child_process: fix handleless NODE_HANDLE handling
It is possible that `recvmsg()` may return an error on ancillary data reception when receiving a `NODE_HANDLE` message (for example `MSG_CTRUNC`). This would end up, if the handle type was `net.Socket`, on a `message` event with a non null but invalid `sendHandle`. To improve the situation, send a `NODE_HANDLE_NACK` that'll cause the sending process to retransmit the message again. In case the same message is retransmitted 3 times without success, close the handle and print a warning. PR-URL: https://github.com/nodejs/node/pull/13235 Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
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@ -24,6 +24,8 @@ const errnoException = util._errnoException;
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const SocketListSend = SocketList.SocketListSend;
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const SocketListReceive = SocketList.SocketListReceive;
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const MAX_HANDLE_RETRANSMISSIONS = 3;
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// this object contain function to convert TCP objects to native handle objects
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// and back again.
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const handleConversion = {
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@ -89,17 +91,18 @@ const handleConversion = {
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return handle;
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},
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postSend: function(handle, options, target) {
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postSend: function(message, handle, options, callback, target) {
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// Store the handle after successfully sending it, so it can be closed
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// when the NODE_HANDLE_ACK is received. If the handle could not be sent,
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// just close it.
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if (handle && !options.keepOpen) {
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if (target) {
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// There can only be one _pendingHandle as passing handles are
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// There can only be one _pendingMessage as passing handles are
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// processed one at a time: handles are stored in _handleQueue while
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// waiting for the NODE_HANDLE_ACK of the current passing handle.
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assert(!target._pendingHandle);
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target._pendingHandle = handle;
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assert(!target._pendingMessage);
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target._pendingMessage =
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{ callback, message, handle, options, retransmissions: 0 };
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} else {
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handle.close();
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}
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@ -250,6 +253,11 @@ function getHandleWrapType(stream) {
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return false;
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}
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function closePendingHandle(target) {
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target._pendingMessage.handle.close();
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target._pendingMessage = null;
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}
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ChildProcess.prototype.spawn = function(options) {
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var ipc;
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@ -435,7 +443,7 @@ function setupChannel(target, channel) {
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});
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target._handleQueue = null;
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target._pendingHandle = null;
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target._pendingMessage = null;
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const control = new Control(channel);
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@ -491,16 +499,31 @@ function setupChannel(target, channel) {
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// handlers will go through this
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target.on('internalMessage', function(message, handle) {
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// Once acknowledged - continue sending handles.
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if (message.cmd === 'NODE_HANDLE_ACK') {
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if (target._pendingHandle) {
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target._pendingHandle.close();
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target._pendingHandle = null;
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if (message.cmd === 'NODE_HANDLE_ACK' ||
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message.cmd === 'NODE_HANDLE_NACK') {
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if (target._pendingMessage) {
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if (message.cmd === 'NODE_HANDLE_ACK') {
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closePendingHandle(target);
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} else if (target._pendingMessage.retransmissions++ ===
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MAX_HANDLE_RETRANSMISSIONS) {
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closePendingHandle(target);
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process.emitWarning('Handle did not reach the receiving process ' +
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'correctly', 'SentHandleNotReceivedWarning');
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}
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}
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assert(Array.isArray(target._handleQueue));
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var queue = target._handleQueue;
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target._handleQueue = null;
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if (target._pendingMessage) {
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target._send(target._pendingMessage.message,
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target._pendingMessage.handle,
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target._pendingMessage.options,
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target._pendingMessage.callback);
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}
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for (var i = 0; i < queue.length; i++) {
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var args = queue[i];
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target._send(args.message, args.handle, args.options, args.callback);
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@ -515,6 +538,12 @@ function setupChannel(target, channel) {
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if (message.cmd !== 'NODE_HANDLE') return;
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// It is possible that the handle is not received because of some error on
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// ancillary data reception such as MSG_CTRUNC. In this case, report the
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// sender about it by sending a NODE_HANDLE_NACK message.
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if (!handle)
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return target._send({ cmd: 'NODE_HANDLE_NACK' }, null, true);
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// Acknowledge handle receival. Don't emit error events (for example if
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// the other side has disconnected) because this call to send() is not
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// initiated by the user and it shouldn't be fatal to be unable to ACK
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@ -625,7 +654,8 @@ function setupChannel(target, channel) {
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net._setSimultaneousAccepts(handle);
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}
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} else if (this._handleQueue &&
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!(message && message.cmd === 'NODE_HANDLE_ACK')) {
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!(message && (message.cmd === 'NODE_HANDLE_ACK' ||
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message.cmd === 'NODE_HANDLE_NACK'))) {
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// Queue request anyway to avoid out-of-order messages.
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this._handleQueue.push({
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callback: callback,
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@ -647,7 +677,7 @@ function setupChannel(target, channel) {
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if (!this._handleQueue)
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this._handleQueue = [];
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if (obj && obj.postSend)
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obj.postSend(handle, options, target);
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obj.postSend(message, handle, options, callback, target);
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}
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if (req.async) {
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@ -663,7 +693,7 @@ function setupChannel(target, channel) {
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} else {
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// Cleanup handle on error
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if (obj && obj.postSend)
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obj.postSend(handle, options);
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obj.postSend(message, handle, options, callback);
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if (!options.swallowErrors) {
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const ex = errnoException(err, 'write');
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@ -712,10 +742,8 @@ function setupChannel(target, channel) {
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// This marks the fact that the channel is actually disconnected.
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this.channel = null;
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if (this._pendingHandle) {
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this._pendingHandle.close();
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this._pendingHandle = null;
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}
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if (this._pendingMessage)
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closePendingHandle(this);
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var fired = false;
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function finish() {
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