string_decoder: rewrite implementation
This commit provides a rewrite of StringDecoder that both improves performance (for non-single-byte encodings) and understandability. Additionally, StringDecoder instantiation performance has increased considerably due to inlinability and more efficient encoding name checking. PR-URL: https://github.com/nodejs/node/pull/6777 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
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22
benchmark/string_decoder/string-decoder-create.js
Normal file
22
benchmark/string_decoder/string-decoder-create.js
Normal file
@ -0,0 +1,22 @@
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'use strict';
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const common = require('../common.js');
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const StringDecoder = require('string_decoder').StringDecoder;
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const bench = common.createBenchmark(main, {
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encoding: [
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'ascii', 'utf8', 'utf-8', 'base64', 'ucs2', 'UTF-8', 'AscII', 'UTF-16LE'
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],
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n: [25e6]
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});
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function main(conf) {
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const encoding = conf.encoding;
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const n = conf.n | 0;
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bench.start();
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for (var i = 0; i < n; ++i) {
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const sd = new StringDecoder(encoding);
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!!sd.encoding;
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}
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bench.end(n);
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}
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@ -1,51 +1,79 @@
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'use strict';
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var common = require('../common.js');
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var StringDecoder = require('string_decoder').StringDecoder;
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const common = require('../common.js');
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const StringDecoder = require('string_decoder').StringDecoder;
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var bench = common.createBenchmark(main, {
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encoding: ['ascii', 'utf8', 'base64-utf8', 'base64-ascii'],
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inlen: [32, 128, 1024],
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const bench = common.createBenchmark(main, {
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encoding: ['ascii', 'utf8', 'base64-utf8', 'base64-ascii', 'utf16le'],
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inlen: [32, 128, 1024, 4096],
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chunk: [16, 64, 256, 1024],
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n: [25e4]
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n: [25e5]
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});
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var UTF_ALPHA = 'Blåbærsyltetøy';
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var ASC_ALPHA = 'Blueberry jam';
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const UTF8_ALPHA = 'Blåbærsyltetøy';
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const ASC_ALPHA = 'Blueberry jam';
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const UTF16_BUF = Buffer.from('Blåbærsyltetøy', 'utf16le');
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function main(conf) {
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var encoding = conf.encoding;
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var inLen = conf.inlen | 0;
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var chunkLen = conf.chunk | 0;
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var n = conf.n | 0;
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const encoding = conf.encoding;
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const inLen = conf.inlen | 0;
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const chunkLen = conf.chunk | 0;
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const n = conf.n | 0;
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var alpha;
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var chunks = [];
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var buf;
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const chunks = [];
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var str = '';
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var isBase64 = (encoding === 'base64-ascii' || encoding === 'base64-utf8');
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const isBase64 = (encoding === 'base64-ascii' || encoding === 'base64-utf8');
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var i;
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if (encoding === 'ascii' || encoding === 'base64-ascii')
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alpha = ASC_ALPHA;
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else if (encoding === 'utf8' || encoding === 'base64-utf8')
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alpha = UTF_ALPHA;
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else
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alpha = UTF8_ALPHA;
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else if (encoding === 'utf16le') {
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buf = UTF16_BUF;
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str = Buffer.alloc(0);
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} else
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throw new Error('Bad encoding');
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var sd = new StringDecoder(isBase64 ? 'base64' : encoding);
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const sd = new StringDecoder(isBase64 ? 'base64' : encoding);
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for (i = 0; i < inLen; ++i) {
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if (i > 0 && (i % chunkLen) === 0 && !isBase64) {
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chunks.push(Buffer.from(str, encoding));
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str = '';
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if (alpha) {
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chunks.push(Buffer.from(str, encoding));
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str = '';
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} else {
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chunks.push(str);
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str = Buffer.alloc(0);
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}
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}
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if (alpha)
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str += alpha[i % alpha.length];
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else {
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var start = i;
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var end = i + 2;
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if (i % 2 !== 0) {
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++start;
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++end;
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}
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str = Buffer.concat([
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str,
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buf.slice(start % buf.length, end % buf.length)
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]);
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}
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str += alpha[i % alpha.length];
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}
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if (str.length > 0 && !isBase64)
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if (!alpha) {
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if (str.length > 0)
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chunks.push(str);
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} else if (str.length > 0 && !isBase64)
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chunks.push(Buffer.from(str, encoding));
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if (isBase64) {
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str = Buffer.from(str, 'utf8').toString('base64');
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while (str.length > 0) {
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var len = Math.min(chunkLen, str.length);
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const len = Math.min(chunkLen, str.length);
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chunks.push(Buffer.from(str.substring(0, len), 'utf8'));
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str = str.substring(len);
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}
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@ -2,224 +2,234 @@
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const Buffer = require('buffer').Buffer;
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function assertEncoding(encoding) {
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// Do not cache `Buffer.isEncoding`, some modules monkey-patch it to support
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// additional encodings
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if (encoding && !Buffer.isEncoding(encoding)) {
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throw new Error('Unknown encoding: ' + encoding);
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// Do not cache `Buffer.isEncoding` when checking encoding names as some
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// modules monkey-patch it to support additional encodings
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function normalizeEncoding(enc) {
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if (!enc) return 'utf8';
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var low;
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for (;;) {
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switch (enc) {
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case 'utf8':
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case 'utf-8':
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return 'utf8';
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case 'ucs2':
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case 'utf16le':
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case 'ucs-2':
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case 'utf-16le':
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return 'utf16le';
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case 'base64':
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case 'ascii':
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case 'binary':
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case 'hex':
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return enc;
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default:
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if (low) {
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if (!Buffer.isEncoding(enc))
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throw new Error('Unknown encoding: ' + enc);
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return enc;
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}
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low = true;
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enc = ('' + enc).toLowerCase();
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}
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}
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}
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// StringDecoder provides an interface for efficiently splitting a series of
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// buffers into a series of JS strings without breaking apart multi-byte
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// characters. CESU-8 is handled as part of the UTF-8 encoding.
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//
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// @TODO Handling all encodings inside a single object makes it very difficult
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// to reason about this code, so it should be split up in the future.
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// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
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// points as used by CESU-8.
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const StringDecoder = exports.StringDecoder = function(encoding) {
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this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
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assertEncoding(encoding);
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// characters.
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exports.StringDecoder = StringDecoder;
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function StringDecoder(encoding) {
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this.encoding = normalizeEncoding(encoding);
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var nb;
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switch (this.encoding) {
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case 'utf8':
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// CESU-8 represents each of Surrogate Pair by 3-bytes
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this.surrogateSize = 3;
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break;
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case 'ucs2':
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case 'utf16le':
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// UTF-16 represents each of Surrogate Pair by 2-bytes
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this.surrogateSize = 2;
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this.detectIncompleteChar = utf16DetectIncompleteChar;
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this.text = utf16Text;
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this.end = utf16End;
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// fall through
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case 'utf8':
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nb = 4;
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break;
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case 'base64':
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// Base-64 stores 3 bytes in 4 chars, and pads the remainder.
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this.surrogateSize = 3;
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this.detectIncompleteChar = base64DetectIncompleteChar;
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this.text = base64Text;
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this.end = base64End;
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nb = 3;
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break;
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default:
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this.write = passThroughWrite;
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this.write = simpleWrite;
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this.end = simpleEnd;
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return;
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}
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this.lastNeed = 0;
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this.lastTotal = 0;
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this.lastChar = Buffer.allocUnsafe(nb);
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}
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// Enough space to store all bytes of a single character. UTF-8 needs 4
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// bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
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this.charBuffer = Buffer.allocUnsafe(6);
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// Number of bytes received for the current incomplete multi-byte character.
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this.charReceived = 0;
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// Number of bytes expected for the current incomplete multi-byte character.
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this.charLength = 0;
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};
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// write decodes the given buffer and returns it as JS string that is
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// guaranteed to not contain any partial multi-byte characters. Any partial
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// character found at the end of the buffer is buffered up, and will be
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// returned when calling write again with the remaining bytes.
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//
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// Note: Converting a Buffer containing an orphan surrogate to a String
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// currently works, but converting a String to a Buffer (via `Buffer.from()`,
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// or Buffer#write) will replace incomplete surrogates with the unicode
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// replacement character. See https://codereview.chromium.org/121173009/ .
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StringDecoder.prototype.write = function(buffer) {
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var charStr = '';
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var buflen = buffer.length;
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var charBuffer = this.charBuffer;
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var charLength = this.charLength;
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var charReceived = this.charReceived;
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var surrogateSize = this.surrogateSize;
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var encoding = this.encoding;
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var charCode;
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// if our last write ended with an incomplete multibyte character
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while (charLength) {
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// determine how many remaining bytes this buffer has to offer for this char
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var diff = charLength - charReceived;
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var available = (buflen >= diff) ? diff : buflen;
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// add the new bytes to the char buffer
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buffer.copy(charBuffer, charReceived, 0, available);
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charReceived += available;
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if (charReceived < charLength) {
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// still not enough chars in this buffer? wait for more ...
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this.charLength = charLength;
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this.charReceived = charReceived;
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StringDecoder.prototype.write = function(buf) {
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if (buf.length === 0)
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return '';
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var r;
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var i;
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if (this.lastNeed) {
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r = this.fillLast(buf);
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if (r === undefined)
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return '';
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}
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// remove bytes belonging to the current character from the buffer
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buffer = buffer.slice(available, buflen);
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buflen = buffer.length;
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// get the character that was split
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charStr = charBuffer.toString(encoding, 0, charLength);
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// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
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charCode = charStr.charCodeAt(charStr.length - 1);
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if (charCode >= 0xD800 && charCode <= 0xDBFF) {
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charLength += surrogateSize;
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charStr = '';
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continue;
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}
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charReceived = charLength = 0;
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// if there are no more bytes in this buffer, just emit our char
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if (buflen === 0) {
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this.charLength = charLength;
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this.charReceived = charReceived;
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return charStr;
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}
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i = this.lastNeed;
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this.lastNeed = 0;
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} else {
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i = 0;
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}
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// determine and set charLength / charReceived
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if (this.detectIncompleteChar(buffer))
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charLength = this.charLength;
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charReceived = this.charReceived;
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var end = buflen;
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if (charLength) {
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// buffer the incomplete character bytes we got
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buffer.copy(charBuffer, 0, buflen - charReceived, end);
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end -= charReceived;
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}
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this.charLength = charLength;
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charStr += buffer.toString(encoding, 0, end);
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end = charStr.length - 1;
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charCode = charStr.charCodeAt(end);
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// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
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if (charCode >= 0xD800 && charCode <= 0xDBFF) {
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charLength += surrogateSize;
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charReceived += surrogateSize;
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charBuffer.copy(charBuffer, surrogateSize, 0, surrogateSize);
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buffer.copy(charBuffer, 0, 0, surrogateSize);
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this.charLength = charLength;
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this.charReceived = charReceived;
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return charStr.substring(0, end);
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}
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// or just emit the charStr
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return charStr;
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if (i < buf.length)
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return (r ? r + this.text(buf, i) : this.text(buf, i));
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return r || '';
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};
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// detectIncompleteChar determines if there is an incomplete UTF-8 character at
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// the end of the given buffer. If so, it sets this.charLength to the byte
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// length that character, and sets this.charReceived to the number of bytes
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// that are available for this character.
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StringDecoder.prototype.detectIncompleteChar = function(buffer) {
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var buflen = buffer.length;
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// determine how many bytes we have to check at the end of this buffer
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var i = (buflen >= 3) ? 3 : buflen;
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var newlen = false;
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StringDecoder.prototype.end = utf8End;
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// Figure out if one of the last i bytes of our buffer announces an
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// incomplete char.
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for (; i > 0; i--) {
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var c = buffer[buflen - i];
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// Returns only complete characters in a Buffer
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StringDecoder.prototype.text = utf8Text;
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// See http://en.wikipedia.org/wiki/UTF-8#Description
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// 110XXXXX
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if (i === 1 && c >> 5 === 0x06) {
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this.charLength = 2;
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newlen = true;
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break;
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}
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// 1110XXXX
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if (i <= 2 && c >> 4 === 0x0E) {
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this.charLength = 3;
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newlen = true;
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break;
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}
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// 11110XXX
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if (i <= 3 && c >> 3 === 0x1E) {
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this.charLength = 4;
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newlen = true;
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break;
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}
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// Attempts to complete a partial character using bytes from a Buffer
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StringDecoder.prototype.fillLast = function(buf) {
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if (this.lastNeed <= buf.length) {
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buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
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return this.lastChar.toString(this.encoding, 0, this.lastTotal);
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}
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this.charReceived = i;
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return newlen;
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buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
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this.lastNeed -= buf.length;
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};
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StringDecoder.prototype.end = function(buffer) {
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var res = '';
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if (buffer && buffer.length)
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res = this.write(buffer);
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// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
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// continuation byte.
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function utf8CheckByte(byte) {
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if (byte <= 0x7F)
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return 0;
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else if (byte >> 5 === 0x06)
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return 2;
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else if (byte >> 4 === 0x0E)
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return 3;
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else if (byte >> 3 === 0x1E)
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return 4;
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return -1;
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}
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var charReceived = this.charReceived;
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if (charReceived) {
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var cr = charReceived;
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var buf = this.charBuffer;
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var enc = this.encoding;
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res += buf.toString(enc, 0, cr);
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// Checks at most the last 3 bytes of a Buffer for an incomplete UTF-8
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// character, returning the total number of bytes needed to complete the partial
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// character (if applicable).
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function utf8CheckIncomplete(self, buf, i) {
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var j = buf.length - 1;
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if (j < i)
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return 0;
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var nb = utf8CheckByte(buf[j--]);
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if (nb >= 0) {
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if (nb > 0)
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self.lastNeed = nb + 1 - (buf.length - j);
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return nb;
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}
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return res;
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};
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function passThroughWrite(buffer) {
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return buffer.toString(this.encoding);
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if (j < i)
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return 0;
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nb = utf8CheckByte(buf[j--]);
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if (nb >= 0) {
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if (nb > 0)
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self.lastNeed = nb + 1 - (buf.length - j);
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return nb;
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}
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if (j < i)
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return 0;
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nb = utf8CheckByte(buf[j--]);
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if (nb >= 0) {
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if (nb > 0)
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self.lastNeed = nb + 1 - (buf.length - j);
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return nb;
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}
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return 0;
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}
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function utf16DetectIncompleteChar(buffer) {
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var charReceived = this.charReceived = buffer.length % 2;
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this.charLength = charReceived ? 2 : 0;
|
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return true;
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// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
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// partial character, the character's bytes are buffered until the required
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// number of bytes are available.
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function utf8Text(buf, i) {
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const total = utf8CheckIncomplete(this, buf, i);
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if (!this.lastNeed)
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return buf.toString('utf8', i);
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this.lastTotal = total;
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const end = buf.length - (total - this.lastNeed);
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buf.copy(this.lastChar, 0, end);
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return buf.toString('utf8', i, end);
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}
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function base64DetectIncompleteChar(buffer) {
|
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var charReceived = this.charReceived = buffer.length % 3;
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this.charLength = charReceived ? 3 : 0;
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return true;
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// For UTF-8, a replacement character for each buffered byte of a (partial)
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// character needs to be added to the output.
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function utf8End(buf) {
|
||||
const r = (buf && buf.length ? this.write(buf) : '');
|
||||
if (this.lastNeed)
|
||||
return r + '\ufffd'.repeat(this.lastTotal - this.lastNeed);
|
||||
return r;
|
||||
}
|
||||
|
||||
// UTF-16LE typically needs two bytes per character, but even if we have an even
|
||||
// number of bytes available, we need to check if we end on a leading/high
|
||||
// surrogate. In that case, we need to wait for the next two bytes in order to
|
||||
// decode the last character properly.
|
||||
function utf16Text(buf, i) {
|
||||
if ((buf.length - i) % 2 === 0) {
|
||||
const r = buf.toString('utf16le', i);
|
||||
if (r) {
|
||||
const c = r.charCodeAt(r.length - 1);
|
||||
if (c >= 0xD800 && c <= 0xDBFF) {
|
||||
this.lastNeed = 2;
|
||||
this.lastTotal = 4;
|
||||
this.lastChar[0] = buf[buf.length - 2];
|
||||
this.lastChar[1] = buf[buf.length - 1];
|
||||
return r.slice(0, -1);
|
||||
}
|
||||
}
|
||||
return r;
|
||||
}
|
||||
this.lastNeed = 1;
|
||||
this.lastTotal = 2;
|
||||
this.lastChar[0] = buf[buf.length - 1];
|
||||
return buf.toString('utf16le', i, buf.length - 1);
|
||||
}
|
||||
|
||||
// For UTF-16LE we do not explicitly append special replacement characters if we
|
||||
// end on a partial character, we simply let v8 handle that.
|
||||
function utf16End(buf) {
|
||||
const r = (buf && buf.length ? this.write(buf) : '');
|
||||
if (this.lastNeed) {
|
||||
const end = this.lastTotal - this.lastNeed;
|
||||
return r + this.lastChar.toString('utf16le', 0, end);
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
function base64Text(buf, i) {
|
||||
const n = (buf.length - i) % 3;
|
||||
if (n === 0)
|
||||
return buf.toString('base64', i);
|
||||
this.lastNeed = 3 - n;
|
||||
this.lastTotal = 3;
|
||||
if (n === 1) {
|
||||
this.lastChar[0] = buf[buf.length - 1];
|
||||
} else {
|
||||
this.lastChar[0] = buf[buf.length - 2];
|
||||
this.lastChar[1] = buf[buf.length - 1];
|
||||
}
|
||||
return buf.toString('base64', i, buf.length - n);
|
||||
}
|
||||
|
||||
|
||||
function base64End(buf) {
|
||||
const r = (buf && buf.length ? this.write(buf) : '');
|
||||
if (this.lastNeed)
|
||||
return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);
|
||||
return r;
|
||||
}
|
||||
|
||||
// Pass bytes on through for single-byte encodings (e.g. ascii, binary, hex)
|
||||
function simpleWrite(buf) {
|
||||
return buf.toString(this.encoding);
|
||||
}
|
||||
|
||||
function simpleEnd(buf) {
|
||||
return (buf && buf.length ? this.write(buf) : '');
|
||||
}
|
||||
|
@ -51,6 +51,8 @@ function testBuf(encoding, buf) {
|
||||
var res3 = buf.toString(encoding);
|
||||
|
||||
console.log('expect=%j', res3);
|
||||
console.log('res1=%j', res1);
|
||||
console.log('res2=%j', res2);
|
||||
assert.equal(res1, res3, 'one byte at a time should match toString');
|
||||
assert.equal(res2, res3, 'all bytes at once should match toString');
|
||||
}
|
||||
|
@ -1,8 +1,13 @@
|
||||
'use strict';
|
||||
require('../common');
|
||||
var assert = require('assert');
|
||||
var inspect = require('util').inspect;
|
||||
var StringDecoder = require('string_decoder').StringDecoder;
|
||||
|
||||
// Test default encoding
|
||||
var decoder = new StringDecoder();
|
||||
assert.strictEqual(decoder.encoding, 'utf8');
|
||||
|
||||
process.stdout.write('scanning ');
|
||||
|
||||
// UTF-8
|
||||
@ -27,10 +32,49 @@ test(
|
||||
test('ucs2', Buffer.from('ababc', 'ucs2'), 'ababc');
|
||||
|
||||
// UTF-16LE
|
||||
test('ucs2', Buffer.from('3DD84DDC', 'hex'), '\ud83d\udc4d'); // thumbs up
|
||||
test('utf16le', Buffer.from('3DD84DDC', 'hex'), '\ud83d\udc4d'); // thumbs up
|
||||
|
||||
console.log(' crayon!');
|
||||
|
||||
// Additional UTF-8 tests
|
||||
decoder = new StringDecoder('utf8');
|
||||
assert.strictEqual(decoder.write(Buffer.from('E1', 'hex')), '');
|
||||
assert.strictEqual(decoder.end(), '\ufffd');
|
||||
|
||||
decoder = new StringDecoder('utf8');
|
||||
assert.strictEqual(decoder.write(Buffer.from('E18B', 'hex')), '');
|
||||
assert.strictEqual(decoder.end(), '\ufffd\ufffd');
|
||||
|
||||
decoder = new StringDecoder('utf8');
|
||||
assert.strictEqual(decoder.write(Buffer.from('\ufffd')), '\ufffd');
|
||||
assert.strictEqual(decoder.end(), '');
|
||||
|
||||
decoder = new StringDecoder('utf8');
|
||||
assert.strictEqual(decoder.write(Buffer.from('\ufffd\ufffd\ufffd')),
|
||||
'\ufffd\ufffd\ufffd');
|
||||
assert.strictEqual(decoder.end(), '');
|
||||
|
||||
decoder = new StringDecoder('utf8');
|
||||
assert.strictEqual(decoder.write(Buffer.from('efbfbde2', 'hex')), '\ufffd');
|
||||
assert.strictEqual(decoder.end(), '\ufffd');
|
||||
|
||||
|
||||
// Additional UTF-16LE surrogate pair tests
|
||||
decoder = new StringDecoder('utf16le');
|
||||
assert.strictEqual(decoder.write(Buffer.from('3DD8', 'hex')), '');
|
||||
assert.strictEqual(decoder.write(Buffer.from('4D', 'hex')), '');
|
||||
assert.strictEqual(decoder.write(Buffer.from('DC', 'hex')), '\ud83d\udc4d');
|
||||
assert.strictEqual(decoder.end(), '');
|
||||
|
||||
decoder = new StringDecoder('utf16le');
|
||||
assert.strictEqual(decoder.write(Buffer.from('3DD8', 'hex')), '');
|
||||
assert.strictEqual(decoder.end(), '\ud83d');
|
||||
|
||||
decoder = new StringDecoder('utf16le');
|
||||
assert.strictEqual(decoder.write(Buffer.from('3DD8', 'hex')), '');
|
||||
assert.strictEqual(decoder.write(Buffer.from('4D', 'hex')), '');
|
||||
assert.strictEqual(decoder.end(), '\ud83d');
|
||||
|
||||
// test verifies that StringDecoder will correctly decode the given input
|
||||
// buffer with the given encoding to the expected output. It will attempt all
|
||||
// possible ways to write() the input buffer, see writeSequences(). The
|
||||
@ -54,9 +98,9 @@ function test(encoding, input, expected, singleSequence) {
|
||||
var message =
|
||||
'Expected "' + unicodeEscape(expected) + '", ' +
|
||||
'but got "' + unicodeEscape(output) + '"\n' +
|
||||
'input: ' + input.toString('hex').match(/.{2}/g) + '\n' +
|
||||
'Write sequence: ' + JSON.stringify(sequence) + '\n' +
|
||||
'Decoder charBuffer: 0x' + decoder.charBuffer.toString('hex') + '\n' +
|
||||
'Full Decoder State: ' + JSON.stringify(decoder, null, 2);
|
||||
'Full Decoder State: ' + inspect(decoder);
|
||||
assert.fail(output, expected, message);
|
||||
}
|
||||
});
|
||||
|
Loading…
x
Reference in New Issue
Block a user