timers: re-enter C++ less frequently

Pass in Timer.now() as an argument of kOnTimeout instead of always
re-entering C++ to get it. Also don't constantly call Timer.now()
from ontimeout, even when it isn't needed. Improves performance
on our pooled benchmark by upwards of 40%.

PR-URL: https://github.com/nodejs/node/pull/18486
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Ruben Bridgewater <ruben@bridgewater.de>
Reviewed-By: Jeremiah Senkpiel <fishrock123@rocketmail.com>
This commit is contained in:
Anatoli Papirovski 2018-01-31 10:34:31 -05:00
parent 9b8e1c2e4f
commit a986158cbf
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2 changed files with 16 additions and 10 deletions

View File

@ -223,13 +223,11 @@ function TimersList(msecs, unrefed) {
// adds listOnTimeout to the C++ object prototype, as
// V8 would not inline it otherwise.
TimerWrap.prototype[kOnTimeout] = function listOnTimeout() {
TimerWrap.prototype[kOnTimeout] = function listOnTimeout(now) {
var list = this._list;
var msecs = list.msecs;
debug('timeout callback %d', msecs);
var now = TimerWrap.now();
debug('now: %d', now);
var diff, timer;
@ -430,11 +428,12 @@ setTimeout[internalUtil.promisify.custom] = function(after, value) {
exports.setTimeout = setTimeout;
function ontimeout(timer) {
function ontimeout(timer, start) {
var args = timer._timerArgs;
if (typeof timer._onTimeout !== 'function')
return promiseResolve(timer._onTimeout, args[0]);
const start = TimerWrap.now();
if (start === undefined && timer._repeat)
start = TimerWrap.now();
if (!args)
timer._onTimeout();
else
@ -518,11 +517,11 @@ exports.clearInterval = function(timer) {
};
function unrefdHandle() {
function unrefdHandle(now) {
try {
// Don't attempt to call the callback if it is not a function.
if (typeof this.owner._onTimeout === 'function') {
ontimeout(this.owner);
ontimeout(this.owner, now);
}
} finally {
// Make sure we clean up if the callback is no longer a function

View File

@ -37,6 +37,7 @@ using v8::FunctionTemplate;
using v8::HandleScope;
using v8::Integer;
using v8::Local;
using v8::Number;
using v8::Object;
using v8::String;
using v8::Value;
@ -139,8 +140,10 @@ class TimerWrap : public HandleWrap {
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
Local<Value> ret;
Local<Value> args[1];
do {
ret = wrap->MakeCallback(kOnTimeout, 0, nullptr).ToLocalChecked();
args[0] = GetNow(env);
ret = wrap->MakeCallback(kOnTimeout, 1, args).ToLocalChecked();
} while (ret->IsUndefined() &&
!env->tick_info()->has_thrown() &&
wrap->object()->Get(env->context(),
@ -150,14 +153,18 @@ class TimerWrap : public HandleWrap {
static void Now(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
args.GetReturnValue().Set(GetNow(env));
}
static Local<Value> GetNow(Environment* env) {
uv_update_time(env->event_loop());
uint64_t now = uv_now(env->event_loop());
CHECK(now >= env->timer_base());
now -= env->timer_base();
if (now <= 0xfffffff)
args.GetReturnValue().Set(static_cast<uint32_t>(now));
return Integer::New(env->isolate(), static_cast<uint32_t>(now));
else
args.GetReturnValue().Set(static_cast<double>(now));
return Number::New(env->isolate(), static_cast<double>(now));
}
uv_timer_t handle_;