Don't always enable debug on startup

Improves startup time. Problem introduced in
4ab5476e89266194d82215214a1a870c9b79e295
This commit is contained in:
Ryan Dahl 2011-07-27 17:33:04 -07:00
parent 497fe79f97
commit bca6e35b2b

View File

@ -2343,13 +2343,6 @@ static void EnableDebug(bool wait_connect) {
static volatile bool hit_signal;
static void EnableDebugSignalHandler(int signal) {
// This is signal safe.
hit_signal = true;
v8::Debug::DebugBreak();
}
static void DebugSignalCB(const Debug::EventDetails& details) {
if (hit_signal && details.GetEvent() == v8::Break) {
hit_signal = false;
@ -2359,6 +2352,14 @@ static void DebugSignalCB(const Debug::EventDetails& details) {
}
static void EnableDebugSignalHandler(int signal) {
// This is signal safe.
hit_signal = true;
v8::Debug::SetDebugEventListener2(DebugSignalCB);
v8::Debug::DebugBreak();
}
#ifdef __POSIX__
static int RegisterSignalHandler(int signal, void (*handler)(int)) {
@ -2480,7 +2481,6 @@ char** Init(int argc, char *argv[]) {
} else {
#ifdef __POSIX__
RegisterSignalHandler(SIGUSR1, EnableDebugSignalHandler);
Debug::SetDebugEventListener2(DebugSignalCB);
#endif // __POSIX__
}