dgram: fix possibly deoptimizing use of arguments
This commit adds a guard against an out of bounds access of arguments, and replaces another use of arguments with a named function parameter. Refs: https://github.com/nodejs/node/issues/10323 PR-URL: https://github.com/nodejs/node/pull/11242 Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: James M Snell <jasnell@gmail.com>
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@ -131,7 +131,7 @@ function replaceHandle(self, newHandle) {
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self._handle = newHandle;
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}
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Socket.prototype.bind = function(port_ /*, address, callback*/) {
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Socket.prototype.bind = function(port_, address_ /*, callback*/) {
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let port = port_;
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this._healthCheck();
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@ -141,7 +141,7 @@ Socket.prototype.bind = function(port_ /*, address, callback*/) {
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this._bindState = BIND_STATE_BINDING;
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if (typeof arguments[arguments.length - 1] === 'function')
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if (arguments.length && typeof arguments[arguments.length - 1] === 'function')
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this.once('listening', arguments[arguments.length - 1]);
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if (port instanceof UDP) {
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@ -158,7 +158,7 @@ Socket.prototype.bind = function(port_ /*, address, callback*/) {
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exclusive = !!port.exclusive;
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port = port.port;
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} else {
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address = typeof arguments[1] === 'function' ? '' : arguments[1];
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address = typeof address_ === 'function' ? '' : address_;
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exclusive = false;
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}
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