net: don't create unnecessary closure
Pass arguments to fireErrorCallbacks() explicitly. Saves allocation an unnecessary closure context. PR-URL: https://github.com/nodejs/node/pull/12342 Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Evan Lucas <evanlucas@me.com> Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
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@ -498,7 +498,7 @@ Socket.prototype.destroySoon = function() {
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Socket.prototype._destroy = function(exception, cb) {
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Socket.prototype._destroy = function(exception, cb) {
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debug('destroy');
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debug('destroy');
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function fireErrorCallbacks(self) {
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function fireErrorCallbacks(self, exception, cb) {
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if (cb) cb(exception);
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if (cb) cb(exception);
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if (exception && !self._writableState.errorEmitted) {
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if (exception && !self._writableState.errorEmitted) {
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process.nextTick(emitErrorNT, self, exception);
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process.nextTick(emitErrorNT, self, exception);
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@ -508,7 +508,7 @@ Socket.prototype._destroy = function(exception, cb) {
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if (this.destroyed) {
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if (this.destroyed) {
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debug('already destroyed, fire error callbacks');
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debug('already destroyed, fire error callbacks');
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fireErrorCallbacks(this);
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fireErrorCallbacks(this, exception, cb);
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return;
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return;
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}
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}
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@ -540,7 +540,7 @@ Socket.prototype._destroy = function(exception, cb) {
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// to make it re-entrance safe in case Socket.prototype.destroy()
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// to make it re-entrance safe in case Socket.prototype.destroy()
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// is called within callbacks
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// is called within callbacks
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this.destroyed = true;
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this.destroyed = true;
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fireErrorCallbacks(this);
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fireErrorCallbacks(this, exception, cb);
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if (this._server) {
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if (this._server) {
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COUNTER_NET_SERVER_CONNECTION_CLOSE(this);
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COUNTER_NET_SERVER_CONNECTION_CLOSE(this);
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