Restructure src/node.js startup code
This patch introduces a logical structure and sequence for the bootstrap code found src/node.js.
This commit is contained in:
parent
cc5e9130bb
commit
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580
src/node.js
580
src/node.js
@ -1,167 +1,210 @@
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// Hello, and welcome to hacking node.js!
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//
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// This file is invoked by node::Load in src/node.cc, and responsible for
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// bootstrapping the node.js core. Special caution is given to the performance
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// of the startup process, so many dependencies are invoked lazily.
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(function(process) {
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global = this;
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global.process = process;
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global.global = global;
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global.GLOBAL = global;
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global.root = global;
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/** deprecation errors ************************************************/
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function startup() {
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startup.globalVariables();
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startup.globalTimeouts();
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startup.globalConsole();
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function removed(reason) {
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return function() {
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throw new Error(reason);
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};
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startup.processAssert();
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startup.processNextTick();
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startup.processStdio();
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startup.processKillAndExit();
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startup.processSignalHandlers();
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startup.removedMethods();
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startup.resolveArgv0();
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if (startup.runThirdPartyMain()) {
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return;
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}
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if (startup.runDebugger()) {
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return;
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}
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if (startup.runScript()) {
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return;
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}
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if (startup.runEval()) {
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return;
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}
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startup.runRepl();
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}
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process.debug =
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removed('process.debug() use console.error() instead');
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process.error =
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removed('process.error() use console.error() instead');
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process.watchFile =
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removed('process.watchFile() has moved to fs.watchFile()');
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process.unwatchFile =
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removed('process.unwatchFile() has moved to fs.unwatchFile()');
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process.mixin =
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removed('process.mixin() has been removed.');
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process.createChildProcess =
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removed('childProcess API has changed. See doc/api.txt.');
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process.inherits =
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removed('process.inherits() has moved to sys.inherits.');
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process._byteLength =
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removed('process._byteLength() has moved to Buffer.byteLength');
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process.assert = function(x, msg) {
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if (!x) throw new Error(msg || 'assertion error');
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startup.globalVariables = function() {
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global.process = process;
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global.global = global;
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global.GLOBAL = global;
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global.root = global;
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global.Buffer = NativeModule.require('buffer').Buffer;
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};
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var Script = process.binding('evals').Script;
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var runInThisContext = Script.runInThisContext;
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startup.globalTimeouts = function() {
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global.setTimeout = function() {
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var t = NativeModule.require('timers');
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return t.setTimeout.apply(this, arguments);
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};
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// lazy loaded.
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var constants;
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function lazyConstants() {
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if (!constants) constants = process.binding('constants');
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return constants;
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}
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global.setInterval = function() {
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var t = NativeModule.require('timers');
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return t.setInterval.apply(this, arguments);
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};
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global.clearTimeout = function() {
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var t = NativeModule.require('timers');
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return t.clearTimeout.apply(this, arguments);
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};
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// nextTick()
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var nextTickQueue = [];
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process._tickCallback = function() {
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var l = nextTickQueue.length;
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if (l === 0) return;
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try {
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for (var i = 0; i < l; i++) {
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nextTickQueue[i]();
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}
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}
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catch (e) {
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nextTickQueue.splice(0, i + 1);
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if (i + 1 < l) {
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process._needTickCallback();
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}
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throw e; // process.nextTick error, or 'error' event on first tick
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}
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nextTickQueue.splice(0, l);
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global.clearInterval = function() {
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var t = NativeModule.require('timers');
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return t.clearInterval.apply(this, arguments);
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};
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};
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process.nextTick = function(callback) {
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nextTickQueue.push(callback);
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process._needTickCallback();
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startup.globalConsole = function() {
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global.__defineGetter__('console', function() {
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return NativeModule.require('console');
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});
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};
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// Native modules don't need a full require function. So we can bootstrap
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// most of the system with this mini module system.
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var NativeModule = (function() {
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function NativeModule(id) {
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this.filename = id + '.js';
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this.id = id;
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this.exports = {};
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this.loaded = false;
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startup._lazyConstants = null;
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startup.lazyConstants = function() {
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if (!startup._lazyConstants) {
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startup._lazyConstants = process.binding('constants');
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}
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return startup._lazyConstants;
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};
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NativeModule._source = process.binding('natives');
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NativeModule._cache = {};
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startup.processAssert = function() {
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process.assert = function(x, msg) {
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if (!x) {
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throw new Error(msg || 'assertion error');
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}
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};
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};
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NativeModule.require = function(id) {
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if (id == 'native_module') {
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return NativeModule;
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startup.processNextTick = function() {
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var nextTickQueue = [];
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process._tickCallback = function() {
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var l = nextTickQueue.length;
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if (l === 0) return;
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try {
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for (var i = 0; i < l; i++) {
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nextTickQueue[i]();
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}
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}
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catch (e) {
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nextTickQueue.splice(0, i + 1);
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if (i + 1 < l) {
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process._needTickCallback();
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}
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throw e; // process.nextTick error, or 'error' event on first tick
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}
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var cached = NativeModule.getCached(id);
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if (cached) {
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return cached.exports;
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nextTickQueue.splice(0, l);
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};
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process.nextTick = function(callback) {
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nextTickQueue.push(callback);
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process._needTickCallback();
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};
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};
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startup.processStdio = function() {
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var stdout, stdin;
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process.__defineGetter__('stdout', function() {
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if (stdout) return stdout;
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var binding = process.binding('stdio'),
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net = NativeModule.require('net'),
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fs = NativeModule.require('fs'),
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tty = NativeModule.require('tty'),
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fd = binding.stdoutFD;
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if (binding.isatty(fd)) {
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stdout = new tty.WriteStream(fd);
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} else if (binding.isStdoutBlocking()) {
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stdout = new fs.WriteStream(null, {fd: fd});
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} else {
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stdout = new net.Stream(fd);
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// FIXME Should probably have an option in net.Stream to create a
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// stream from an existing fd which is writable only. But for now
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// we'll just add this hack and set the `readable` member to false.
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// Test: ./node test/fixtures/echo.js < /etc/passwd
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stdout.readable = false;
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}
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if (!NativeModule.exists(id)) {
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throw new Error('No such native module ' + id);
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return stdout;
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});
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process.__defineGetter__('stdin', function() {
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if (stdin) return stdin;
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var binding = process.binding('stdio'),
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net = NativeModule.require('net'),
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fs = NativeModule.require('fs'),
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tty = NativeModule.require('tty'),
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fd = binding.openStdin();
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if (binding.isatty(fd)) {
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stdin = new tty.ReadStream(fd);
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} else if (binding.isStdinBlocking()) {
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stdin = new fs.ReadStream(null, {fd: fd});
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} else {
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stdin = new net.Stream(fd);
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stdin.readable = true;
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}
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var nativeModule = new NativeModule(id);
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return stdin;
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});
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nativeModule.compile();
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nativeModule.cache();
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process.openStdin = function() {
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process.stdin.resume();
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return process.stdin;
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};
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};
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return nativeModule.exports;
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startup.processKillAndExit = function() {
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process.exit = function(code) {
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process.emit('exit', code || 0);
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process.reallyExit(code || 0);
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};
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NativeModule.getCached = function(id) {
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return NativeModule._cache[id];
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}
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process.kill = function(pid, sig) {
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sig = sig || 'SIGTERM';
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NativeModule.exists = function(id) {
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return (id in NativeModule._source);
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}
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if (!startup.lazyConstants()[sig]) {
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throw new Error('Unknown signal: ' + sig);
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}
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NativeModule.getSource = function(id) {
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return NativeModule._source[id];
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}
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NativeModule.wrap = function(script) {
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return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
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process._kill(pid, startup.lazyConstants()[sig]);
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};
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};
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NativeModule.wrapper = [
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'(function (exports, require, module, __filename, __dirname) { ',
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'\n});'
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];
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NativeModule.prototype.compile = function() {
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var source = NativeModule.getSource(this.id);
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source = NativeModule.wrap(source);
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var fn = runInThisContext(source, this.filename, true);
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fn(this.exports, NativeModule.require, this, this.filename);
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this.loaded = true;
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};
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NativeModule.prototype.cache = function() {
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NativeModule._cache[this.id] = this;
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};
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return NativeModule;
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})();
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var Module = NativeModule.require('module').Module;
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// Load events module in order to access prototype elements on process like
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// process.addListener.
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var events = NativeModule.require('events');
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// Signal Handlers
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(function() {
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startup.processSignalHandlers = function() {
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// Load events module in order to access prototype elements on process like
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// process.addListener.
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var events = NativeModule.require('events');
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var signalWatchers = {};
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var addListener = process.addListener;
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var removeListener = process.removeListener;
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function isSignal(event) {
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return event.slice(0, 3) === 'SIG' && lazyConstants()[event];
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return event.slice(0, 3) === 'SIG' && startup.lazyConstants()[event];
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}
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// Wrap addListener for the special signal types
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@ -170,7 +213,7 @@
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if (isSignal(type)) {
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if (!signalWatchers.hasOwnProperty(type)) {
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var b = process.binding('signal_watcher');
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var w = new b.SignalWatcher(lazyConstants()[type]);
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var w = new b.SignalWatcher(startup.lazyConstants()[type]);
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w.callback = function() { process.emit(type); };
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signalWatchers[type] = w;
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w.start();
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@ -195,157 +238,186 @@
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return ret;
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};
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})();
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global.setTimeout = function() {
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var t = NativeModule.require('timers');
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return t.setTimeout.apply(this, arguments);
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};
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global.setInterval = function() {
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var t = NativeModule.require('timers');
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return t.setInterval.apply(this, arguments);
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startup._removedProcessMethods = {
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'debug': 'process.debug() use console.error() instead',
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'error': 'process.error() use console.error() instead',
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'watchFile': 'process.watchFile() has moved to fs.watchFile()',
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'unwatchFile': 'process.unwatchFile() has moved to fs.unwatchFile()',
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'mixin': 'process.mixin() has been removed.',
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'createChildProcess': 'childProcess API has changed. See doc/api.txt.',
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'inherits': 'process.inherits() has moved to sys.inherits.',
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'_byteLength': 'process._byteLength() has moved to Buffer.byteLength',
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};
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global.clearTimeout = function() {
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var t = NativeModule.require('timers');
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return t.clearTimeout.apply(this, arguments);
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};
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global.clearInterval = function() {
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var t = NativeModule.require('timers');
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return t.clearInterval.apply(this, arguments);
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};
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var stdout, stdin;
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process.__defineGetter__('stdout', function() {
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if (stdout) return stdout;
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var binding = process.binding('stdio'),
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net = NativeModule.require('net'),
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fs = NativeModule.require('fs'),
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tty = NativeModule.require('tty'),
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fd = binding.stdoutFD;
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if (binding.isatty(fd)) {
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stdout = new tty.WriteStream(fd);
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} else if (binding.isStdoutBlocking()) {
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stdout = new fs.WriteStream(null, {fd: fd});
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} else {
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stdout = new net.Stream(fd);
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// FIXME Should probably have an option in net.Stream to create a
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// stream from an existing fd which is writable only. But for now
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// we'll just add this hack and set the `readable` member to false.
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// Test: ./node test/fixtures/echo.js < /etc/passwd
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stdout.readable = false;
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startup.removedMethods = function() {
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for (var method in startup._removedProcessMethods) {
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var reason = startup._removedProcessMethods[method];
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process[method] = startup._removedMethod(reason);
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}
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};
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return stdout;
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});
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startup._removedMethod = function(reason) {
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return function() {
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throw new Error(reason);
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};
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};
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startup.resolveArgv0 = function() {
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var cwd = process.cwd();
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var isWindows = process.platform === 'win32';
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process.__defineGetter__('stdin', function() {
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if (stdin) return stdin;
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var binding = process.binding('stdio'),
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net = NativeModule.require('net'),
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fs = NativeModule.require('fs'),
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tty = NativeModule.require('tty'),
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fd = binding.openStdin();
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if (binding.isatty(fd)) {
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stdin = new tty.ReadStream(fd);
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} else if (binding.isStdinBlocking()) {
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stdin = new fs.ReadStream(null, {fd: fd});
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} else {
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stdin = new net.Stream(fd);
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stdin.readable = true;
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// Make process.argv[0] into a full path, but only touch argv[0] if it's
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// not a system $PATH lookup.
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// TODO: Make this work on Windows as well. Note that "node" might
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// execute cwd\node.exe, or some %PATH%\node.exe on Windows,
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// and that every directory has its own cwd, so d:node.exe is valid.
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var argv0 = process.argv[0];
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if (!isWindows && argv0.indexOf('/') !== -1 && argv0.charAt(0) !== '/') {
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var path = NativeModule.require('path');
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process.argv[0] = path.join(cwd, process.argv[0]);
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}
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return stdin;
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});
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process.openStdin = function() {
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process.stdin.resume();
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return process.stdin;
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};
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// Lazy load console object
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global.__defineGetter__('console', function() {
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return NativeModule.require('console');
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});
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global.Buffer = NativeModule.require('buffer').Buffer;
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process.exit = function(code) {
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process.emit('exit', code || 0);
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process.reallyExit(code || 0);
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};
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process.kill = function(pid, sig) {
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sig = sig || 'SIGTERM';
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if (!lazyConstants()[sig]) throw new Error('Unknown signal: ' + sig);
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process._kill(pid, lazyConstants()[sig]);
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};
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var cwd = process.cwd();
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var path = NativeModule.require('path');
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var isWindows = process.platform === 'win32';
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// Make process.argv[0] and process.argv[1] into full paths, but only
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// touch argv[0] if it's not a system $PATH lookup.
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// TODO: Make this work on Windows as well. Note that "node" might
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// execute cwd\node.exe, or some %PATH%\node.exe on Windows,
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// and that every directory has its own cwd, so d:node.exe is valid.
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var argv0 = process.argv[0];
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if (!isWindows && argv0.indexOf('/') !== -1 && argv0.charAt(0) !== '/') {
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process.argv[0] = path.join(cwd, process.argv[0]);
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}
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// To allow people to extend Node in different ways, this hook allows
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// one to drop a file lib/_third_party_main.js into the build directory
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// which will be executed instead of Node's normal loading.
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if (NativeModule.exists('_third_party_main')) {
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process.nextTick(function() {
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NativeModule.require('_third_party_main');
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});
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return;
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}
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if (process.argv[1]) {
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if (process.argv[1] == 'debug') {
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// Start the debugger agent
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var d = NativeModule.require('_debugger');
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d.start();
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startup.runThirdPartyMain = function() {
|
||||
// To allow people to extend Node in different ways, this hook allows
|
||||
// one to drop a file lib/_third_party_main.js into the build directory
|
||||
// which will be executed instead of Node's normal loading.
|
||||
if (!NativeModule.exists('_third_party_main')) {
|
||||
return;
|
||||
}
|
||||
|
||||
process.nextTick(function() {
|
||||
NativeModule.require('_third_party_main');
|
||||
});
|
||||
return true;
|
||||
};
|
||||
|
||||
startup.runDebugger = function() {
|
||||
if (!(process.argv[1] == 'debug')) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Start the debugger agent
|
||||
var d = NativeModule.require('_debugger');
|
||||
d.start();
|
||||
return true;
|
||||
};
|
||||
|
||||
startup.runScript = function() {
|
||||
if (!process.argv[1]) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Load Module
|
||||
// make process.argv[1] into a full path
|
||||
if (!(/^http:\/\//).exec(process.argv[1])) {
|
||||
var path = NativeModule.require('path');
|
||||
process.argv[1] = path.resolve(process.argv[1]);
|
||||
}
|
||||
|
||||
var Module = NativeModule.require('module');
|
||||
|
||||
// REMOVEME: nextTick should not be necessary. This hack to get
|
||||
// test/simple/test-exception-handler2.js working.
|
||||
process.nextTick(Module.runMain);
|
||||
return;
|
||||
}
|
||||
|
||||
if (process._eval) {
|
||||
return true;
|
||||
};
|
||||
|
||||
startup.runEval = function() {
|
||||
// -e, --eval
|
||||
if (!process._eval) {
|
||||
return;
|
||||
}
|
||||
|
||||
var Module = NativeModule.require('module');
|
||||
|
||||
var rv = new Module()._compile('return eval(process._eval)', 'eval');
|
||||
console.log(rv);
|
||||
return;
|
||||
return true;
|
||||
};
|
||||
|
||||
startup.runRepl = function() {
|
||||
var Module = NativeModule.require('module');
|
||||
// REPL
|
||||
Module.requireRepl().start();
|
||||
};
|
||||
|
||||
|
||||
// Below you find a minimal module system, which is used to load the node
|
||||
// core modules found in lib/*.js. All core modules are compiled into the
|
||||
// node binary, so they can be loaded faster.
|
||||
|
||||
var Script = process.binding('evals').Script;
|
||||
var runInThisContext = Script.runInThisContext;
|
||||
|
||||
function NativeModule(id) {
|
||||
this.filename = id + '.js';
|
||||
this.id = id;
|
||||
this.exports = {};
|
||||
this.loaded = false;
|
||||
}
|
||||
|
||||
// REPL
|
||||
Module.requireRepl().start();
|
||||
NativeModule._source = process.binding('natives');
|
||||
NativeModule._cache = {};
|
||||
|
||||
NativeModule.require = function(id) {
|
||||
if (id == 'native_module') {
|
||||
return NativeModule;
|
||||
}
|
||||
|
||||
var cached = NativeModule.getCached(id);
|
||||
if (cached) {
|
||||
return cached.exports;
|
||||
}
|
||||
|
||||
if (!NativeModule.exists(id)) {
|
||||
throw new Error('No such native module ' + id);
|
||||
}
|
||||
|
||||
var nativeModule = new NativeModule(id);
|
||||
|
||||
nativeModule.compile();
|
||||
nativeModule.cache();
|
||||
|
||||
return nativeModule.exports;
|
||||
};
|
||||
|
||||
NativeModule.getCached = function(id) {
|
||||
return NativeModule._cache[id];
|
||||
}
|
||||
|
||||
NativeModule.exists = function(id) {
|
||||
return (id in NativeModule._source);
|
||||
}
|
||||
|
||||
NativeModule.getSource = function(id) {
|
||||
return NativeModule._source[id];
|
||||
}
|
||||
|
||||
NativeModule.wrap = function(script) {
|
||||
return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
|
||||
};
|
||||
|
||||
NativeModule.wrapper = [
|
||||
'(function (exports, require, module, __filename, __dirname) { ',
|
||||
'\n});'
|
||||
];
|
||||
|
||||
NativeModule.prototype.compile = function() {
|
||||
var source = NativeModule.getSource(this.id);
|
||||
source = NativeModule.wrap(source);
|
||||
|
||||
var fn = runInThisContext(source, this.filename, true);
|
||||
fn(this.exports, NativeModule.require, this, this.filename);
|
||||
|
||||
this.loaded = true;
|
||||
};
|
||||
|
||||
NativeModule.prototype.cache = function() {
|
||||
NativeModule._cache[this.id] = this;
|
||||
};
|
||||
|
||||
startup();
|
||||
});
|
||||
|
@ -1,8 +1,8 @@
|
||||
before
|
||||
|
||||
node.js:*
|
||||
throw e; // process.nextTick error, or 'error' event on first tick
|
||||
^
|
||||
throw e; // process.nextTick error, or 'error' event on first tick
|
||||
^
|
||||
ReferenceError: foo is not defined
|
||||
at evalmachine.<anonymous>:*
|
||||
at Object.<anonymous> (*test*message*undefined_reference_in_new_context.js:*)
|
||||
|
Loading…
x
Reference in New Issue
Block a user