Revert "Re-add top-level v8::Locker"

The locker makes node crash in debug mode sometimes.
For example, test/simple/test-repl.js triggers it.

This reverts commit 9a6012edd9330296b7476bc6b7fbda2cd5c8165d.

Conflicts:

	src/node.cc
This commit is contained in:
Bert Belder 2012-03-30 21:50:15 +02:00
parent 7c02b5a58d
commit 407181538b

View File

@ -2759,39 +2759,33 @@ int Start(int argc, char *argv[]) {
// Use copy here as to not modify the original argv:
Init(argc, argv_copy);
V8::Initialize();
Persistent<Context> context;
{
Locker locker;
HandleScope handle_scope;
v8::V8::Initialize();
v8::HandleScope handle_scope;
// Create the one and only Context.
Persistent<Context> context = Context::New();
Context::Scope context_scope(context);
// Create the one and only Context.
Persistent<v8::Context> context = v8::Context::New();
v8::Context::Scope context_scope(context);
// Use original argv, as we're just copying values out of it.
Handle<Object> process_l = SetupProcessObject(argc, argv);
v8_typed_array::AttachBindings(context->Global());
// Use original argv, as we're just copying values out of it.
Handle<Object> process_l = SetupProcessObject(argc, argv);
v8_typed_array::AttachBindings(context->Global());
// Create all the objects, load modules, do everything.
// so your next reading stop should be node::Load()!
Load(process_l);
// Create all the objects, load modules, do everything.
// so your next reading stop should be node::Load()!
Load(process_l);
// All our arguments are loaded. We've evaluated all of the scripts. We
// might even have created TCP servers. Now we enter the main eventloop. If
// there are no watchers on the loop (except for the ones that were
// uv_unref'd) then this function exits. As long as there are active
// watchers, it blocks.
uv_run(uv_default_loop());
// All our arguments are loaded. We've evaluated all of the scripts. We
// might even have created TCP servers. Now we enter the main eventloop. If
// there are no watchers on the loop (except for the ones that were
// uv_unref'd) then this function exits. As long as there are active
// watchers, it blocks.
uv_run(uv_default_loop());
EmitExit(process_l);
#ifndef NDEBUG
context.Dispose();
#endif
}
EmitExit(process_l);
#ifndef NDEBUG
// Clean up.
context.Dispose();
V8::Dispose();
#endif // NDEBUG