streams2: Support write(chunk,[encoding],[callback])
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0678480b57
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@ -73,13 +73,18 @@ function Writable(options) {
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// Override this method for sync streams
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// override the _write(chunk, cb) method for async streams
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Writable.prototype.write = function(chunk, encoding) {
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Writable.prototype.write = function(chunk, encoding, cb) {
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var state = this._writableState;
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if (state.ended) {
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this.emit('error', new Error('write after end'));
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return;
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}
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if (typeof encoding === 'function') {
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cb = encoding;
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encoding = null;
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}
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var l = chunk.length;
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if (false === state.decodeStrings)
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chunk = [chunk, encoding];
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@ -94,24 +99,43 @@ Writable.prototype.write = function(chunk, encoding) {
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if (ret === false)
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state.needDrain = true;
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// if we're already writing something, then just put this
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// in the queue, and wait our turn.
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if (state.writing) {
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state.buffer.push(chunk);
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state.buffer.push([chunk, cb]);
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return ret;
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}
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state.writing = true;
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var sync = true;
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this._write(chunk, writecb.bind(this));
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sync = false;
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return ret;
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function writecb(er) {
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state.writing = false;
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if (er) {
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this.emit('error', er);
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if (cb) {
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if (sync)
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process.nextTick(cb.bind(null, er));
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else
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cb(er);
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} else
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this.emit('error', er);
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return;
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}
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state.length -= l;
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if (cb) {
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// don't call the cb until the next tick if we're in sync mode.
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// also, defer if we're about to write some more right now.
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if (sync || state.buffer.length)
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process.nextTick(cb);
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else
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cb();
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}
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if (state.length === 0 && (state.ended || state.ending)) {
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// emit 'finish' at the very end.
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this.emit('finish');
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@ -120,8 +144,15 @@ Writable.prototype.write = function(chunk, encoding) {
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// if there's something in the buffer waiting, then do that, too.
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if (state.buffer.length) {
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chunk = state.buffer.shift();
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l = chunk.length;
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var chunkCb = state.buffer.shift();
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chunk = chunkCb[0];
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cb = chunkCb[1];
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if (false === state.decodeStrings)
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l = chunk[0].length;
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else
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l = chunk.length;
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state.writing = true;
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this._write(chunk, writecb.bind(this));
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}
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