Fix bug in process._tickCallback where callbacks can get abandoned.
Change process._tickCallback so that if a callback throws an error but there are other callbacks after it, we indicate that process._tickCallback needs to be ran again. Currently, if a callback in process._tickCallback throws an error, and that error is caught by an uncaughtException handler and process.nextTick is never called again, then any other callbacks already added to the nextTickQueue won't be called again. Updated the next-tick-errors test to catch this scenario.
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@ -52,11 +52,14 @@ process._tickCallback = function () {
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try {
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for (var i = 0; i < l; i++) {
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nextTickQueue[i]();
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nextTickQueue[i]();
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}
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}
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catch(e) {
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nextTickQueue.splice(0, i+1);
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if (i+1 < l) {
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process._needTickCallback();
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}
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throw e;
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}
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@ -13,7 +13,8 @@ process.nextTick(function() {
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});
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// This nextTick function should remain in the queue when the first one
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// is removed.
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// is removed. It should be called if the error in the first one is
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// caught (which we do in this test).
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process.nextTick(function() {
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order.push('C');
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});
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@ -22,12 +23,6 @@ process.addListener('uncaughtException', function() {
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if (!exceptionHandled) {
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exceptionHandled = true;
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order.push('B');
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// We call process.nextTick here to make sure the nextTick queue is
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// processed again. If everything goes according to plan then when the queue
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// gets ran there will be two functions with this being the second.
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process.nextTick(function() {
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order.push('D');
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});
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}
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else {
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// If we get here then the first process.nextTick got called twice
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@ -36,6 +31,6 @@ process.addListener('uncaughtException', function() {
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});
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process.addListener('exit', function() {
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assert.deepEqual(['A','B','C','D'], order);
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assert.deepEqual(['A','B','C'], order);
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});
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