src: drop homegrown thread pool, use libplatform
Drop the homegrown thread pool that was introduced in commit 50839a0 ("v8_platform: provide default v8::Platform impl") and use one from V8's libplatform library. Performance is comparable and it removes a few hundred lines of code. The calls to v8::platform::PumpMessageLoop() are currently no-ops because V8 does not (yet?) use v8::Platform::CallOnForegroundThread(). Packagers that link against a shared libv8 now also need to make libv8_platform available. PR-URL: https://github.com/iojs/io.js/pull/1329 Reviewed-By: Fedor Indutny <fedor@indutny.com>
This commit is contained in:
parent
87053e8aee
commit
4a801c211c
2
configure
vendored
2
configure
vendored
@ -664,7 +664,7 @@ def configure_v8(o):
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if options.shared_v8_libname:
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o['libraries'] += ['-l%s' % options.shared_v8_libname]
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elif options.shared_v8:
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o['libraries'] += ['-lv8']
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o['libraries'] += ['-lv8', '-lv8_platform']
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if options.shared_v8_includes:
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o['include_dirs'] += [options.shared_v8_includes]
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8
node.gyp
8
node.gyp
@ -108,7 +108,6 @@
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'src/node_main.cc',
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'src/node_os.cc',
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'src/node_v8.cc',
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'src/node_v8_platform.cc',
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'src/node_stat_watcher.cc',
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'src/node_watchdog.cc',
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'src/node_zlib.cc',
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@ -312,7 +311,12 @@
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'deps/v8/include/v8.h',
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'deps/v8/include/v8-debug.h',
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],
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'dependencies': [ 'deps/v8/tools/gyp/v8.gyp:v8' ],
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'dependencies': [
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'deps/v8/tools/gyp/v8.gyp:v8',
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'deps/v8/tools/gyp/v8.gyp:v8_libplatform',
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],
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# libplatform/libplatform.h includes include/v8platform.h
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'include_dirs': [ 'deps/v8' ],
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}],
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[ 'node_shared_zlib=="false"', {
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13
src/node.cc
13
src/node.cc
@ -5,7 +5,6 @@
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#include "node_http_parser.h"
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#include "node_javascript.h"
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#include "node_version.h"
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#include "node_v8_platform.h"
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#if defined HAVE_PERFCTR
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#include "node_counters.h"
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@ -38,6 +37,7 @@
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#include "string_bytes.h"
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#include "util.h"
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#include "uv.h"
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#include "libplatform/libplatform.h"
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#include "v8-debug.h"
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#include "v8-profiler.h"
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#include "zlib.h"
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@ -140,6 +140,7 @@ static bool debugger_running;
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static uv_async_t dispatch_debug_messages_async;
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static Isolate* node_isolate = nullptr;
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static v8::Platform* default_platform;
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class ArrayBufferAllocator : public ArrayBuffer::Allocator {
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public:
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@ -3824,8 +3825,11 @@ static void StartNodeInstance(void* arg) {
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bool more;
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do {
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v8::platform::PumpMessageLoop(default_platform, isolate);
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more = uv_run(env->event_loop(), UV_RUN_ONCE);
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if (more == false) {
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v8::platform::PumpMessageLoop(default_platform, isolate);
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EmitBeforeExit(env);
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// Emit `beforeExit` if the loop became alive either after emitting
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@ -3872,7 +3876,9 @@ int Start(int argc, char** argv) {
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V8::SetEntropySource(crypto::EntropySource);
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#endif
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V8::InitializePlatform(new Platform(4));
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const int thread_pool_size = 4;
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default_platform = v8::platform::CreateDefaultPlatform(thread_pool_size);
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V8::InitializePlatform(default_platform);
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V8::Initialize();
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int exit_code = 1;
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@ -3889,6 +3895,9 @@ int Start(int argc, char** argv) {
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}
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V8::Dispose();
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delete default_platform;
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default_platform = nullptr;
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delete[] exec_argv;
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exec_argv = nullptr;
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@ -1,178 +0,0 @@
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// Copyright Fedor Indutny and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "node_v8_platform.h"
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#include "node.h"
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#include "util.h"
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#include "util-inl.h"
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#include "uv.h"
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#include "v8-platform.h"
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namespace node {
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using v8::Task;
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using v8::Isolate;
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// The last task to encounter before killing the worker
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class StopTask : public Task {
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public:
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void Run() {}
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};
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static StopTask stop_task_;
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Platform::Platform(unsigned int worker_count) : worker_count_(worker_count) {
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workers_ = new uv_thread_t[worker_count_];
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for (unsigned int i = 0; i < worker_count_; i++) {
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int err;
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err = uv_thread_create(worker_at(i), WorkerBody, this);
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CHECK_EQ(err, 0);
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}
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}
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Platform::~Platform() {
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// Push stop task
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for (unsigned int i = 0; i < worker_count(); i++)
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global_queue()->Push(&stop_task_);
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// And wait for workers to exit
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for (unsigned int i = 0; i < worker_count(); i++) {
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int err;
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err = uv_thread_join(worker_at(i));
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CHECK_EQ(err, 0);
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}
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delete[] workers_;
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}
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void Platform::CallOnBackgroundThread(Task* task,
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ExpectedRuntime expected_runtime) {
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global_queue()->Push(task);
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}
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void Platform::CallOnForegroundThread(Isolate* isolate, Task* task) {
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// TODO(indutny): create per-isolate thread pool
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global_queue()->Push(task);
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}
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double Platform::MonotonicallyIncreasingTime() {
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// uv_hrtime() returns a uint64_t but doubles can only represent integrals up
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// to 2^53 accurately. Take steps to prevent loss of precision on overflow.
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const uint64_t timestamp = uv_hrtime();
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const uint64_t billion = 1000 * 1000 * 1000;
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const uint64_t seconds = timestamp / billion;
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const uint64_t nanoseconds = timestamp % billion;
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return seconds + 1.0 / nanoseconds;
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}
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void Platform::WorkerBody(void* arg) {
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Platform* p = static_cast<Platform*>(arg);
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for (;;) {
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Task* task = p->global_queue()->Shift();
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if (task == &stop_task_)
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break;
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task->Run();
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delete task;
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}
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}
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TaskQueue::TaskQueue() : read_off_(0), write_off_(0) {
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CHECK_EQ(0, uv_cond_init(&read_cond_));
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CHECK_EQ(0, uv_cond_init(&write_cond_));
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CHECK_EQ(0, uv_mutex_init(&mutex_));
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}
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TaskQueue::~TaskQueue() {
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uv_mutex_lock(&mutex_);
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CHECK_EQ(read_off_, write_off_);
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uv_mutex_unlock(&mutex_);
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uv_cond_destroy(&read_cond_);
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uv_cond_destroy(&write_cond_);
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uv_mutex_destroy(&mutex_);
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}
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void TaskQueue::Push(Task* task) {
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uv_mutex_lock(&mutex_);
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while (can_write() == false)
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uv_cond_wait(&write_cond_, &mutex_); // Wait until there is a free slot.
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ring_[write_off_] = task;
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write_off_ = next(write_off_);
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uv_cond_signal(&read_cond_);
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uv_mutex_unlock(&mutex_);
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}
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Task* TaskQueue::Shift() {
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uv_mutex_lock(&mutex_);
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while (can_read() == false)
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uv_cond_wait(&read_cond_, &mutex_);
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Task* task = ring_[read_off_];
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if (can_write() == false)
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uv_cond_signal(&write_cond_); // Signal waiters that we freed up a slot.
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read_off_ = next(read_off_);
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uv_mutex_unlock(&mutex_);
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return task;
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}
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unsigned int TaskQueue::next(unsigned int n) {
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return (n + 1) % ARRAY_SIZE(TaskQueue {}.ring_);
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}
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bool TaskQueue::can_read() const {
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return read_off_ != write_off_;
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}
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// The read pointer chases the write pointer in the circular queue.
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// This method checks that the write pointer hasn't advanced so much
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// that it has gone full circle and caught up with the read pointer.
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//
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// can_write() returns false when there is an empty slot but the read pointer
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// points to the first element and the write pointer to the last element.
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// That should be rare enough that it is not worth the extra bookkeeping
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// to work around that. It's not harmful either, just mildly inefficient.
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bool TaskQueue::can_write() const {
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return next(write_off_) != read_off_;
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}
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} // namespace node
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@ -1,74 +0,0 @@
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// Copyright Fedor Indutny and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_NODE_V8_PLATFORM_H_
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#define SRC_NODE_V8_PLATFORM_H_
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#include "uv.h"
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#include "v8-platform.h"
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namespace node {
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class TaskQueue {
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public:
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TaskQueue();
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~TaskQueue();
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void Push(v8::Task* task);
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v8::Task* Shift();
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private:
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static unsigned int next(unsigned int n);
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bool can_read() const;
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bool can_write() const;
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uv_cond_t read_cond_;
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uv_cond_t write_cond_;
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uv_mutex_t mutex_;
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unsigned int read_off_;
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unsigned int write_off_;
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v8::Task* ring_[1024];
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};
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class Platform : public v8::Platform {
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public:
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explicit Platform(unsigned int worker_count);
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virtual ~Platform() override;
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void CallOnBackgroundThread(v8::Task* task,
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ExpectedRuntime expected_runtime) override;
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void CallOnForegroundThread(v8::Isolate* isolate, v8::Task* task) override;
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double MonotonicallyIncreasingTime() override;
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protected:
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static void WorkerBody(void* arg);
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inline TaskQueue* global_queue() { return &global_queue_; }
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inline uv_thread_t* worker_at(unsigned int index) { return &workers_[index]; }
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inline unsigned int worker_count() const { return worker_count_; }
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uv_thread_t* workers_;
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unsigned int worker_count_;
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TaskQueue global_queue_;
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};
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} // namespace node
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#endif // SRC_NODE_V8_PLATFORM_H_
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