child_process: fix sending handle twice

When sending a socket to a child process via IPC pipe,
`child_process.js` picks a raw UV handle from `_handle` property, sends
it, and assigns `null` to the property. Sending the same socket twice
was resulting in a runtime error, since we weren't handling the empty
`_handle` case.

In case of `null` `_handle` we should send just a plain text message
as passed it was passed to `.send()` and ignore the handle, letting
users handle such cases themselves instead of throwing the error at
runtime.

fix #5469
This commit is contained in:
Fedor Indutny 2014-02-26 14:37:13 +04:00 committed by Timothy J Fontaine
parent a9d24fa40d
commit 5e06ce4fb9

View File

@ -111,6 +111,9 @@ var handleConversion = {
'net.Socket': {
send: function(message, socket) {
if (!socket._handle)
return;
// if the socket was created by net.Server
if (socket.server) {
// the slave should keep track of the socket
@ -139,7 +142,8 @@ var handleConversion = {
postSend: function(handle) {
// Close the Socket handle after sending it
handle.close();
if (handle)
handle.close();
},
got: function(message, handle, emit) {
@ -438,6 +442,11 @@ function setupChannel(target, channel) {
// convert TCP object to native handle object
handle = handleConversion[message.type].send.apply(target, arguments);
// If handle was sent twice, or it is impossible to get native handle
// out of it - just send a text without the handle.
if (!handle)
message = message.msg;
// Update simultaneous accepts on Windows
if (obj.simultaneousAccepts) {
net._setSimultaneousAccepts(handle);