timers: improvements to TimersList management
Move all the TimersList instantiation code into the constructor. Compare values to undefined & null as appropriate instead of truthy or falsy. PR-URL: https://github.com/nodejs/node/pull/17429 Reviewed-By: Rich Trott <rtrott@gmail.com> Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
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@ -55,7 +55,7 @@ const activateImmediateCheck = process._activateImmediateCheck;
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delete process._activateImmediateCheck;
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// Timeout values > TIMEOUT_MAX are set to 1.
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const TIMEOUT_MAX = 2147483647; // 2^31-1
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const TIMEOUT_MAX = 2 ** 31 - 1;
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// HOW and WHY the timers implementation works the way it does.
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@ -173,9 +173,9 @@ function insert(item, unrefed) {
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// Use an existing list if there is one, otherwise we need to make a new one.
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var list = lists[msecs];
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if (!list) {
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if (list === undefined) {
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debug('no %d list was found in insert, creating a new one', msecs);
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lists[msecs] = list = createTimersList(msecs, unrefed);
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lists[msecs] = list = new TimersList(msecs, unrefed);
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}
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if (!item[async_id_symbol] || item._destroyed) {
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@ -194,28 +194,21 @@ function insert(item, unrefed) {
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assert(!L.isEmpty(list)); // list is not empty
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}
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function createTimersList(msecs, unrefed) {
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// Make a new linked list of timers, and create a TimerWrap to schedule
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// processing for the list.
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const list = new TimersList(msecs, unrefed);
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L.init(list);
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list._timer._list = list;
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if (unrefed === true) list._timer.unref();
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list._timer.start(msecs);
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list._timer[kOnTimeout] = listOnTimeout;
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return list;
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}
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function TimersList(msecs, unrefed) {
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this._idleNext = null; // Create the list with the linkedlist properties to
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this._idlePrev = null; // prevent any unnecessary hidden class changes.
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this._timer = new TimerWrap();
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this._idleNext = this; // Create the list with the linkedlist properties to
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this._idlePrev = this; // prevent any unnecessary hidden class changes.
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this._unrefed = unrefed;
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this.msecs = msecs;
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this.nextTick = false;
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const timer = this._timer = new TimerWrap();
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timer._list = this;
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if (unrefed === true)
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timer.unref();
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timer.start(msecs);
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timer[kOnTimeout] = listOnTimeout;
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}
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function listOnTimeout() {
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@ -359,7 +352,7 @@ function reuse(item) {
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var list = refedLists[item._idleTimeout];
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// if empty - reuse the watcher
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if (list && L.isEmpty(list)) {
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if (list !== undefined && L.isEmpty(list)) {
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debug('reuse hit');
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list._timer.stop();
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delete refedLists[item._idleTimeout];
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@ -382,7 +375,7 @@ const unenroll = exports.unenroll = function(item) {
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}
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var handle = reuse(item);
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if (handle) {
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if (handle !== null) {
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debug('unenroll: list empty');
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handle.close();
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}
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@ -610,7 +603,7 @@ Timeout.prototype.unref = function() {
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}
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var handle = reuse(this);
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if (handle) {
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if (handle !== null) {
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handle._list = undefined;
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}
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@ -659,7 +652,7 @@ function ImmediateList() {
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// Appends an item to the end of the linked list, adjusting the current tail's
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// previous and next pointers where applicable
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ImmediateList.prototype.append = function(item) {
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if (this.tail) {
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if (this.tail !== null) {
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this.tail._idleNext = item;
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item._idlePrev = this.tail;
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} else {
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@ -671,11 +664,11 @@ ImmediateList.prototype.append = function(item) {
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// Removes an item from the linked list, adjusting the pointers of adjacent
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// items and the linked list's head or tail pointers as necessary
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ImmediateList.prototype.remove = function(item) {
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if (item._idleNext) {
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if (item._idleNext !== null) {
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item._idleNext._idlePrev = item._idlePrev;
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}
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if (item._idlePrev) {
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if (item._idlePrev !== null) {
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item._idlePrev._idleNext = item._idleNext;
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}
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@ -701,7 +694,7 @@ function processImmediate() {
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// immediate callbacks are executed
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immediateQueue.head = immediateQueue.tail = null;
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while (immediate) {
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while (immediate !== null) {
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domain = immediate.domain;
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if (!immediate._onImmediate) {
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@ -722,7 +715,7 @@ function processImmediate() {
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// If `clearImmediate(immediate)` wasn't called from the callback, use the
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// `immediate`'s next item
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if (immediate._idleNext)
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if (immediate._idleNext !== null)
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immediate = immediate._idleNext;
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else
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immediate = next;
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@ -754,11 +747,11 @@ function tryOnImmediate(immediate, oldTail) {
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}
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}
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if (threw && immediate._idleNext) {
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if (threw && immediate._idleNext !== null) {
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// Handle any remaining on next tick, assuming we're still alive to do so.
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const curHead = immediateQueue.head;
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const next = immediate._idleNext;
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if (curHead) {
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if (curHead !== null) {
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curHead._idlePrev = oldTail;
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oldTail._idleNext = curHead;
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next._idlePrev = null;
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