Simplify ObjectWrap; make fewer Weak callbacks

This commit is contained in:
Ryan Dahl 2010-01-26 12:00:17 -08:00
parent 741e3fa91b
commit ccd632f278

View File

@ -13,12 +13,10 @@ class ObjectWrap {
}
virtual ~ObjectWrap ( ) {
if (!handle_.IsEmpty()) {
assert(handle_.IsNearDeath());
handle_->SetInternalField(0, v8::Undefined());
handle_.Dispose();
handle_.Clear();
}
assert(handle_.IsNearDeath());
handle_->SetInternalField(0, v8::Undefined());
handle_.Dispose();
handle_.Clear();
}
protected:
@ -37,11 +35,6 @@ class ObjectWrap {
assert(handle->InternalFieldCount() > 0);
handle_ = v8::Persistent<v8::Object>::New(handle);
handle_->SetInternalField(0, v8::External::New(this));
MakeWeak();
}
inline void MakeWeak (void)
{
handle_.MakeWeak(this, WeakCallback);
}
@ -53,7 +46,6 @@ class ObjectWrap {
assert(!handle_.IsEmpty());
assert(handle_.IsWeak());
refs_++;
MakeWeak();
}
/* Unref() marks an object as detached from the event loop. This is its
@ -83,8 +75,6 @@ class ObjectWrap {
assert(value == obj->handle_);
if (obj->refs_ == 0) {
delete obj;
} else {
obj->MakeWeak();
}
}
};