inspector: print all listening addresses
Some hostnames have multiple interfaces. Before this commit, the inspector only printed the first one. Now, it prints them all. No test. I can't think of a reliable way to test this on the CI matrix. PR-URL: https://github.com/nodejs/node/pull/26008 Fixes: https://github.com/nodejs/node/issues/13772 Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Refael Ackermann <refack@gmail.com> Reviewed-By: Eugene Ostroukhov <eostroukhov@google.com> Reviewed-By: James M Snell <jasnell@gmail.com>
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000788ec23
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@ -93,22 +93,6 @@ const char* MatchPathSegment(const char* path, const char* expected) {
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return nullptr;
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}
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void PrintDebuggerReadyMessage(const std::string& host,
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int port,
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const std::vector<std::string>& ids,
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FILE* out) {
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if (out == nullptr) {
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return;
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}
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for (const std::string& id : ids) {
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fprintf(out, "Debugger listening on %s\n",
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FormatWsAddress(host, port, id, true).c_str());
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}
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fprintf(out, "For help, see: %s\n",
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"https://nodejs.org/en/docs/inspector");
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fflush(out);
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}
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void SendHttpResponse(InspectorSocket* socket, const std::string& response) {
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const char HEADERS[] = "HTTP/1.0 200 OK\r\n"
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"Content-Type: application/json; charset=UTF-8\r\n"
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@ -235,6 +219,25 @@ class ServerSocket {
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int port_ = -1;
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};
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void PrintDebuggerReadyMessage(
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const std::string& host,
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const std::vector<InspectorSocketServer::ServerSocketPtr>& server_sockets,
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const std::vector<std::string>& ids,
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FILE* out) {
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if (out == nullptr) {
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return;
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}
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for (const auto& server_socket : server_sockets) {
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for (const std::string& id : ids) {
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fprintf(out, "Debugger listening on %s\n",
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FormatWsAddress(host, server_socket->port(), id, true).c_str());
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}
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}
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fprintf(out, "For help, see: %s\n",
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"https://nodejs.org/en/docs/inspector");
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fflush(out);
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}
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InspectorSocketServer::InspectorSocketServer(
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std::unique_ptr<SocketServerDelegate> delegate, uv_loop_t* loop,
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const std::string& host, int port, FILE* out)
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@ -276,7 +279,7 @@ void InspectorSocketServer::SessionTerminated(int session_id) {
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if (connected_sessions_.empty()) {
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if (was_attached && state_ == ServerState::kRunning
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&& !server_sockets_.empty()) {
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PrintDebuggerReadyMessage(host_, server_sockets_[0]->port(),
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PrintDebuggerReadyMessage(host_, server_sockets_,
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delegate_->GetTargetIds(), out_);
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}
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if (state_ == ServerState::kStopped) {
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@ -393,8 +396,7 @@ bool InspectorSocketServer::Start() {
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}
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delegate_.swap(delegate_holder);
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state_ = ServerState::kRunning;
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// getaddrinfo sorts the addresses, so the first port is most relevant.
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PrintDebuggerReadyMessage(host_, server_sockets_[0]->port(),
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PrintDebuggerReadyMessage(host_, server_sockets_,
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delegate_->GetTargetIds(), out_);
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return true;
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}
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@ -73,10 +73,10 @@ class InspectorSocketServer {
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return server_sockets_.empty() && connected_sessions_.empty();
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}
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private:
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static void CloseServerSocket(ServerSocket*);
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using ServerSocketPtr = DeleteFnPtr<ServerSocket, CloseServerSocket>;
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private:
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void SendListResponse(InspectorSocket* socket, const std::string& host,
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SocketSession* session);
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std::string GetFrontendURL(bool is_compat,
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