Sockets should never be attached to a ClientRequest before nextTick().
This way the API for interacting directly with the socket object is consistent before and after the Agent pool is exhausted. Fixes #1601.
This commit is contained in:
parent
1a0edbca86
commit
7c87e092fb
250
lib/http2.js
250
lib/http2.js
@ -1070,148 +1070,148 @@ ClientRequest.prototype.abort = function() {
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};
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};
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ClientRequest.prototype.onSocket = function(socket) {
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ClientRequest.prototype.onSocket = function(socket) {
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var parser = parsers.alloc();
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var req = this;
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var req = this;
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process.nextTick(function () {
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var parser = parsers.alloc();
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req.socket = socket;
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req.connection = socket;
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parser.reinitialize('response');
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parser.socket = socket;
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parser.incoming = null;
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req.parser = parser;
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req.socket = socket;
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socket._httpMessage = req;
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req.connection = socket;
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// Setup "drain" propogation.
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parser.reinitialize('response');
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httpSocketSetup(socket);
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parser.socket = socket;
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parser.incoming = null;
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req.parser = parser;
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socket._httpMessage = req;
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var errorListener = function(err) {
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// Setup "drain" propogation.
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debug('HTTP SOCKET ERROR: ' + err.message + '\n' + err.stack);
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httpSocketSetup(socket);
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req.emit('error', err);
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// For Safety. Some additional errors might fire later on
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// and we need to make sure we don't double-fire the error event.
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req._hadError = true;
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parser.finish();
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socket.destroy();
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}
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socket.on('error', errorListener);
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var errorListener = function(err) {
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socket.ondata = function(d, start, end) {
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debug('HTTP SOCKET ERROR: ' + err.message + '\n' + err.stack);
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var ret = parser.execute(d, start, end - start);
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req.emit('error', err);
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if (ret instanceof Error) {
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// For Safety. Some additional errors might fire later on
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debug('parse error');
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// and we need to make sure we don't double-fire the error event.
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socket.destroy(ret);
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req._hadError = true;
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} else if (parser.incoming && parser.incoming.upgrade) {
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parser.finish();
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var bytesParsed = ret;
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socket.destroy();
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socket.ondata = null;
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}
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socket.onend = null;
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socket.on('error', errorListener);
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socket.ondata = function(d, start, end) {
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var res = parser.incoming;
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var ret = parser.execute(d, start, end - start);
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req.res = res;
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if (ret instanceof Error) {
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debug('parse error');
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socket.destroy(ret);
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} else if (parser.incoming && parser.incoming.upgrade) {
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var bytesParsed = ret;
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socket.ondata = null;
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socket.onend = null;
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var res = parser.incoming;
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// This is start + byteParsed
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var upgradeHead = d.slice(start + bytesParsed, end);
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if (req.listeners('upgrade').length) {
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// Emit 'upgrade' on the Agent.
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req.upgraded = true;
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req.emit('upgrade', res, socket, upgradeHead);
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socket.emit('agentRemove');
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} else {
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// Got upgrade header, but have no handler.
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socket.destroy();
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}
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}
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};
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socket.onend = function() {
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if (!req.res) {
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// If we don't have a response then we know that the socket
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// ended prematurely and we need to emit an error on the request.
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req.emit('error', new Error("Request ended prematurely."));
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req._hadError = true;
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}
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parser.finish();
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parsers.free(parser); // I don't know if this is necessary --Mikeal
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socket.destroy();
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};
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var closeListener = function() {
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debug('HTTP socket close');
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req.emit('close');
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if (req.res && req.res.readable) {
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// Socket closed before we emitted "end" below.
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req.res.emit('aborted');
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req.res.emit('end');
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req.res.emit('close');
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} else if (!req.res && !req._hadError) {
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// This socket error fired before we started to
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// receive a response. The error needs to
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// fire on the request.
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req.emit('error', new Error('socket hang up'));
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}
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}
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socket.on('close', closeListener);
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parser.onIncoming = function(res, shouldKeepAlive) {
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debug('AGENT incoming response!');
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if (req.res) {
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// We already have a response object, this means the server
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// sent a double response.
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socket.destroy();
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return;
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}
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req.res = res;
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req.res = res;
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// This is start + byteParsed
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// Responses to HEAD requests are crazy.
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var upgradeHead = d.slice(start + bytesParsed, end);
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// HEAD responses aren't allowed to have an entity-body
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if (req.listeners('upgrade').length) {
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// but *can* have a content-length which actually corresponds
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// Emit 'upgrade' on the Agent.
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// to the content-length of the entity-body had the request
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req.upgraded = true;
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// been a GET.
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req.emit('upgrade', res, socket, upgradeHead);
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var isHeadResponse = req.method == 'HEAD';
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socket.emit('agentRemove');
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debug('AGENT isHeadResponse ' + isHeadResponse);
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} else {
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// Got upgrade header, but have no handler.
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if (res.statusCode == 100) {
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socket.destroy();
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// restart the parser, as this is a continue message.
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delete req.res; // Clear res so that we don't hit double-responses.
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req.emit('continue');
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return true;
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}
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}
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}
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};
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socket.onend = function() {
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if (req.shouldKeepAlive && res.headers.connection !== 'keep-alive' && !req.upgraded) {
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if (!req.res) {
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// Server MUST respond with Connection:keep-alive for us to enable it.
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// If we don't have a response then we know that the socket
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// If we've been upgraded (via WebSockets) we also shouldn't try to
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// ended prematurely and we need to emit an error on the request.
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// keep the connection open.
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req.emit('error', new Error("Request ended prematurely."));
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req.shouldKeepAlive = false;
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req._hadError = true;
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}
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}
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parser.finish();
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parsers.free(parser); // I don't know if this is necessary --Mikeal
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socket.destroy();
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};
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var closeListener = function() {
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res.addListener('end', function() {
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debug('HTTP socket close');
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if (!req.shouldKeepAlive) {
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req.emit('close');
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if (socket.writable) {
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if (req.res && req.res.readable) {
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debug('AGENT socket.destroySoon()');
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// Socket closed before we emitted "end" below.
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socket.destroySoon();
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req.res.emit('aborted');
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}
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req.res.emit('end');
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assert(!socket.writable);
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req.res.emit('close');
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} else {
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} else if (!req.res && !req._hadError) {
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debug('AGENT socket keep-alive');
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// This socket error fired before we started to
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// receive a response. The error needs to
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// fire on the request.
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req.emit('error', new Error('socket hang up'));
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}
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}
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socket.on('close', closeListener);
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parser.onIncoming = function(res, shouldKeepAlive) {
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debug('AGENT incoming response!');
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if (req.res) {
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// We already have a response object, this means the server
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// sent a double response.
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socket.destroy();
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return;
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}
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req.res = res;
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// Responses to HEAD requests are crazy.
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// HEAD responses aren't allowed to have an entity-body
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// but *can* have a content-length which actually corresponds
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// to the content-length of the entity-body had the request
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// been a GET.
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var isHeadResponse = req.method == 'HEAD';
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debug('AGENT isHeadResponse ' + isHeadResponse);
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if (res.statusCode == 100) {
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// restart the parser, as this is a continue message.
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delete req.res; // Clear res so that we don't hit double-responses.
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req.emit('continue');
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return true;
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}
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if (req.shouldKeepAlive && res.headers.connection !== 'keep-alive' && !req.upgraded) {
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// Server MUST respond with Connection:keep-alive for us to enable it.
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// If we've been upgraded (via WebSockets) we also shouldn't try to
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// keep the connection open.
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req.shouldKeepAlive = false;
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}
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res.addListener('end', function() {
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if (!req.shouldKeepAlive) {
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if (socket.writable) {
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debug('AGENT socket.destroySoon()');
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socket.destroySoon();
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}
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}
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assert(!socket.writable);
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});
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} else {
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debug('AGENT socket keep-alive');
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}
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});
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DTRACE_HTTP_CLIENT_RESPONSE(socket, req);
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DTRACE_HTTP_CLIENT_RESPONSE(socket, req);
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req.emit('response', res);
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req.emit('response', res);
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res.on('end', function() {
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res.on('end', function() {
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if (req.shouldKeepAlive) {
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if (req.shouldKeepAlive) {
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socket.removeListener('close', closeListener);
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socket.removeListener('close', closeListener);
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socket.removeListener('error', errorListener);
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socket.removeListener('error', errorListener);
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socket.emit('free');
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socket.emit('free');
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}
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}
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});
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});
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return isHeadResponse;
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return isHeadResponse;
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};
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};
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process.nextTick(function() {
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req.emit('socket', socket);
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req.emit('socket', socket);
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});
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});
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};
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};
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ClientRequest.prototype._deferToConnect = function(method, arguments, cb) {
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ClientRequest.prototype._deferToConnect = function(method, arguments, cb) {
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// This function is for calls that need to happen once the socket is
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// This function is for calls that need to happen once the socket is
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