src: reset SIGSEGV handler before crashing
Without this, we would re-enter the signal handler immediately after re-raising the signal, leading to an infinite loop. PR-URL: https://github.com/nodejs/node/pull/27775 Refs: https://github.com/nodejs/node/pull/27246 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Rich Trott <rtrott@gmail.com>
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@ -487,6 +487,12 @@ void TrapWebAssemblyOrContinue(int signo, siginfo_t* info, void* ucontext) {
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if (prev != nullptr) {
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if (prev != nullptr) {
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prev(signo, info, ucontext);
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prev(signo, info, ucontext);
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} else {
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} else {
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// Reset to the default signal handler, i.e. cause a hard crash.
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struct sigaction sa;
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memset(&sa, 0, sizeof(sa));
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sa.sa_handler = SIG_DFL;
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CHECK_EQ(sigaction(signo, &sa, nullptr), 0);
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ResetStdio();
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ResetStdio();
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raise(signo);
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raise(signo);
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}
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}
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@ -63,6 +63,12 @@ static void Abort(const FunctionCallbackInfo<Value>& args) {
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Abort();
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Abort();
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}
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}
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// For internal testing only, not exposed to userland.
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static void CauseSegfault(const FunctionCallbackInfo<Value>& args) {
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// This should crash hard all platforms.
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*static_cast<void**>(nullptr) = nullptr;
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}
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static void Chdir(const FunctionCallbackInfo<Value>& args) {
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static void Chdir(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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Environment* env = Environment::GetCurrent(args);
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CHECK(env->owns_process_state());
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CHECK(env->owns_process_state());
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@ -405,6 +411,7 @@ static void InitializeProcessMethods(Local<Object> target,
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env->SetMethod(target, "_debugProcess", DebugProcess);
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env->SetMethod(target, "_debugProcess", DebugProcess);
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env->SetMethod(target, "_debugEnd", DebugEnd);
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env->SetMethod(target, "_debugEnd", DebugEnd);
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env->SetMethod(target, "abort", Abort);
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env->SetMethod(target, "abort", Abort);
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env->SetMethod(target, "causeSegfault", CauseSegfault);
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env->SetMethod(target, "chdir", Chdir);
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env->SetMethod(target, "chdir", Chdir);
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}
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}
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23
test/abort/test-signal-handler.js
Normal file
23
test/abort/test-signal-handler.js
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@ -0,0 +1,23 @@
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'use strict';
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const common = require('../common');
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if (common.isWindows)
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common.skip('No signals on Window');
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const assert = require('assert');
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const { spawnSync } = require('child_process');
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// Test that a hard crash does not cause an endless loop.
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if (process.argv[2] === 'child') {
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const { internalBinding } = require('internal/test/binding');
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const { causeSegfault } = internalBinding('process_methods');
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causeSegfault();
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} else {
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const child = spawnSync(process.execPath,
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['--expose-internals', __filename, 'child'],
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{ stdio: 'inherit' });
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// FreeBSD and macOS use SIGILL for the kind of crash we're causing here.
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assert(child.signal === 'SIGSEGV' || child.signal === 'SIGILL',
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`child.signal = ${child.signal}`);
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}
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