src: cleanup per env handles directly without a list
Environment handles can be cleaned up directly without saving the references in a list and iterate the list. PR-URL: https://github.com/nodejs/node/pull/54993 Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com> Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
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@ -235,12 +235,6 @@ inline uv_idle_t* Environment::immediate_idle_handle() {
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return &immediate_idle_handle_;
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}
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inline void Environment::RegisterHandleCleanup(uv_handle_t* handle,
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HandleCleanupCb cb,
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void* arg) {
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handle_cleanup_queue_.push_back(HandleCleanup{handle, cb, arg});
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}
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template <typename T, typename OnCloseCallback>
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inline void Environment::CloseHandle(T* handle, OnCloseCallback callback) {
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handle_cleanup_waiting_++;
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40
src/env.cc
40
src/env.cc
@ -1099,13 +1099,8 @@ void Environment::InitializeLibuv() {
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}
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}
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// Register clean-up cb to be called to clean up the handles
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// when the environment is freed, note that they are not cleaned in
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// the one environment per process setup, but will be called in
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// FreeEnvironment.
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RegisterHandleCleanups();
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StartProfilerIdleNotifier();
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env_handle_initialized_ = true;
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}
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void Environment::InitializeCompileCache() {
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@ -1183,27 +1178,27 @@ void Environment::ExitEnv(StopFlags::Flags flags) {
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});
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}
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void Environment::RegisterHandleCleanups() {
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HandleCleanupCb close_and_finish = [](Environment* env, uv_handle_t* handle,
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void* arg) {
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handle->data = env;
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void Environment::ClosePerEnvHandles() {
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// If LoadEnvironment and InitializeLibuv are not called, like when building
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// snapshots, skip closing the per environment handles.
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if (!env_handle_initialized_) {
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return;
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}
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env->CloseHandle(handle, [](uv_handle_t* handle) {
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auto close_and_finish = [&](uv_handle_t* handle) {
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CloseHandle(handle, [](uv_handle_t* handle) {
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#ifdef DEBUG
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memset(handle, 0xab, uv_handle_size(handle->type));
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#endif
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});
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};
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auto register_handle = [&](uv_handle_t* handle) {
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RegisterHandleCleanup(handle, close_and_finish, nullptr);
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};
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register_handle(reinterpret_cast<uv_handle_t*>(timer_handle()));
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register_handle(reinterpret_cast<uv_handle_t*>(immediate_check_handle()));
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register_handle(reinterpret_cast<uv_handle_t*>(immediate_idle_handle()));
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register_handle(reinterpret_cast<uv_handle_t*>(&idle_prepare_handle_));
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register_handle(reinterpret_cast<uv_handle_t*>(&idle_check_handle_));
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register_handle(reinterpret_cast<uv_handle_t*>(&task_queues_async_));
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close_and_finish(reinterpret_cast<uv_handle_t*>(timer_handle()));
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close_and_finish(reinterpret_cast<uv_handle_t*>(immediate_check_handle()));
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close_and_finish(reinterpret_cast<uv_handle_t*>(immediate_idle_handle()));
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close_and_finish(reinterpret_cast<uv_handle_t*>(&idle_prepare_handle_));
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close_and_finish(reinterpret_cast<uv_handle_t*>(&idle_check_handle_));
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close_and_finish(reinterpret_cast<uv_handle_t*>(&task_queues_async_));
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}
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void Environment::CleanupHandles() {
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@ -1223,10 +1218,6 @@ void Environment::CleanupHandles() {
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for (HandleWrap* handle : handle_wrap_queue_)
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handle->Close();
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for (HandleCleanup& hc : handle_cleanup_queue_)
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hc.cb_(this, hc.handle_, hc.arg_);
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handle_cleanup_queue_.clear();
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while (handle_cleanup_waiting_ != 0 ||
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request_waiting_ != 0 ||
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!handle_wrap_queue_.IsEmpty()) {
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@ -1280,6 +1271,7 @@ MaybeLocal<Value> Environment::RunSnapshotDeserializeMain() const {
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void Environment::RunCleanup() {
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started_cleanup_ = true;
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TRACE_EVENT0(TRACING_CATEGORY_NODE1(environment), "RunCleanup");
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ClosePerEnvHandles();
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// Only BaseObject's cleanups are registered as per-realm cleanup hooks now.
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// Defer the BaseObject cleanup after handles are cleaned up.
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CleanupHandles();
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19
src/env.h
19
src/env.h
@ -678,24 +678,10 @@ class Environment final : public MemoryRetainer {
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inline const std::vector<std::string>& argv();
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const std::string& exec_path() const;
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typedef void (*HandleCleanupCb)(Environment* env,
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uv_handle_t* handle,
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void* arg);
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struct HandleCleanup {
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uv_handle_t* handle_;
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HandleCleanupCb cb_;
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void* arg_;
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};
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void RegisterHandleCleanups();
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void CleanupHandles();
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void Exit(ExitCode code);
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void ExitEnv(StopFlags::Flags flags);
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// Register clean-up cb to be called on environment destruction.
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inline void RegisterHandleCleanup(uv_handle_t* handle,
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HandleCleanupCb cb,
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void* arg);
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void ClosePerEnvHandles();
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template <typename T, typename OnCloseCallback>
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inline void CloseHandle(T* handle, OnCloseCallback callback);
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@ -1100,6 +1086,8 @@ class Environment final : public MemoryRetainer {
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std::list<binding::DLib> loaded_addons_;
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v8::Isolate* const isolate_;
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IsolateData* const isolate_data_;
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bool env_handle_initialized_ = false;
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uv_timer_t timer_handle_;
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uv_check_t immediate_check_handle_;
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uv_idle_t immediate_idle_handle_;
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@ -1212,7 +1200,6 @@ class Environment final : public MemoryRetainer {
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CleanableQueue cleanable_queue_;
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HandleWrapQueue handle_wrap_queue_;
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ReqWrapQueue req_wrap_queue_;
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std::list<HandleCleanup> handle_cleanup_queue_;
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int handle_cleanup_waiting_ = 0;
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int request_waiting_ = 0;
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