Adjust object ref count after call to ev_timer_again
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177de8fefc
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@ -147,9 +147,22 @@ Handle<Value> Timer::Again(const Arguments& args) {
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HandleScope scope;
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HandleScope scope;
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Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder());
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Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder());
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int was_active = ev_is_active(&timer->watcher_);
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ev_tstamp repeat = NODE_V8_UNIXTIME(args[0]);
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ev_tstamp repeat = NODE_V8_UNIXTIME(args[0]);
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if (repeat > 0) timer->watcher_.repeat = repeat;
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if (repeat > 0) timer->watcher_.repeat = repeat;
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ev_timer_again(EV_DEFAULT_UC_ &timer->watcher_);
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ev_timer_again(EV_DEFAULT_UC_ &timer->watcher_);
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// ev_timer_again can start or stop the watcher.
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// So we need to check what happened and adjust the ref count
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// appropriately.
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if (ev_is_active(&timer->watcher_)) {
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if (!was_active) timer->Ref();
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} else {
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if (was_active) timer->Unref();
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}
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return Undefined();
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return Undefined();
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}
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}
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