http2: improve http2 code a bit
Multiple general improvements to http2 internals for readability and efficiency PR-URL: https://github.com/nodejs/node/pull/23984 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Trivikram Kamat <trivikr.dev@gmail.com> Reviewed-By: Ujjwal Sharma <usharma1998@gmail.com> Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
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@ -39,8 +39,7 @@ function main({ n, nheaders }) {
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function doRequest(remaining) {
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const req = client.request(headersObject);
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req.end();
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req.on('data', () => {});
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req.resume();
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req.on('end', () => {
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if (remaining > 0) {
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doRequest(remaining - 1);
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@ -7,9 +7,9 @@ const fs = require('fs');
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const file = path.join(path.resolve(__dirname, '../fixtures'), 'alice.html');
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const bench = common.createBenchmark(main, {
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requests: [100, 1000, 10000, 100000],
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streams: [100, 200, 1000],
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clients: [1, 2],
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requests: [100, 1000, 5000],
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streams: [1, 10, 20, 40, 100, 200],
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clients: [2],
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benchmarker: ['h2load']
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}, { flags: ['--no-warnings'] });
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@ -6,9 +6,9 @@ const fs = require('fs');
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const file = path.join(path.resolve(__dirname, '../fixtures'), 'alice.html');
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const bench = common.createBenchmark(main, {
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requests: [100, 1000, 10000, 100000],
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streams: [100, 200, 1000],
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clients: [1, 2],
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requests: [100, 1000, 5000],
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streams: [1, 10, 20, 40, 100, 200],
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clients: [2],
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benchmarker: ['h2load']
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}, { flags: ['--no-warnings'] });
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@ -430,14 +430,20 @@ function mapToHeaders(map,
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let count = 0;
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const keys = Object.keys(map);
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const singles = new Set();
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for (var i = 0; i < keys.length; i++) {
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let key = keys[i];
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let value = map[key];
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let i;
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let isArray;
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let key;
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let value;
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let isSingleValueHeader;
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let err;
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for (i = 0; i < keys.length; i++) {
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key = keys[i];
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value = map[key];
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if (value === undefined || key === '')
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continue;
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key = key.toLowerCase();
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const isSingleValueHeader = kSingleValueHeaders.has(key);
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let isArray = Array.isArray(value);
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isSingleValueHeader = kSingleValueHeaders.has(key);
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isArray = Array.isArray(value);
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if (isArray) {
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switch (value.length) {
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case 0:
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@ -459,26 +465,26 @@ function mapToHeaders(map,
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singles.add(key);
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}
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if (key[0] === ':') {
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const err = assertValuePseudoHeader(key);
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err = assertValuePseudoHeader(key);
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if (err !== undefined)
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return err;
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ret = `${key}\0${value}\0${ret}`;
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count++;
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} else {
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if (isIllegalConnectionSpecificHeader(key, value)) {
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return new ERR_HTTP2_INVALID_CONNECTION_HEADERS(key);
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}
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if (isArray) {
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for (var k = 0; k < value.length; k++) {
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const val = String(value[k]);
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ret += `${key}\0${val}\0`;
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}
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count += value.length;
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} else {
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ret += `${key}\0${value}\0`;
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count++;
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}
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continue;
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}
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if (isIllegalConnectionSpecificHeader(key, value)) {
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return new ERR_HTTP2_INVALID_CONNECTION_HEADERS(key);
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}
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if (isArray) {
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for (var k = 0; k < value.length; k++) {
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const val = String(value[k]);
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ret += `${key}\0${val}\0`;
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}
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count += value.length;
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continue;
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}
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ret += `${key}\0${value}\0`;
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count++;
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}
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return [ret, count];
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@ -911,8 +911,10 @@ int Http2Session::OnBeginHeadersCallback(nghttp2_session* handle,
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Debug(session, "beginning headers for stream %d", id);
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Http2Stream* stream = session->FindStream(id);
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if (stream == nullptr) {
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if (!session->CanAddStream()) {
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// The common case is that we're creating a new stream. The less likely
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// case is that we're receiving a set of trailers
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if (LIKELY(stream == nullptr)) {
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if (UNLIKELY(!session->CanAddStream())) {
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// Too many concurrent streams being opened
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nghttp2_submit_rst_stream(**session, NGHTTP2_FLAG_NONE, id,
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NGHTTP2_ENHANCE_YOUR_CALM);
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@ -940,7 +942,7 @@ int Http2Session::OnHeaderCallback(nghttp2_session* handle,
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// If stream is null at this point, either something odd has happened
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// or the stream was closed locally while header processing was occurring.
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// either way, do not proceed and close the stream.
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if (stream == nullptr)
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if (UNLIKELY(stream == nullptr))
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return NGHTTP2_ERR_TEMPORAL_CALLBACK_FAILURE;
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// If the stream has already been destroyed, ignore.
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@ -955,7 +957,7 @@ int Http2Session::OnHeaderCallback(nghttp2_session* handle,
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// Called by nghttp2 when a complete HTTP2 frame has been received. There are
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// only a handful of frame types tha we care about handling here.
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// only a handful of frame types that we care about handling here.
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int Http2Session::OnFrameReceive(nghttp2_session* handle,
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const nghttp2_frame* frame,
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void* user_data) {
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@ -1032,22 +1034,25 @@ int Http2Session::OnFrameNotSent(nghttp2_session* handle,
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Environment* env = session->env();
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Debug(session, "frame type %d was not sent, code: %d",
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frame->hd.type, error_code);
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// Do not report if the frame was not sent due to the session closing
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if (error_code != NGHTTP2_ERR_SESSION_CLOSING &&
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error_code != NGHTTP2_ERR_STREAM_CLOSED &&
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error_code != NGHTTP2_ERR_STREAM_CLOSING) {
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Isolate* isolate = env->isolate();
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HandleScope scope(isolate);
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Local<Context> context = env->context();
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Context::Scope context_scope(context);
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Local<Value> argv[3] = {
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Integer::New(isolate, frame->hd.stream_id),
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Integer::New(isolate, frame->hd.type),
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Integer::New(isolate, error_code)
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};
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session->MakeCallback(env->onframeerror_string(), arraysize(argv), argv);
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// Do not report if the frame was not sent due to the session closing
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if (error_code == NGHTTP2_ERR_SESSION_CLOSING ||
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error_code == NGHTTP2_ERR_STREAM_CLOSED ||
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error_code == NGHTTP2_ERR_STREAM_CLOSING) {
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return 0;
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}
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Isolate* isolate = env->isolate();
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HandleScope scope(isolate);
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Local<Context> context = env->context();
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Context::Scope context_scope(context);
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Local<Value> argv[3] = {
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Integer::New(isolate, frame->hd.stream_id),
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Integer::New(isolate, frame->hd.type),
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Integer::New(isolate, error_code)
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};
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session->MakeCallback(env->onframeerror_string(), arraysize(argv), argv);
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return 0;
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}
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@ -1074,25 +1079,26 @@ int Http2Session::OnStreamClose(nghttp2_session* handle,
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Http2Stream* stream = session->FindStream(id);
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// Intentionally ignore the callback if the stream does not exist or has
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// already been destroyed
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if (stream != nullptr && !stream->IsDestroyed()) {
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stream->Close(code);
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// It is possible for the stream close to occur before the stream is
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// ever passed on to the javascript side. If that happens, skip straight
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// to destroying the stream. We can check this by looking for the
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// onstreamclose function. If it exists, then the stream has already
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// been passed on to javascript.
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Local<Value> fn =
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stream->object()->Get(context, env->onstreamclose_string())
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.ToLocalChecked();
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if (fn->IsFunction()) {
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Local<Value> argv[] = {
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Integer::NewFromUnsigned(isolate, code)
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};
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stream->MakeCallback(fn.As<Function>(), arraysize(argv), argv);
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} else {
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stream->Destroy();
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}
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if (stream == nullptr || stream->IsDestroyed())
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return 0;
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stream->Close(code);
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// It is possible for the stream close to occur before the stream is
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// ever passed on to the javascript side. If that happens, skip straight
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// to destroying the stream. We can check this by looking for the
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// onstreamclose function. If it exists, then the stream has already
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// been passed on to javascript.
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Local<Value> fn =
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stream->object()->Get(context, env->onstreamclose_string())
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.ToLocalChecked();
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if (!fn->IsFunction()) {
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stream->Destroy();
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return 0;
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}
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Local<Value> arg = Integer::NewFromUnsigned(isolate, code);
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stream->MakeCallback(fn.As<Function>(), 1, &arg);
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return 0;
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}
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@ -1125,53 +1131,56 @@ int Http2Session::OnDataChunkReceived(nghttp2_session* handle,
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"%d, flags: %d", id, len, flags);
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Environment* env = session->env();
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HandleScope scope(env->isolate());
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// We should never actually get a 0-length chunk so this check is
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// only a precaution at this point.
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if (len > 0) {
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// Notify nghttp2 that we've consumed a chunk of data on the connection
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// so that it can send a WINDOW_UPDATE frame. This is a critical part of
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// the flow control process in http2
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CHECK_EQ(nghttp2_session_consume_connection(handle, len), 0);
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Http2Stream* stream = session->FindStream(id);
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// If the stream has been destroyed, ignore this chunk
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if (stream->IsDestroyed())
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return 0;
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if (len == 0)
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return 0;
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stream->statistics_.received_bytes += len;
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// Notify nghttp2 that we've consumed a chunk of data on the connection
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// so that it can send a WINDOW_UPDATE frame. This is a critical part of
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// the flow control process in http2
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CHECK_EQ(nghttp2_session_consume_connection(handle, len), 0);
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Http2Stream* stream = session->FindStream(id);
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// If the stream has been destroyed, ignore this chunk
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if (stream->IsDestroyed())
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return 0;
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// Repeatedly ask the stream's owner for memory, and copy the read data
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// into those buffers.
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// The typical case is actually the exception here; Http2StreamListeners
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// know about the HTTP2 session associated with this stream, so they know
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// about the larger from-socket read buffer, so they do not require copying.
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do {
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uv_buf_t buf = stream->EmitAlloc(len);
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ssize_t avail = len;
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if (static_cast<ssize_t>(buf.len) < avail)
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avail = buf.len;
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stream->statistics_.received_bytes += len;
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// `buf.base == nullptr` is the default Http2StreamListener's way
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// of saying that it wants a pointer to the raw original.
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// Since it has access to the original socket buffer from which the data
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// was read in the first place, it can use that to minimize ArrayBuffer
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// allocations.
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if (LIKELY(buf.base == nullptr))
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buf.base = reinterpret_cast<char*>(const_cast<uint8_t*>(data));
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else
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memcpy(buf.base, data, avail);
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data += avail;
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len -= avail;
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stream->EmitRead(avail, buf);
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// Repeatedly ask the stream's owner for memory, and copy the read data
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// into those buffers.
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// The typical case is actually the exception here; Http2StreamListeners
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// know about the HTTP2 session associated with this stream, so they know
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// about the larger from-socket read buffer, so they do not require copying.
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do {
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uv_buf_t buf = stream->EmitAlloc(len);
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ssize_t avail = len;
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if (static_cast<ssize_t>(buf.len) < avail)
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avail = buf.len;
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// `buf.base == nullptr` is the default Http2StreamListener's way
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// of saying that it wants a pointer to the raw original.
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// Since it has access to the original socket buffer from which the data
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// was read in the first place, it can use that to minimize ArrayBuffer
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// allocations.
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if (LIKELY(buf.base == nullptr))
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buf.base = reinterpret_cast<char*>(const_cast<uint8_t*>(data));
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else
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memcpy(buf.base, data, avail);
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data += avail;
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len -= avail;
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stream->EmitRead(avail, buf);
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// If the stream owner (e.g. the JS Http2Stream) wants more data, just
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// tell nghttp2 that all data has been consumed. Otherwise, defer until
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// more data is being requested.
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if (stream->IsReading())
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nghttp2_session_consume_stream(handle, id, avail);
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else
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stream->inbound_consumed_data_while_paused_ += avail;
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} while (len != 0);
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// If the stream owner (e.g. the JS Http2Stream) wants more data, just
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// tell nghttp2 that all data has been consumed. Otherwise, defer until
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// more data is being requested.
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if (stream->IsReading())
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nghttp2_session_consume_stream(handle, id, avail);
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else
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stream->inbound_consumed_data_while_paused_ += avail;
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} while (len != 0);
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}
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return 0;
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}
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@ -1430,7 +1439,7 @@ void Http2Session::HandleOriginFrame(const nghttp2_frame* frame) {
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nghttp2_extension ext = frame->ext;
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nghttp2_ext_origin* origin = static_cast<nghttp2_ext_origin*>(ext.payload);
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Local<Array> holder = Array::New(isolate);
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Local<Value> holder = Array::New(isolate);
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Local<Function> fn = env()->push_values_to_array_function();
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Local<Value> argv[NODE_PUSH_VAL_TO_ARRAY_MAX];
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@ -1449,9 +1458,7 @@ void Http2Session::HandleOriginFrame(const nghttp2_frame* frame) {
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fn->Call(context, holder, j, argv).ToLocalChecked();
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}
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Local<Value> args[1] = { holder };
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MakeCallback(env()->onorigin_string(), arraysize(args), args);
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MakeCallback(env()->onorigin_string(), 1, &holder);
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}
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// Called by OnFrameReceived when a complete PING frame has been received.
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@ -1464,9 +1471,8 @@ void Http2Session::HandlePingFrame(const nghttp2_frame* frame) {
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bool ack = frame->hd.flags & NGHTTP2_FLAG_ACK;
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if (ack) {
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Http2Ping* ping = PopPing();
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if (ping != nullptr) {
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ping->Done(true, frame->ping.opaque_data);
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} else {
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if (ping == nullptr) {
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// PING Ack is unsolicited. Treat as a connection error. The HTTP/2
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// spec does not require this, but there is no legitimate reason to
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// receive an unsolicited PING ack on a connection. Either the peer
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@ -1474,46 +1480,51 @@ void Http2Session::HandlePingFrame(const nghttp2_frame* frame) {
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// nonsense.
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arg = Integer::New(isolate, NGHTTP2_ERR_PROTO);
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MakeCallback(env()->error_string(), 1, &arg);
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return;
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}
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} else {
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// Notify the session that a ping occurred
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arg = Buffer::Copy(env(),
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reinterpret_cast<const char*>(frame->ping.opaque_data),
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8).ToLocalChecked();
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MakeCallback(env()->onping_string(), 1, &arg);
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ping->Done(true, frame->ping.opaque_data);
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return;
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}
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// Notify the session that a ping occurred
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arg = Buffer::Copy(env(),
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reinterpret_cast<const char*>(frame->ping.opaque_data),
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8).ToLocalChecked();
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MakeCallback(env()->onping_string(), 1, &arg);
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}
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// Called by OnFrameReceived when a complete SETTINGS frame has been received.
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void Http2Session::HandleSettingsFrame(const nghttp2_frame* frame) {
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bool ack = frame->hd.flags & NGHTTP2_FLAG_ACK;
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if (ack) {
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// If this is an acknowledgement, we should have an Http2Settings
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// object for it.
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Http2Settings* settings = PopSettings();
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if (settings != nullptr) {
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settings->Done(true);
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} else {
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// SETTINGS Ack is unsolicited. Treat as a connection error. The HTTP/2
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// spec does not require this, but there is no legitimate reason to
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// receive an unsolicited SETTINGS ack on a connection. Either the peer
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// is buggy or malicious, and we're not going to tolerate such
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// nonsense.
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// Note that nghttp2 currently prevents this from happening for SETTINGS
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// frames, so this block is purely defensive just in case that behavior
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// changes. Specifically, unlike unsolicited PING acks, unsolicited
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// SETTINGS acks should *never* make it this far.
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Isolate* isolate = env()->isolate();
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HandleScope scope(isolate);
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Local<Context> context = env()->context();
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Context::Scope context_scope(context);
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Local<Value> arg = Integer::New(isolate, NGHTTP2_ERR_PROTO);
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MakeCallback(env()->error_string(), 1, &arg);
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}
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} else {
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// Otherwise, notify the session about a new settings
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if (!ack) {
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// This is not a SETTINGS acknowledgement, notify and return
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MakeCallback(env()->onsettings_string(), 0, nullptr);
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return;
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}
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// If this is an acknowledgement, we should have an Http2Settings
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// object for it.
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Http2Settings* settings = PopSettings();
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if (settings != nullptr) {
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settings->Done(true);
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return;
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}
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// SETTINGS Ack is unsolicited. Treat as a connection error. The HTTP/2
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// spec does not require this, but there is no legitimate reason to
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// receive an unsolicited SETTINGS ack on a connection. Either the peer
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// is buggy or malicious, and we're not going to tolerate such
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// nonsense.
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// Note that nghttp2 currently prevents this from happening for SETTINGS
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// frames, so this block is purely defensive just in case that behavior
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// changes. Specifically, unlike unsolicited PING acks, unsolicited
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// SETTINGS acks should *never* make it this far.
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Isolate* isolate = env()->isolate();
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HandleScope scope(isolate);
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Local<Context> context = env()->context();
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Context::Scope context_scope(context);
|
||||
Local<Value> arg = Integer::New(isolate, NGHTTP2_ERR_PROTO);
|
||||
MakeCallback(env()->error_string(), 1, &arg);
|
||||
}
|
||||
|
||||
// Callback used when data has been written to the stream.
|
||||
@ -1535,7 +1546,10 @@ void Http2Session::OnStreamAfterWrite(WriteWrap* w, int status) {
|
||||
// queue), but only if a write has not already been scheduled.
|
||||
void Http2Session::MaybeScheduleWrite() {
|
||||
CHECK_EQ(flags_ & SESSION_STATE_WRITE_SCHEDULED, 0);
|
||||
if (session_ != nullptr && nghttp2_session_want_write(session_)) {
|
||||
if (UNLIKELY(session_ == nullptr))
|
||||
return;
|
||||
|
||||
if (nghttp2_session_want_write(session_)) {
|
||||
HandleScope handle_scope(env()->isolate());
|
||||
Debug(this, "scheduling write");
|
||||
flags_ |= SESSION_STATE_WRITE_SCHEDULED;
|
||||
@ -1594,7 +1608,7 @@ void Http2Session::ClearOutgoing(int status) {
|
||||
|
||||
for (int32_t stream_id : current_pending_rst_streams) {
|
||||
Http2Stream* stream = FindStream(stream_id);
|
||||
if (stream != nullptr)
|
||||
if (LIKELY(stream != nullptr))
|
||||
stream->FlushRstStream();
|
||||
}
|
||||
}
|
||||
@ -1769,7 +1783,7 @@ Http2Stream* Http2Session::SubmitRequest(
|
||||
Http2Stream::Provider::Stream prov(options);
|
||||
*ret = nghttp2_submit_request(session_, prispec, nva, len, *prov, nullptr);
|
||||
CHECK_NE(*ret, NGHTTP2_ERR_NOMEM);
|
||||
if (*ret > 0)
|
||||
if (LIKELY(*ret > 0))
|
||||
stream = new Http2Stream(this, *ret, NGHTTP2_HCAT_HEADERS, options);
|
||||
return stream;
|
||||
}
|
||||
@ -1784,59 +1798,58 @@ void Http2Session::OnStreamRead(ssize_t nread, const uv_buf_t& buf) {
|
||||
IncrementCurrentSessionMemory(buf.len);
|
||||
CHECK(stream_buf_ab_.IsEmpty());
|
||||
|
||||
OnScopeLeave on_scope_leave([&]() {
|
||||
// Once finished handling this write, reset the stream buffer.
|
||||
// The memory has either been free()d or was handed over to V8.
|
||||
DecrementCurrentSessionMemory(buf.len);
|
||||
stream_buf_ab_ = Local<ArrayBuffer>();
|
||||
stream_buf_ = uv_buf_init(nullptr, 0);
|
||||
});
|
||||
|
||||
// Only pass data on if nread > 0
|
||||
if (nread <= 0) {
|
||||
free(buf.base);
|
||||
if (nread < 0) {
|
||||
PassReadErrorToPreviousListener(nread);
|
||||
}
|
||||
} else {
|
||||
// Only pass data on if nread > 0
|
||||
|
||||
// Makre sure that there was no read previously active.
|
||||
CHECK_NULL(stream_buf_.base);
|
||||
CHECK_EQ(stream_buf_.len, 0);
|
||||
|
||||
// Remember the current buffer, so that OnDataChunkReceived knows the
|
||||
// offset of a DATA frame's data into the socket read buffer.
|
||||
stream_buf_ = uv_buf_init(buf.base, nread);
|
||||
|
||||
// Verify that currently: There is memory allocated into which
|
||||
// the data has been read, and that memory buffer is at least as large
|
||||
// as the amount of data we have read, but we have not yet made an
|
||||
// ArrayBuffer out of it.
|
||||
CHECK_LE(static_cast<size_t>(nread), stream_buf_.len);
|
||||
|
||||
Isolate* isolate = env()->isolate();
|
||||
|
||||
// Create an array buffer for the read data. DATA frames will be emitted
|
||||
// as slices of this array buffer to avoid having to copy memory.
|
||||
stream_buf_ab_ =
|
||||
ArrayBuffer::New(isolate,
|
||||
buf.base,
|
||||
nread,
|
||||
v8::ArrayBufferCreationMode::kInternalized);
|
||||
|
||||
statistics_.data_received += nread;
|
||||
ssize_t ret = Write(&stream_buf_, 1);
|
||||
|
||||
if (ret < 0) {
|
||||
Debug(this, "fatal error receiving data: %d", ret);
|
||||
|
||||
Local<Value> argv[] = {
|
||||
Integer::New(isolate, ret),
|
||||
};
|
||||
MakeCallback(env()->error_string(), arraysize(argv), argv);
|
||||
} else {
|
||||
MaybeStopReading();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Since we are finished handling this write, reset the stream buffer.
|
||||
// The memory has either been free()d or was handed over to V8.
|
||||
DecrementCurrentSessionMemory(buf.len);
|
||||
// Make sure that there was no read previously active.
|
||||
CHECK_NULL(stream_buf_.base);
|
||||
CHECK_EQ(stream_buf_.len, 0);
|
||||
|
||||
stream_buf_ab_ = Local<ArrayBuffer>();
|
||||
stream_buf_ = uv_buf_init(nullptr, 0);
|
||||
// Remember the current buffer, so that OnDataChunkReceived knows the
|
||||
// offset of a DATA frame's data into the socket read buffer.
|
||||
stream_buf_ = uv_buf_init(buf.base, nread);
|
||||
|
||||
// Verify that currently: There is memory allocated into which
|
||||
// the data has been read, and that memory buffer is at least as large
|
||||
// as the amount of data we have read, but we have not yet made an
|
||||
// ArrayBuffer out of it.
|
||||
CHECK_LE(static_cast<size_t>(nread), stream_buf_.len);
|
||||
|
||||
Isolate* isolate = env()->isolate();
|
||||
|
||||
// Create an array buffer for the read data. DATA frames will be emitted
|
||||
// as slices of this array buffer to avoid having to copy memory.
|
||||
stream_buf_ab_ =
|
||||
ArrayBuffer::New(isolate,
|
||||
buf.base,
|
||||
nread,
|
||||
v8::ArrayBufferCreationMode::kInternalized);
|
||||
|
||||
statistics_.data_received += nread;
|
||||
ssize_t ret = Write(&stream_buf_, 1);
|
||||
|
||||
if (UNLIKELY(ret < 0)) {
|
||||
Debug(this, "fatal error receiving data: %d", ret);
|
||||
Local<Value> arg = Integer::New(isolate, ret);
|
||||
MakeCallback(env()->error_string(), 1, &arg);
|
||||
return;
|
||||
}
|
||||
|
||||
MaybeStopReading();
|
||||
}
|
||||
|
||||
bool Http2Session::HasWritesOnSocketForStream(Http2Stream* stream) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user