually
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// called MakeCallback or 2) user awaited during bootstrap, which triggered
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// called MakeCallback or 2) user awaited during bootstrap, which triggered
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// _tickCallback().
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// _tickCallback().
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if (!ret) {
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if (ret.IsEmpty()) {
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env->async_hooks()->clear_async_id_stack();
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env->async_hooks()->clear_async_id_stack();
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}
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}
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return ret;
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return ret;
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}
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}
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void LoadEnvironment(Environment* env) {
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void LoadEnvironment(Environment* env) {
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HandleScope handle_scope(env->isolate());
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HandleScope handle_scope(env->isolate());
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TryCatchScope try_catch(env);
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// Disable verbose mode to stop FatalException() handler from trying
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// to handle the exception. Errors this early in the start-up phase
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// are not safe to ignore.
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try_catch.SetVerbose(false);
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// The bootstrapper scripts are lib/internal/bootstrap/loaders.js and
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// lib/internal/bootstrap/node.js, each included as a static C string
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// generated in node_javascript.cc by node_js2c.
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// TODO(joyeecheung): use NativeModuleLoader::Compile
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// We duplicate the string literals here since once we refactor the bootstrap
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// compilation out to NativeModuleLoader none of this is going to matter
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Isolate* isolate = env->isolate();
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Isolate* isolate = env->isolate();
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Local<String> loaders_name =
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Local<Context> context = env->context();
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FIXED_ONE_BYTE_STRING(isolate, "internal/bootstrap/loaders.js");
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Local<String> loaders_source =
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per_process_loader.GetSource(isolate, "internal/bootstrap/loaders");
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MaybeLocal<Function> loaders_bootstrapper =
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GetBootstrapper(env, loaders_source, loaders_name);
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Local<String> node_name =
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FIXED_ONE_BYTE_STRING(isolate, "internal/bootstrap/node.js");
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Local<String> node_source =
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per_process_loader.GetSource(isolate, "internal/bootstrap/node");
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MaybeLocal<Function> node_bootstrapper =
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GetBootstrapper(env, node_source, node_name);
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if (loaders_bootstrapper.IsEmpty() || node_bootstrapper.IsEmpty()) {
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// Execution was interrupted.
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return;
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}
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// Add a reference to the global object
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// Add a reference to the global object
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Local<Object> global = env->context()->Global();
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Local<Object> global = context->Global();
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#if defined HAVE_DTRACE || defined HAVE_ETW
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#if defined HAVE_DTRACE || defined HAVE_ETW
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InitDTrace(env, global);
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InitDTrace(env, global);
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#endif
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#endif
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// Enable handling of uncaught exceptions
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Local<Object> process = env->process_object();
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// (FatalException(), break on uncaught exception in debugger)
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//
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// This is not strictly necessary since it's almost impossible
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// to attach the debugger fast enough to break on exception
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// thrown during process startup.
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try_catch.SetVerbose(true);
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env->SetMethod(env->process_object(), "_rawDebug", RawDebug);
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// Setting global properties for the bootstrappers to use:
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// - global
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// - process._rawDebug
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// Expose the global object as a property on itself
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// Expose the global object as a property on itself
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// (Allows you to set stuff on `global` from anywhere in JavaScript.)
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// (Allows you to set stuff on `global` from anywhere in JavaScript.)
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global->Set(env->context(),
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global->Set(context, FIXED_ONE_BYTE_STRING(env->isolate(), "global"), global)
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FIXED_ONE_BYTE_STRING(env->isolate(), "global"),
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.FromJust();
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global).FromJust();
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env->SetMethod(process, "_rawDebug", RawDebug);
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// Create binding loaders
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// Create binding loaders
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Local<Function> get_binding_fn = env->NewFunctionTemplate(binding::GetBinding)
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std::vector<Local<String>> loaders_params = {
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->GetFunction(env->context())
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env->process_string(),
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.ToLocalChecked();
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FIXED_ONE_BYTE_STRING(isolate, "getBinding"),
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FIXED_ONE_BYTE_STRING(isolate, "getLinkedBinding"),
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Local<Function> get_linked_binding_fn =
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FIXED_ONE_BYTE_STRING(isolate, "getInternalBinding"),
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FIXED_ONE_BYTE_STRING(isolate, "debugBreak")};
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std::vector<Local<Value>> loaders_args = {
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process,
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env->NewFunctionTemplate(binding::GetBinding)
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->GetFunction(context)
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.ToLocalChecked(),
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env->NewFunctionTemplate(binding::GetLinkedBinding)
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env->NewFunctionTemplate(binding::GetLinkedBinding)
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->GetFunction(env->context())
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->GetFunction(context)
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.ToLocalChecked();
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.ToLocalChecked(),
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Local<Function> get_internal_binding_fn =
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env->NewFunctionTemplate(binding::GetInternalBinding)
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env->NewFunctionTemplate(binding::GetInternalBinding)
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->GetFunction(env->context())
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->GetFunction(context)
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.ToLocalChecked();
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.ToLocalChecked(),
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Boolean::New(isolate,
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Local<Value> loaders_bootstrapper_args[] = {
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env->options()->debug_options->break_node_first_line)};
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env->process_object(),
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get_binding_fn,
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get_linked_binding_fn,
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get_internal_binding_fn,
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Boolean::New(env->isolate(),
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env->options()->debug_options->break_node_first_line)
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};
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MaybeLocal<Value> loader_exports;
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// Bootstrap internal loaders
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// Bootstrap internal loaders
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Local<Value> bootstrapped_loaders;
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loader_exports = ExecuteBootstrapper(
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if (!ExecuteBootstrapper(env, loaders_bootstrapper.ToLocalChecked(),
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env, "internal/bootstrap/loaders", &loaders_params, &loaders_args);
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arraysize(loaders_bootstrapper_args),
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if (loader_exports.IsEmpty()) {
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loaders_bootstrapper_args,
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&bootstrapped_loaders)) {
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return;
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return;
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}
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}
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Local<Function> trigger_fatal_exception =
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env->NewFunctionTemplate(FatalException)->GetFunction(env->context())
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.ToLocalChecked();
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// Bootstrap Node.js
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// Bootstrap Node.js
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Local<Object> bootstrapper = Object::New(env->isolate());
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Local<Object> bootstrapper = Object::New(env->isolate());
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SetupBootstrapObject(env, bootstrapper);
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SetupBootstrapObject(env, bootstrapper);
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Local<Value> bootstrapped_node;
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Local<Value> node_bootstrapper_args[] = {
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// process, bootstrappers, loaderExports, triggerFatalException
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env->process_object(),
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std::vector<Local<String>> node_params = {
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env->process_string(),
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FIXED_ONE_BYTE_STRING(isolate, "bootstrappers"),
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FIXED_ONE_BYTE_STRING(isolate, "loaderExports"),
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FIXED_ONE_BYTE_STRING(isolate, "triggerFatalException")};
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std::vector<Local<Value>> node_args = {
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process,
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bootstrapper,
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bootstrapper,
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bootstrapped_loaders,
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loader_exports.ToLocalChecked(),
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trigger_fatal_exception,
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env->NewFunctionTemplate(FatalException)
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};
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->GetFunction(context)
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if (!ExecuteBootstrapper(env, node_bootstrapper.ToLocalChecked(),
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.ToLocalChecked()};
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arraysize(node_bootstrapper_args),
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node_bootstrapper_args,
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if (ExecuteBootstrapper(
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&bootstrapped_node)) {
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env, "internal/bootstrap/node", &node_params, &node_args)
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.IsEmpty()) {
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return;
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return;
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}
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}
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}
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}
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@ -12,7 +12,7 @@ SyntaxError: Strict mode code may not include a with statement
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at executeUserCode (internal/bootstrap/node.js:*:*)
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at executeUserCode (internal/bootstrap/node.js:*:*)
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at startExecution (internal/bootstrap/node.js:*:*)
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at startExecution (internal/bootstrap/node.js:*:*)
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at startup (internal/bootstrap/node.js:*:*)
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at startup (internal/bootstrap/node.js:*:*)
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at bootstrapNodeJSCore (internal/bootstrap/node.js:*:*)
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at internal/bootstrap/node.js:*:*
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42
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42
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42
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42
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[eval]:1
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[eval]:1
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@ -29,7 +29,7 @@ Error: hello
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at executeUserCode (internal/bootstrap/node.js:*:*)
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at executeUserCode (internal/bootstrap/node.js:*:*)
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at startExecution (internal/bootstrap/node.js:*:*)
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at startExecution (internal/bootstrap/node.js:*:*)
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at startup (internal/bootstrap/node.js:*:*)
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at startup (internal/bootstrap/node.js:*:*)
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at bootstrapNodeJSCore (internal/bootstrap/node.js:*:*)
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at internal/bootstrap/node.js:*:*
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[eval]:1
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[eval]:1
|
||||||
throw new Error("hello")
|
throw new Error("hello")
|
||||||
@ -45,7 +45,7 @@ Error: hello
|
|||||||
at executeUserCode (internal/bootstrap/node.js:*:*)
|
at executeUserCode (internal/bootstrap/node.js:*:*)
|
||||||
at startExecution (internal/bootstrap/node.js:*:*)
|
at startExecution (internal/bootstrap/node.js:*:*)
|
||||||
at startup (internal/bootstrap/node.js:*:*)
|
at startup (internal/bootstrap/node.js:*:*)
|
||||||
at bootstrapNodeJSCore (internal/bootstrap/node.js:*:*)
|
at internal/bootstrap/node.js:*:*
|
||||||
100
|
100
|
||||||
[eval]:1
|
[eval]:1
|
||||||
var x = 100; y = x;
|
var x = 100; y = x;
|
||||||
@ -61,7 +61,7 @@ ReferenceError: y is not defined
|
|||||||
at executeUserCode (internal/bootstrap/node.js:*:*)
|
at executeUserCode (internal/bootstrap/node.js:*:*)
|
||||||
at startExecution (internal/bootstrap/node.js:*:*)
|
at startExecution (internal/bootstrap/node.js:*:*)
|
||||||
at startup (internal/bootstrap/node.js:*:*)
|
at startup (internal/bootstrap/node.js:*:*)
|
||||||
at bootstrapNodeJSCore (internal/bootstrap/node.js:*:*)
|
at internal/bootstrap/node.js:*:*
|
||||||
|
|
||||||
[eval]:1
|
[eval]:1
|
||||||
var ______________________________________________; throw 10
|
var ______________________________________________; throw 10
|
||||||
|
@ -21,4 +21,4 @@ Emitted 'error' event at:
|
|||||||
at executeUserCode (internal/bootstrap/node.js:*:*)
|
at executeUserCode (internal/bootstrap/node.js:*:*)
|
||||||
at startExecution (internal/bootstrap/node.js:*:*)
|
at startExecution (internal/bootstrap/node.js:*:*)
|
||||||
at startup (internal/bootstrap/node.js:*:*)
|
at startup (internal/bootstrap/node.js:*:*)
|
||||||
at bootstrapNodeJSCore (internal/bootstrap/node.js:*:*)
|
at internal/bootstrap/node.js:*:*
|
||||||
|
@ -10,4 +10,4 @@ ReferenceError: undefined_reference_error_maker is not defined
|
|||||||
at executeUserCode (internal/bootstrap/node.js:*:*)
|
at executeUserCode (internal/bootstrap/node.js:*:*)
|
||||||
at startExecution (internal/bootstrap/node.js:*:*)
|
at startExecution (internal/bootstrap/node.js:*:*)
|
||||||
at startup (internal/bootstrap/node.js:*:*)
|
at startup (internal/bootstrap/node.js:*:*)
|
||||||
at bootstrapNodeJSCore (internal/bootstrap/node.js:*:*)
|
at internal/bootstrap/node.js:*:*
|
||||||
|
Loading…
x
Reference in New Issue
Block a user