child_process: fix sending handle twice
When sending a socket to a child process via IPC pipe, `child_process.js` picks a raw UV handle from `_handle` property, sends it, and assigns `null` to the property. Sending the same socket twice was resulting in a runtime error, since we weren't handling the empty `_handle` case. In case of `null` `_handle` we should send just a plain text message as passed it was passed to `.send()` and ignore the handle, letting users handle such cases themselves instead of throwing the error at runtime. fix #5469
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@ -111,6 +111,9 @@ var handleConversion = {
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'net.Socket': {
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send: function(message, socket) {
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if (!socket._handle)
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return;
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// if the socket was created by net.Server
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if (socket.server) {
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// the slave should keep track of the socket
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@ -139,7 +142,8 @@ var handleConversion = {
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postSend: function(handle) {
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// Close the Socket handle after sending it
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handle.close();
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if (handle)
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handle.close();
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},
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got: function(message, handle, emit) {
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@ -438,6 +442,11 @@ function setupChannel(target, channel) {
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// convert TCP object to native handle object
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handle = handleConversion[message.type].send.apply(target, arguments);
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// If handle was sent twice, or it is impossible to get native handle
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// out of it - just send a text without the handle.
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if (!handle)
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message = message.msg;
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// Update simultaneous accepts on Windows
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if (obj.simultaneousAccepts) {
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net._setSimultaneousAccepts(handle);
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