bench: net benchmarks using common script
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112
benchmark/net/net-c2s.js
Normal file
112
benchmark/net/net-c2s.js
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@ -0,0 +1,112 @@
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// test the speed of .pipe() with sockets
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var common = require('../common.js');
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var PORT = common.PORT;
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var bench = common.createBenchmark(main, {
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len: [102400, 1024 * 1024 * 16],
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type: ['utf', 'asc', 'buf'],
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dur: [1, 3],
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});
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var dur;
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var len;
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var type;
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var chunk;
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var encoding;
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function main(conf) {
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dur = +conf.dur;
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len = +conf.len;
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type = conf.type;
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switch (type) {
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case 'buf':
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chunk = new Buffer(len);
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chunk.fill('x');
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break;
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case 'utf':
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encoding = 'utf8';
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chunk = new Array(len / 2 + 1).join('ü');
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break;
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case 'asc':
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encoding = 'ascii';
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chunk = new Array(len + 1).join('x');
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break;
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default:
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throw new Error('invalid type: ' + type);
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break;
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}
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server();
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}
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var net = require('net');
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function Writer() {
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this.received = 0;
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this.writable = true;
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}
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Writer.prototype.write = function(chunk, encoding, cb) {
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this.received += chunk.length;
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if (typeof encoding === 'function')
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encoding();
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else if (typeof cb === 'function')
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cb();
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return true;
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};
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// doesn't matter, never emits anything.
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Writer.prototype.on = function() {};
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Writer.prototype.once = function() {};
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Writer.prototype.emit = function() {};
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function Reader() {
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this.flow = this.flow.bind(this);
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this.readable = true;
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}
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Reader.prototype.pipe = function(dest) {
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this.dest = dest;
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this.flow();
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return dest;
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};
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Reader.prototype.flow = function() {
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var dest = this.dest;
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var res = dest.write(chunk, encoding);
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if (!res)
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dest.once('drain', this.flow);
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else
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process.nextTick(this.flow);
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};
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function server() {
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var reader = new Reader();
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var writer = new Writer();
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// the actual benchmark.
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var server = net.createServer(function(socket) {
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socket.pipe(writer);
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});
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server.listen(PORT, function() {
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var socket = net.connect(PORT);
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socket.on('connect', function() {
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bench.start();
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reader.pipe(socket);
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setTimeout(function() {
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var bytes = writer.received;
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var gbits = (bytes * 8) / (1024 * 1024 * 1024);
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bench.end(gbits);
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}, dur * 1000);
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});
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});
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}
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@ -1,21 +1,54 @@
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// test the speed of .pipe() with sockets
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var common = require('../common.js');
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var PORT = common.PORT;
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var bench = common.createBenchmark(main, {
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len: [102400, 1024 * 1024 * 16],
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type: ['utf', 'asc', 'buf'],
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dur: [1, 3],
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});
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var dur;
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var len;
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var type;
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var chunk;
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var encoding;
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function main(conf) {
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dur = +conf.dur;
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len = +conf.len;
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type = conf.type;
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switch (type) {
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case 'buf':
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chunk = new Buffer(len);
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chunk.fill('x');
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break;
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case 'utf':
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encoding = 'utf8';
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chunk = new Array(len / 2 + 1).join('ü');
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break;
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case 'asc':
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encoding = 'ascii';
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chunk = new Array(len + 1).join('x');
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break;
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default:
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throw new Error('invalid type: ' + type);
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break;
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}
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server();
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}
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var net = require('net');
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var N = parseInt(process.argv[2]) || 100;
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var start;
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function Writer() {
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this.start = null;
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this.received = 0;
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this.writable = true;
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this.printStats = this.printStats.bind(this);
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this.interval = setInterval(this.printStats, 1000);
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}
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Writer.prototype.write = function(chunk, encoding, cb) {
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if (!this.start)
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this.start = process.hrtime();
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this.received += chunk.length;
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if (typeof encoding === 'function')
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@ -31,49 +64,6 @@ Writer.prototype.on = function() {};
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Writer.prototype.once = function() {};
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Writer.prototype.emit = function() {};
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var rates = [];
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var statCounter = 0;
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Writer.prototype.printStats = function() {
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if (!this.start || !this.received)
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return;
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var elapsed = process.hrtime(this.start);
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elapsed = elapsed[0] * 1E9 + elapsed[1];
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var bits = this.received * 8;
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var gbits = bits / (1024 * 1024 * 1024);
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var rate = gbits / elapsed * 1E9;
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rates.push(rate);
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console.log('%s Gbits/sec (%d bits / %d ns)', rate.toFixed(4), bits, elapsed);
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// reset to keep getting instant time.
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this.start = process.hrtime();
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this.received = 0;
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if (++statCounter === N) {
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report();
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process.exit(0);
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}
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};
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function report() {
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rates.sort();
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var min = rates[0];
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var max = rates[rates.length - 1];
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var median = rates[rates.length >> 1];
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var avg = 0;
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rates.forEach(function(rate) { avg += rate });
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avg /= rates.length;
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console.error('min:%s avg:%s max:%s median:%s',
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min.toFixed(2),
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avg.toFixed(2),
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max.toFixed(2),
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median.toFixed(2));
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}
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var len = process.env.LENGTH || 16 * 1024 * 1024;
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var chunk = new Buffer(len);
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for (var i = 0; i < len; i++) {
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chunk[i] = i % 256;
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}
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function Reader() {
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this.flow = this.flow.bind(this);
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@ -88,7 +78,7 @@ Reader.prototype.pipe = function(dest) {
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Reader.prototype.flow = function() {
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var dest = this.dest;
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var res = dest.write(chunk);
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var res = dest.write(chunk, encoding);
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if (!res)
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dest.once('drain', this.flow);
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else
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@ -96,19 +86,30 @@ Reader.prototype.flow = function() {
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};
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var reader = new Reader();
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var writer = new Writer();
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function server() {
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var reader = new Reader();
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var writer = new Writer();
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// the actual benchmark.
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var server = net.createServer(function(socket) {
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socket.pipe(socket);
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});
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server.listen(1337, function() {
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var socket = net.connect(1337);
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socket.on('connect', function() {
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reader.pipe(socket);
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socket.pipe(writer);
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// the actual benchmark.
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var server = net.createServer(function(socket) {
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socket.pipe(socket);
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});
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});
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server.listen(PORT, function() {
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var socket = net.connect(PORT);
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socket.on('connect', function() {
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bench.start();
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reader.pipe(socket);
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socket.pipe(writer);
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setTimeout(function() {
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// multiply by 2 since we're sending it first one way
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// then then back again.
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var bytes = writer.received * 2;
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var gbits = (bytes * 8) / (1024 * 1024 * 1024);
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bench.end(gbits);
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}, dur * 1000);
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});
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});
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}
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112
benchmark/net/net-s2c.js
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112
benchmark/net/net-s2c.js
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// test the speed of .pipe() with sockets
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var common = require('../common.js');
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var PORT = common.PORT;
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var bench = common.createBenchmark(main, {
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len: [102400, 1024 * 1024 * 16],
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type: ['utf', 'asc', 'buf'],
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dur: [1, 3],
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});
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var dur;
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var len;
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var type;
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var chunk;
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var encoding;
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function main(conf) {
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dur = +conf.dur;
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len = +conf.len;
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type = conf.type;
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switch (type) {
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case 'buf':
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chunk = new Buffer(len);
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chunk.fill('x');
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break;
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case 'utf':
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encoding = 'utf8';
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chunk = new Array(len / 2 + 1).join('ü');
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break;
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case 'asc':
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encoding = 'ascii';
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chunk = new Array(len + 1).join('x');
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break;
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default:
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throw new Error('invalid type: ' + type);
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break;
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}
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server();
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}
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var net = require('net');
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function Writer() {
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this.received = 0;
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this.writable = true;
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}
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Writer.prototype.write = function(chunk, encoding, cb) {
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this.received += chunk.length;
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if (typeof encoding === 'function')
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encoding();
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else if (typeof cb === 'function')
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cb();
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return true;
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};
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// doesn't matter, never emits anything.
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Writer.prototype.on = function() {};
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Writer.prototype.once = function() {};
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Writer.prototype.emit = function() {};
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function Reader() {
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this.flow = this.flow.bind(this);
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this.readable = true;
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}
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Reader.prototype.pipe = function(dest) {
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this.dest = dest;
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this.flow();
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return dest;
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};
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Reader.prototype.flow = function() {
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var dest = this.dest;
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var res = dest.write(chunk, encoding);
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if (!res)
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dest.once('drain', this.flow);
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else
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process.nextTick(this.flow);
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};
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function server() {
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var reader = new Reader();
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var writer = new Writer();
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// the actual benchmark.
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var server = net.createServer(function(socket) {
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reader.pipe(socket);
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});
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server.listen(PORT, function() {
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var socket = net.connect(PORT);
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socket.on('connect', function() {
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bench.start();
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socket.pipe(writer);
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setTimeout(function() {
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var bytes = writer.received;
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var gbits = (bytes * 8) / (1024 * 1024 * 1024);
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bench.end(gbits);
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}, dur * 1000);
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});
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});
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}
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136
benchmark/net/tcp-raw-c2s.js
Normal file
136
benchmark/net/tcp-raw-c2s.js
Normal file
@ -0,0 +1,136 @@
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// In this benchmark, we connect a client to the server, and write
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// as many bytes as we can in the specified time (default = 10s)
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var common = require('../common.js');
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// if there are --dur=N and --len=N args, then
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// run the function with those settings.
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// if not, then queue up a bunch of child processes.
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var bench = common.createBenchmark(main, {
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len: [102400, 1024 * 1024 * 16],
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type: ['utf', 'asc', 'buf'],
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dur: [1, 3],
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});
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var TCP = process.binding('tcp_wrap').TCP;
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var PORT = common.PORT;
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var dur;
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var len;
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var type;
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function main(conf) {
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dur = +conf.dur;
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len = +conf.len;
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type = conf.type;
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server();
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}
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function fail(syscall) {
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var e = new Error(syscall + ' ' + errno);
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e.errno = e.code = errno;
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e.syscall = syscall;
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throw e;
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}
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function server() {
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var serverHandle = new TCP();
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var r = serverHandle.bind('127.0.0.1', PORT);
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if (r)
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fail('bind');
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var r = serverHandle.listen(511);
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if (r)
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fail('listen');
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serverHandle.onconnection = function(clientHandle) {
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if (!clientHandle)
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fail('connect');
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// the meat of the benchmark is right here:
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bench.start();
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var bytes = 0;
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setTimeout(function() {
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// report in Gb/sec
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bench.end((bytes * 8) / (1024 * 1024 * 1024));
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}, dur * 1000);
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clientHandle.onread = function(buffer, offset, length) {
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// we're not expecting to ever get an EOF from the client.
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// just lots of data forever.
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if (!buffer)
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fail('read');
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// don't slice the buffer. the point of this is to isolate, not
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// simulate real traffic.
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// var chunk = buffer.slice(offset, offset + length);
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bytes += length;
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};
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clientHandle.readStart();
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};
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client();
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}
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function client() {
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var chunk;
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switch (type) {
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case 'buf':
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chunk = new Buffer(len);
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chunk.fill('x');
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break;
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case 'utf':
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chunk = new Array(len / 2 + 1).join('ü');
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break;
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case 'asc':
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chunk = new Array(len + 1).join('x');
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break;
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default:
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throw new Error('invalid type: ' + type);
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break;
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}
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var clientHandle = new TCP();
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var connectReq = clientHandle.connect('127.0.0.1', PORT);
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if (!connectReq)
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fail('connect');
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clientHandle.readStart();
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connectReq.oncomplete = function() {
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while (clientHandle.writeQueueSize === 0)
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write();
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};
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function write() {
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var writeReq
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switch (type) {
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case 'buf':
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writeReq = clientHandle.writeBuffer(chunk);
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break;
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case 'utf':
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writeReq = clientHandle.writeUtf8String(chunk);
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break;
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case 'asc':
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writeReq = clientHandle.writeAsciiString(chunk);
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break;
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}
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if (!writeReq)
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fail('write');
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writeReq.oncomplete = afterWrite;
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}
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function afterWrite(status, handle, req) {
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if (status)
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fail('write');
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while (clientHandle.writeQueueSize === 0)
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write();
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}
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}
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149
benchmark/net/tcp-raw-pipe.js
Normal file
149
benchmark/net/tcp-raw-pipe.js
Normal file
@ -0,0 +1,149 @@
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// In this benchmark, we connect a client to the server, and write
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// as many bytes as we can in the specified time (default = 10s)
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var common = require('../common.js');
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// if there are --dur=N and --len=N args, then
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// run the function with those settings.
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// if not, then queue up a bunch of child processes.
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var bench = common.createBenchmark(main, {
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len: [102400, 1024 * 1024 * 16],
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type: ['utf', 'asc', 'buf'],
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dur: [1, 3],
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});
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var TCP = process.binding('tcp_wrap').TCP;
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var PORT = common.PORT;
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var dur;
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var len;
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var type;
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function main(conf) {
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dur = +conf.dur;
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len = +conf.len;
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type = conf.type;
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server();
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}
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function fail(syscall) {
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var e = new Error(syscall + ' ' + errno);
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e.errno = e.code = errno;
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e.syscall = syscall;
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throw e;
|
||||
}
|
||||
|
||||
function server() {
|
||||
var serverHandle = new TCP();
|
||||
var r = serverHandle.bind('127.0.0.1', PORT);
|
||||
if (r)
|
||||
fail('bind');
|
||||
|
||||
var r = serverHandle.listen(511);
|
||||
if (r)
|
||||
fail('listen');
|
||||
|
||||
serverHandle.onconnection = function(clientHandle) {
|
||||
if (!clientHandle)
|
||||
fail('connect');
|
||||
|
||||
clientHandle.onread = function(buffer, offset, length) {
|
||||
// we're not expecting to ever get an EOF from the client.
|
||||
// just lots of data forever.
|
||||
if (!buffer)
|
||||
fail('read');
|
||||
|
||||
var chunk = buffer.slice(offset, offset + length);
|
||||
var writeReq = clientHandle.writeBuffer(chunk);
|
||||
|
||||
if (!writeReq)
|
||||
fail('write');
|
||||
|
||||
writeReq.oncomplete = function(status, handle, req) {
|
||||
if (status)
|
||||
fail('write');
|
||||
};
|
||||
};
|
||||
|
||||
clientHandle.readStart();
|
||||
};
|
||||
|
||||
client();
|
||||
}
|
||||
|
||||
function client() {
|
||||
var chunk;
|
||||
switch (type) {
|
||||
case 'buf':
|
||||
chunk = new Buffer(len);
|
||||
chunk.fill('x');
|
||||
break;
|
||||
case 'utf':
|
||||
chunk = new Array(len / 2 + 1).join('ü');
|
||||
break;
|
||||
case 'asc':
|
||||
chunk = new Array(len + 1).join('x');
|
||||
break;
|
||||
default:
|
||||
throw new Error('invalid type: ' + type);
|
||||
break;
|
||||
}
|
||||
|
||||
var clientHandle = new TCP();
|
||||
var connectReq = clientHandle.connect('127.0.0.1', PORT);
|
||||
var bytes = 0;
|
||||
|
||||
if (!connectReq)
|
||||
fail('connect');
|
||||
|
||||
clientHandle.readStart();
|
||||
|
||||
clientHandle.onread = function(buffer, start, length) {
|
||||
if (!buffer)
|
||||
fail('read');
|
||||
|
||||
bytes += length;
|
||||
};
|
||||
|
||||
connectReq.oncomplete = function() {
|
||||
bench.start();
|
||||
|
||||
setTimeout(function() {
|
||||
// multiply by 2 since we're sending it first one way
|
||||
// then then back again.
|
||||
bench.end(2 * (bytes * 8) / (1024 * 1024 * 1024));
|
||||
}, dur * 1000);
|
||||
|
||||
while (clientHandle.writeQueueSize === 0)
|
||||
write();
|
||||
};
|
||||
|
||||
function write() {
|
||||
var writeReq
|
||||
switch (type) {
|
||||
case 'buf':
|
||||
writeReq = clientHandle.writeBuffer(chunk);
|
||||
break;
|
||||
case 'utf':
|
||||
writeReq = clientHandle.writeUtf8String(chunk);
|
||||
break;
|
||||
case 'asc':
|
||||
writeReq = clientHandle.writeAsciiString(chunk);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!writeReq)
|
||||
fail('write');
|
||||
|
||||
writeReq.oncomplete = afterWrite;
|
||||
}
|
||||
|
||||
function afterWrite(status, handle, req) {
|
||||
if (status)
|
||||
fail('write');
|
||||
|
||||
while (clientHandle.writeQueueSize === 0)
|
||||
write();
|
||||
}
|
||||
}
|
136
benchmark/net/tcp-raw-s2c.js
Normal file
136
benchmark/net/tcp-raw-s2c.js
Normal file
@ -0,0 +1,136 @@
|
||||
// In this benchmark, we connect a client to the server, and write
|
||||
// as many bytes as we can in the specified time (default = 10s)
|
||||
|
||||
var common = require('../common.js');
|
||||
|
||||
// if there are dur=N and len=N args, then
|
||||
// run the function with those settings.
|
||||
// if not, then queue up a bunch of child processes.
|
||||
var bench = common.createBenchmark(main, {
|
||||
len: [102400, 1024 * 1024 * 16],
|
||||
type: ['utf', 'asc', 'buf'],
|
||||
dur: [1, 3],
|
||||
});
|
||||
|
||||
var TCP = process.binding('tcp_wrap').TCP;
|
||||
var PORT = common.PORT;
|
||||
|
||||
var dur;
|
||||
var len;
|
||||
var type;
|
||||
|
||||
function main(conf) {
|
||||
dur = +conf.dur;
|
||||
len = +conf.len;
|
||||
type = conf.type;
|
||||
server();
|
||||
}
|
||||
|
||||
|
||||
function fail(syscall) {
|
||||
var e = new Error(syscall + ' ' + errno);
|
||||
e.errno = e.code = errno;
|
||||
e.syscall = syscall;
|
||||
throw e;
|
||||
}
|
||||
|
||||
function server() {
|
||||
var serverHandle = new TCP();
|
||||
var r = serverHandle.bind('127.0.0.1', PORT);
|
||||
if (r)
|
||||
fail('bind');
|
||||
|
||||
var r = serverHandle.listen(511);
|
||||
if (r)
|
||||
fail('listen');
|
||||
|
||||
serverHandle.onconnection = function(clientHandle) {
|
||||
if (!clientHandle)
|
||||
fail('connect');
|
||||
|
||||
var chunk;
|
||||
switch (type) {
|
||||
case 'buf':
|
||||
chunk = new Buffer(len);
|
||||
chunk.fill('x');
|
||||
break;
|
||||
case 'utf':
|
||||
chunk = new Array(len / 2 + 1).join('ü');
|
||||
break;
|
||||
case 'asc':
|
||||
chunk = new Array(len + 1).join('x');
|
||||
break;
|
||||
default:
|
||||
throw new Error('invalid type: ' + type);
|
||||
break;
|
||||
}
|
||||
|
||||
clientHandle.readStart();
|
||||
|
||||
while (clientHandle.writeQueueSize === 0)
|
||||
write();
|
||||
|
||||
function write() {
|
||||
var writeReq
|
||||
switch (type) {
|
||||
case 'buf':
|
||||
writeReq = clientHandle.writeBuffer(chunk);
|
||||
break;
|
||||
case 'utf':
|
||||
writeReq = clientHandle.writeUtf8String(chunk);
|
||||
break;
|
||||
case 'asc':
|
||||
writeReq = clientHandle.writeAsciiString(chunk);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!writeReq)
|
||||
fail('write');
|
||||
|
||||
writeReq.oncomplete = afterWrite;
|
||||
}
|
||||
|
||||
function afterWrite(status, handle, req) {
|
||||
if (status)
|
||||
fail('write');
|
||||
|
||||
while (clientHandle.writeQueueSize === 0)
|
||||
write();
|
||||
}
|
||||
};
|
||||
|
||||
client();
|
||||
}
|
||||
|
||||
function client() {
|
||||
var clientHandle = new TCP();
|
||||
var connectReq = clientHandle.connect('127.0.0.1', PORT);
|
||||
|
||||
if (!connectReq)
|
||||
fail('connect');
|
||||
|
||||
connectReq.oncomplete = function() {
|
||||
var bytes = 0;
|
||||
clientHandle.onread = function(buffer, offset, length) {
|
||||
// we're not expecting to ever get an EOF from the client.
|
||||
// just lots of data forever.
|
||||
if (!buffer)
|
||||
fail('read');
|
||||
|
||||
// don't slice the buffer. the point of this is to isolate, not
|
||||
// simulate real traffic.
|
||||
// var chunk = buffer.slice(offset, offset + length);
|
||||
bytes += length;
|
||||
};
|
||||
|
||||
clientHandle.readStart();
|
||||
|
||||
// the meat of the benchmark is right here:
|
||||
bench.start();
|
||||
|
||||
setTimeout(function() {
|
||||
// report in Gb/sec
|
||||
bench.end((bytes * 8) / (1024 * 1024 * 1024));
|
||||
}, dur * 1000);
|
||||
};
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user