src: flatten ContextifyContext

Flattens ContextifyContext allows the context interface to be used in
other parts of the code base.

PR-URL: https://github.com/nodejs/node/pull/17560
Reviewed-By: Michaël Zasso <targos@protonmail.com>
Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com>
This commit is contained in:
Gus Caplan 2017-12-09 10:32:34 -06:00 committed by Timothy Gu
parent 70277d6170
commit 3bf34f27a1
No known key found for this signature in database
GPG Key ID: 7FE6B095B582B0D4
3 changed files with 552 additions and 471 deletions

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@ -351,6 +351,7 @@
'src/node.h',
'src/node_buffer.h',
'src/node_constants.h',
'src/node_contextify.h',
'src/node_debug_options.h',
'src/node_file.h',
'src/node_http2.h',

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@ -22,8 +22,10 @@
#include "node_internals.h"
#include "node_watchdog.h"
#include "base_object-inl.h"
#include "node_contextify.h"
namespace node {
namespace contextify {
using v8::Array;
using v8::ArrayBuffer;
@ -90,519 +92,499 @@ Local<Name> Uint32ToName(Local<Context> context, uint32_t index) {
.ToLocalChecked();
}
class ContextifyContext {
protected:
// V8 reserves the first field in context objects for the debugger. We use the
// second field to hold a reference to the sandbox object.
enum { kSandboxObjectIndex = 1 };
} // anonymous namespace
Environment* const env_;
Persistent<Context> context_;
ContextifyContext::ContextifyContext(
Environment* env,
Local<Object> sandbox_obj, Local<Object> options_obj) : env_(env) {
Local<Context> v8_context = CreateV8Context(env, sandbox_obj, options_obj);
context_.Reset(env->isolate(), v8_context);
public:
ContextifyContext(Environment* env,
Local<Object> sandbox_obj,
Local<Object> options_obj)
: env_(env) {
Local<Context> v8_context = CreateV8Context(env, sandbox_obj, options_obj);
context_.Reset(env->isolate(), v8_context);
// Allocation failure or maximum call stack size reached
if (context_.IsEmpty())
return;
context_.SetWeak(this, WeakCallback, v8::WeakCallbackType::kParameter);
context_.MarkIndependent();
}
// Allocation failure or maximum call stack size reached
if (context_.IsEmpty())
return;
context_.SetWeak(this, WeakCallback, v8::WeakCallbackType::kParameter);
context_.MarkIndependent();
ContextifyContext::~ContextifyContext() {
context_.Reset();
}
// This is an object that just keeps an internal pointer to this
// ContextifyContext. It's passed to the NamedPropertyHandler. If we
// pass the main JavaScript context object we're embedded in, then the
// NamedPropertyHandler will store a reference to it forever and keep it
// from getting gc'd.
Local<Value> ContextifyContext::CreateDataWrapper(Environment* env) {
EscapableHandleScope scope(env->isolate());
Local<Object> wrapper =
env->script_data_constructor_function()
->NewInstance(env->context()).FromMaybe(Local<Object>());
if (wrapper.IsEmpty())
return scope.Escape(Local<Value>::New(env->isolate(), Local<Value>()));
Wrap(wrapper, this);
return scope.Escape(wrapper);
}
Local<Context> ContextifyContext::CreateV8Context(
Environment* env,
Local<Object> sandbox_obj,
Local<Object> options_obj) {
EscapableHandleScope scope(env->isolate());
Local<FunctionTemplate> function_template =
FunctionTemplate::New(env->isolate());
function_template->SetClassName(sandbox_obj->GetConstructorName());
Local<ObjectTemplate> object_template =
function_template->InstanceTemplate();
NamedPropertyHandlerConfiguration config(PropertyGetterCallback,
PropertySetterCallback,
PropertyDescriptorCallback,
PropertyDeleterCallback,
PropertyEnumeratorCallback,
PropertyDefinerCallback,
CreateDataWrapper(env));
IndexedPropertyHandlerConfiguration indexed_config(
IndexedPropertyGetterCallback,
IndexedPropertySetterCallback,
IndexedPropertyDescriptorCallback,
IndexedPropertyDeleterCallback,
PropertyEnumeratorCallback,
IndexedPropertyDefinerCallback,
CreateDataWrapper(env));
object_template->SetHandler(config);
object_template->SetHandler(indexed_config);
Local<Context> ctx = NewContext(env->isolate(), object_template);
if (ctx.IsEmpty()) {
env->ThrowError("Could not instantiate context");
return Local<Context>();
}
ctx->SetSecurityToken(env->context()->GetSecurityToken());
~ContextifyContext() {
context_.Reset();
// We need to tie the lifetime of the sandbox object with the lifetime of
// newly created context. We do this by making them hold references to each
// other. The context can directly hold a reference to the sandbox as an
// embedder data field. However, we cannot hold a reference to a v8::Context
// directly in an Object, we instead hold onto the new context's global
// object instead (which then has a reference to the context).
ctx->SetEmbedderData(kSandboxObjectIndex, sandbox_obj);
sandbox_obj->SetPrivate(env->context(),
env->contextify_global_private_symbol(),
ctx->Global());
Local<Value> name =
options_obj->Get(env->context(), env->name_string())
.ToLocalChecked();
CHECK(name->IsString());
Utf8Value name_val(env->isolate(), name);
ContextInfo info(*name_val);
Local<Value> origin =
options_obj->Get(env->context(),
FIXED_ONE_BYTE_STRING(env->isolate(), "origin"))
.ToLocalChecked();
if (!origin->IsUndefined()) {
CHECK(origin->IsString());
Utf8Value origin_val(env->isolate(), origin);
info.origin = *origin_val;
}
env->AssignToContext(ctx, info);
inline Environment* env() const {
return env_;
return scope.Escape(ctx);
}
void ContextifyContext::Init(Environment* env, Local<Object> target) {
Local<FunctionTemplate> function_template =
FunctionTemplate::New(env->isolate());
function_template->InstanceTemplate()->SetInternalFieldCount(1);
env->set_script_data_constructor_function(function_template->GetFunction());
env->SetMethod(target, "makeContext", MakeContext);
env->SetMethod(target, "isContext", IsContext);
}
void ContextifyContext::MakeContext(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
if (!args[0]->IsObject()) {
return env->ThrowTypeError("sandbox argument must be an object.");
}
Local<Object> sandbox = args[0].As<Object>();
// Don't allow contextifying a sandbox multiple times.
CHECK(
!sandbox->HasPrivate(
env->context(),
env->contextify_context_private_symbol()).FromJust());
Local<Object> options = args[1].As<Object>();
CHECK(options->IsObject());
TryCatch try_catch(env->isolate());
ContextifyContext* context = new ContextifyContext(env, sandbox, options);
if (try_catch.HasCaught()) {
try_catch.ReThrow();
return;
}
if (context->context().IsEmpty())
return;
inline Local<Context> context() const {
return PersistentToLocal(env()->isolate(), context_);
sandbox->SetPrivate(
env->context(),
env->contextify_context_private_symbol(),
External::New(env->isolate(), context));
}
void ContextifyContext::IsContext(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
if (!args[0]->IsObject()) {
env->ThrowTypeError("sandbox must be an object");
return;
}
Local<Object> sandbox = args[0].As<Object>();
Maybe<bool> result =
sandbox->HasPrivate(env->context(),
env->contextify_context_private_symbol());
args.GetReturnValue().Set(result.FromJust());
}
void ContextifyContext::WeakCallback(
const WeakCallbackInfo<ContextifyContext>& data) {
ContextifyContext* context = data.GetParameter();
delete context;
}
// static
ContextifyContext* ContextifyContext::ContextFromContextifiedSandbox(
Environment* env,
const Local<Object>& sandbox) {
MaybeLocal<Value> maybe_value =
sandbox->GetPrivate(env->context(),
env->contextify_context_private_symbol());
Local<Value> context_external_v;
if (maybe_value.ToLocal(&context_external_v) &&
context_external_v->IsExternal()) {
Local<External> context_external = context_external_v.As<External>();
return static_cast<ContextifyContext*>(context_external->Value());
}
return nullptr;
}
// static
void ContextifyContext::PropertyGetterCallback(
Local<Name> property,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
Local<Context> context = ctx->context();
Local<Object> sandbox = ctx->sandbox();
MaybeLocal<Value> maybe_rv =
sandbox->GetRealNamedProperty(context, property);
if (maybe_rv.IsEmpty()) {
maybe_rv =
ctx->global_proxy()->GetRealNamedProperty(context, property);
}
Local<Value> rv;
if (maybe_rv.ToLocal(&rv)) {
if (rv == sandbox)
rv = ctx->global_proxy();
inline Local<Object> global_proxy() const {
return context()->Global();
args.GetReturnValue().Set(rv);
}
}
// static
void ContextifyContext::PropertySetterCallback(
Local<Name> property,
Local<Value> value,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
auto attributes = PropertyAttribute::None;
bool is_declared_on_global_proxy = ctx->global_proxy()
->GetRealNamedPropertyAttributes(ctx->context(), property)
.To(&attributes);
bool read_only =
static_cast<int>(attributes) &
static_cast<int>(PropertyAttribute::ReadOnly);
bool is_declared_on_sandbox = ctx->sandbox()
->GetRealNamedPropertyAttributes(ctx->context(), property)
.To(&attributes);
read_only = read_only ||
(static_cast<int>(attributes) &
static_cast<int>(PropertyAttribute::ReadOnly));
if (read_only)
return;
// true for x = 5
// false for this.x = 5
// false for Object.defineProperty(this, 'foo', ...)
// false for vmResult.x = 5 where vmResult = vm.runInContext();
bool is_contextual_store = ctx->global_proxy() != args.This();
// Indicator to not return before setting (undeclared) function declarations
// on the sandbox in strict mode, i.e. args.ShouldThrowOnError() = true.
// True for 'function f() {}', 'this.f = function() {}',
// 'var f = function()'.
// In effect only for 'function f() {}' because
// var f = function(), is_declared = true
// this.f = function() {}, is_contextual_store = false.
bool is_function = value->IsFunction();
bool is_declared = is_declared_on_global_proxy || is_declared_on_sandbox;
if (!is_declared && args.ShouldThrowOnError() && is_contextual_store &&
!is_function)
return;
if (!is_declared_on_global_proxy && is_declared_on_sandbox &&
args.ShouldThrowOnError() && is_contextual_store && !is_function) {
// The property exists on the sandbox but not on the global
// proxy. Setting it would throw because we are in strict mode.
// Don't attempt to set it by signaling that the call was
// intercepted. Only change the value on the sandbox.
args.GetReturnValue().Set(false);
}
ctx->sandbox()->Set(property, value);
}
inline Local<Object> sandbox() const {
return Local<Object>::Cast(context()->GetEmbedderData(kSandboxObjectIndex));
// static
void ContextifyContext::PropertyDescriptorCallback(
Local<Name> property,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
Local<Context> context = ctx->context();
Local<Object> sandbox = ctx->sandbox();
if (sandbox->HasOwnProperty(context, property).FromMaybe(false)) {
args.GetReturnValue().Set(
sandbox->GetOwnPropertyDescriptor(context, property)
.ToLocalChecked());
}
// This is an object that just keeps an internal pointer to this
// ContextifyContext. It's passed to the NamedPropertyHandler. If we
// pass the main JavaScript context object we're embedded in, then the
// NamedPropertyHandler will store a reference to it forever and keep it
// from getting gc'd.
Local<Value> CreateDataWrapper(Environment* env) {
EscapableHandleScope scope(env->isolate());
Local<Object> wrapper =
env->script_data_constructor_function()
->NewInstance(env->context()).FromMaybe(Local<Object>());
if (wrapper.IsEmpty())
return scope.Escape(Local<Value>::New(env->isolate(), Local<Value>()));
Wrap(wrapper, this);
return scope.Escape(wrapper);
}
Local<Context> CreateV8Context(Environment* env,
Local<Object> sandbox_obj,
Local<Object> options_obj) {
EscapableHandleScope scope(env->isolate());
Local<FunctionTemplate> function_template =
FunctionTemplate::New(env->isolate());
function_template->SetClassName(sandbox_obj->GetConstructorName());
Local<ObjectTemplate> object_template =
function_template->InstanceTemplate();
NamedPropertyHandlerConfiguration config(PropertyGetterCallback,
PropertySetterCallback,
PropertyDescriptorCallback,
PropertyDeleterCallback,
PropertyEnumeratorCallback,
PropertyDefinerCallback,
CreateDataWrapper(env));
IndexedPropertyHandlerConfiguration indexed_config(
IndexedPropertyGetterCallback,
IndexedPropertySetterCallback,
IndexedPropertyDescriptorCallback,
IndexedPropertyDeleterCallback,
PropertyEnumeratorCallback,
IndexedPropertyDefinerCallback,
CreateDataWrapper(env));
object_template->SetHandler(config);
object_template->SetHandler(indexed_config);
Local<Context> ctx = NewContext(env->isolate(), object_template);
if (ctx.IsEmpty()) {
env->ThrowError("Could not instantiate context");
return Local<Context>();
}
ctx->SetSecurityToken(env->context()->GetSecurityToken());
// We need to tie the lifetime of the sandbox object with the lifetime of
// newly created context. We do this by making them hold references to each
// other. The context can directly hold a reference to the sandbox as an
// embedder data field. However, we cannot hold a reference to a v8::Context
// directly in an Object, we instead hold onto the new context's global
// object instead (which then has a reference to the context).
ctx->SetEmbedderData(kSandboxObjectIndex, sandbox_obj);
sandbox_obj->SetPrivate(env->context(),
env->contextify_global_private_symbol(),
ctx->Global());
Local<Value> name =
options_obj->Get(env->context(), env->name_string())
.ToLocalChecked();
CHECK(name->IsString());
Utf8Value name_val(env->isolate(), name);
ContextInfo info(*name_val);
Local<Value> origin =
options_obj->Get(env->context(),
FIXED_ONE_BYTE_STRING(env->isolate(), "origin"))
.ToLocalChecked();
if (!origin->IsUndefined()) {
CHECK(origin->IsString());
Utf8Value origin_val(env->isolate(), origin);
info.origin = *origin_val;
}
env->AssignToContext(ctx, info);
return scope.Escape(ctx);
}
static void Init(Environment* env, Local<Object> target) {
Local<FunctionTemplate> function_template =
FunctionTemplate::New(env->isolate());
function_template->InstanceTemplate()->SetInternalFieldCount(1);
env->set_script_data_constructor_function(function_template->GetFunction());
env->SetMethod(target, "makeContext", MakeContext);
env->SetMethod(target, "isContext", IsContext);
}
static void MakeContext(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
if (!args[0]->IsObject()) {
return env->ThrowTypeError("sandbox argument must be an object.");
}
Local<Object> sandbox = args[0].As<Object>();
// Don't allow contextifying a sandbox multiple times.
CHECK(
!sandbox->HasPrivate(
env->context(),
env->contextify_context_private_symbol()).FromJust());
Local<Object> options = args[1].As<Object>();
CHECK(options->IsObject());
TryCatch try_catch(env->isolate());
ContextifyContext* context = new ContextifyContext(env, sandbox, options);
if (try_catch.HasCaught()) {
try_catch.ReThrow();
return;
}
if (context->context().IsEmpty())
return;
sandbox->SetPrivate(
env->context(),
env->contextify_context_private_symbol(),
External::New(env->isolate(), context));
}
static void IsContext(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
if (!args[0]->IsObject()) {
env->ThrowTypeError("sandbox must be an object");
return;
}
Local<Object> sandbox = args[0].As<Object>();
Maybe<bool> result =
sandbox->HasPrivate(env->context(),
env->contextify_context_private_symbol());
args.GetReturnValue().Set(result.FromJust());
}
static void WeakCallback(const WeakCallbackInfo<ContextifyContext>& data) {
ContextifyContext* context = data.GetParameter();
delete context;
}
static ContextifyContext* ContextFromContextifiedSandbox(
Environment* env,
const Local<Object>& sandbox) {
MaybeLocal<Value> maybe_value =
sandbox->GetPrivate(env->context(),
env->contextify_context_private_symbol());
Local<Value> context_external_v;
if (maybe_value.ToLocal(&context_external_v) &&
context_external_v->IsExternal()) {
Local<External> context_external = context_external_v.As<External>();
return static_cast<ContextifyContext*>(context_external->Value());
}
return nullptr;
}
static void PropertyGetterCallback(
Local<Name> property,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
Local<Context> context = ctx->context();
Local<Object> sandbox = ctx->sandbox();
MaybeLocal<Value> maybe_rv =
sandbox->GetRealNamedProperty(context, property);
if (maybe_rv.IsEmpty()) {
maybe_rv =
ctx->global_proxy()->GetRealNamedProperty(context, property);
}
Local<Value> rv;
if (maybe_rv.ToLocal(&rv)) {
if (rv == sandbox)
rv = ctx->global_proxy();
args.GetReturnValue().Set(rv);
}
}
static void PropertySetterCallback(
Local<Name> property,
Local<Value> value,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
auto attributes = PropertyAttribute::None;
bool is_declared_on_global_proxy = ctx->global_proxy()
->GetRealNamedPropertyAttributes(ctx->context(), property)
.To(&attributes);
bool read_only =
static_cast<int>(attributes) &
static_cast<int>(PropertyAttribute::ReadOnly);
bool is_declared_on_sandbox = ctx->sandbox()
->GetRealNamedPropertyAttributes(ctx->context(), property)
.To(&attributes);
read_only = read_only ||
(static_cast<int>(attributes) &
static_cast<int>(PropertyAttribute::ReadOnly));
if (read_only)
return;
// true for x = 5
// false for this.x = 5
// false for Object.defineProperty(this, 'foo', ...)
// false for vmResult.x = 5 where vmResult = vm.runInContext();
bool is_contextual_store = ctx->global_proxy() != args.This();
// Indicator to not return before setting (undeclared) function declarations
// on the sandbox in strict mode, i.e. args.ShouldThrowOnError() = true.
// True for 'function f() {}', 'this.f = function() {}',
// 'var f = function()'.
// In effect only for 'function f() {}' because
// var f = function(), is_declared = true
// this.f = function() {}, is_contextual_store = false.
bool is_function = value->IsFunction();
bool is_declared = is_declared_on_global_proxy || is_declared_on_sandbox;
if (!is_declared && args.ShouldThrowOnError() && is_contextual_store &&
!is_function)
return;
if (!is_declared_on_global_proxy && is_declared_on_sandbox &&
args.ShouldThrowOnError() && is_contextual_store && !is_function) {
// The property exists on the sandbox but not on the global
// proxy. Setting it would throw because we are in strict mode.
// Don't attempt to set it by signaling that the call was
// intercepted. Only change the value on the sandbox.
args.GetReturnValue().Set(false);
}
ctx->sandbox()->Set(property, value);
}
static void PropertyDescriptorCallback(
Local<Name> property,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
Local<Context> context = ctx->context();
Local<Object> sandbox = ctx->sandbox();
if (sandbox->HasOwnProperty(context, property).FromMaybe(false)) {
args.GetReturnValue().Set(
sandbox->GetOwnPropertyDescriptor(context, property)
.ToLocalChecked());
}
}
static void PropertyDefinerCallback(
Local<Name> property,
const PropertyDescriptor& desc,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
Local<Context> context = ctx->context();
v8::Isolate* isolate = context->GetIsolate();
auto attributes = PropertyAttribute::None;
bool is_declared =
ctx->global_proxy()->GetRealNamedPropertyAttributes(ctx->context(),
property)
.To(&attributes);
bool read_only =
static_cast<int>(attributes) &
static_cast<int>(PropertyAttribute::ReadOnly);
// If the property is set on the global as read_only, don't change it on
// the global or sandbox.
if (is_declared && read_only)
return;
Local<Object> sandbox = ctx->sandbox();
auto define_prop_on_sandbox =
[&] (PropertyDescriptor* desc_for_sandbox) {
if (desc.has_enumerable()) {
desc_for_sandbox->set_enumerable(desc.enumerable());
}
if (desc.has_configurable()) {
desc_for_sandbox->set_configurable(desc.configurable());
}
// Set the property on the sandbox.
sandbox->DefineProperty(context, property, *desc_for_sandbox)
.FromJust();
};
if (desc.has_get() || desc.has_set()) {
PropertyDescriptor desc_for_sandbox(
desc.has_get() ? desc.get() : v8::Undefined(isolate).As<Value>(),
desc.has_set() ? desc.set() : v8::Undefined(isolate).As<Value>());
}
// static
void ContextifyContext::PropertyDefinerCallback(
Local<Name> property,
const PropertyDescriptor& desc,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
Local<Context> context = ctx->context();
v8::Isolate* isolate = context->GetIsolate();
auto attributes = PropertyAttribute::None;
bool is_declared =
ctx->global_proxy()->GetRealNamedPropertyAttributes(ctx->context(),
property)
.To(&attributes);
bool read_only =
static_cast<int>(attributes) &
static_cast<int>(PropertyAttribute::ReadOnly);
// If the property is set on the global as read_only, don't change it on
// the global or sandbox.
if (is_declared && read_only)
return;
Local<Object> sandbox = ctx->sandbox();
auto define_prop_on_sandbox =
[&] (PropertyDescriptor* desc_for_sandbox) {
if (desc.has_enumerable()) {
desc_for_sandbox->set_enumerable(desc.enumerable());
}
if (desc.has_configurable()) {
desc_for_sandbox->set_configurable(desc.configurable());
}
// Set the property on the sandbox.
sandbox->DefineProperty(context, property, *desc_for_sandbox)
.FromJust();
};
if (desc.has_get() || desc.has_set()) {
PropertyDescriptor desc_for_sandbox(
desc.has_get() ? desc.get() : v8::Undefined(isolate).As<Value>(),
desc.has_set() ? desc.set() : v8::Undefined(isolate).As<Value>());
define_prop_on_sandbox(&desc_for_sandbox);
} else {
Local<Value> value =
desc.has_value() ? desc.value() : v8::Undefined(isolate).As<Value>();
if (desc.has_writable()) {
PropertyDescriptor desc_for_sandbox(value, desc.writable());
define_prop_on_sandbox(&desc_for_sandbox);
} else {
Local<Value> value =
desc.has_value() ? desc.value() : v8::Undefined(isolate).As<Value>();
if (desc.has_writable()) {
PropertyDescriptor desc_for_sandbox(value, desc.writable());
define_prop_on_sandbox(&desc_for_sandbox);
} else {
PropertyDescriptor desc_for_sandbox(value);
define_prop_on_sandbox(&desc_for_sandbox);
}
PropertyDescriptor desc_for_sandbox(value);
define_prop_on_sandbox(&desc_for_sandbox);
}
}
}
static void PropertyDeleterCallback(
Local<Name> property,
const PropertyCallbackInfo<Boolean>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// static
void ContextifyContext::PropertyDeleterCallback(
Local<Name> property,
const PropertyCallbackInfo<Boolean>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
// Still initializing
if (ctx->context_.IsEmpty())
return;
Maybe<bool> success = ctx->sandbox()->Delete(ctx->context(), property);
Maybe<bool> success = ctx->sandbox()->Delete(ctx->context(), property);
if (success.FromMaybe(false))
return;
if (success.FromMaybe(false))
return;
// Delete failed on the sandbox, intercept and do not delete on
// the global object.
args.GetReturnValue().Set(false);
}
// Delete failed on the sandbox, intercept and do not delete on
// the global object.
args.GetReturnValue().Set(false);
}
// static
void ContextifyContext::PropertyEnumeratorCallback(
const PropertyCallbackInfo<Array>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
args.GetReturnValue().Set(ctx->sandbox()->GetPropertyNames());
}
// static
void ContextifyContext::IndexedPropertyGetterCallback(
uint32_t index,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
ContextifyContext::PropertyGetterCallback(
Uint32ToName(ctx->context(), index), args);
}
static void PropertyEnumeratorCallback(
const PropertyCallbackInfo<Array>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
void ContextifyContext::IndexedPropertySetterCallback(
uint32_t index,
Local<Value> value,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
// Still initializing
if (ctx->context_.IsEmpty())
return;
args.GetReturnValue().Set(ctx->sandbox()->GetPropertyNames());
}
ContextifyContext::PropertySetterCallback(
Uint32ToName(ctx->context(), index), value, args);
}
static void IndexedPropertyGetterCallback(
uint32_t index,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// static
void ContextifyContext::IndexedPropertyDescriptorCallback(
uint32_t index,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
// Still initializing
if (ctx->context_.IsEmpty())
return;
PropertyGetterCallback(Uint32ToName(ctx->context(), index), args);
}
ContextifyContext::PropertyDescriptorCallback(
Uint32ToName(ctx->context(), index), args);
}
static void IndexedPropertySetterCallback(
uint32_t index,
Local<Value> value,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
void ContextifyContext::IndexedPropertyDefinerCallback(
uint32_t index,
const PropertyDescriptor& desc,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
// Still initializing
if (ctx->context_.IsEmpty())
return;
PropertySetterCallback(Uint32ToName(ctx->context(), index), value, args);
}
ContextifyContext::PropertyDefinerCallback(
Uint32ToName(ctx->context(), index), desc, args);
}
// static
void ContextifyContext::IndexedPropertyDeleterCallback(
uint32_t index,
const PropertyCallbackInfo<Boolean>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
static void IndexedPropertyDescriptorCallback(
uint32_t index,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
// Still initializing
if (ctx->context_.IsEmpty())
return;
Maybe<bool> success = ctx->sandbox()->Delete(ctx->context(), index);
PropertyDescriptorCallback(Uint32ToName(ctx->context(), index), args);
}
if (success.FromMaybe(false))
return;
static void IndexedPropertyDefinerCallback(
uint32_t index,
const PropertyDescriptor& desc,
const PropertyCallbackInfo<Value>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
PropertyDefinerCallback(Uint32ToName(ctx->context(), index), desc, args);
}
static void IndexedPropertyDeleterCallback(
uint32_t index,
const PropertyCallbackInfo<Boolean>& args) {
ContextifyContext* ctx;
ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Data().As<Object>());
// Still initializing
if (ctx->context_.IsEmpty())
return;
Maybe<bool> success = ctx->sandbox()->Delete(ctx->context(), index);
if (success.FromMaybe(false))
return;
// Delete failed on the sandbox, intercept and do not delete on
// the global object.
args.GetReturnValue().Set(false);
}
};
// Delete failed on the sandbox, intercept and do not delete on
// the global object.
args.GetReturnValue().Set(false);
}
class ContextifyScript : public BaseObject {
private:
@ -1161,7 +1143,7 @@ void InitContextify(Local<Object> target,
ContextifyScript::Init(env, target);
}
} // anonymous namespace
} // namespace contextify
} // namespace node
NODE_BUILTIN_MODULE_CONTEXT_AWARE(contextify, node::InitContextify)
NODE_BUILTIN_MODULE_CONTEXT_AWARE(contextify, node::contextify::InitContextify)

98
src/node_contextify.h Normal file
View File

@ -0,0 +1,98 @@
#ifndef SRC_NODE_CONTEXTIFY_H_
#define SRC_NODE_CONTEXTIFY_H_
#include "node_internals.h"
#include "node_watchdog.h"
#include "base_object-inl.h"
namespace node {
namespace contextify {
class ContextifyContext {
protected:
// V8 reserves the first field in context objects for the debugger. We use the
// second field to hold a reference to the sandbox object.
enum { kSandboxObjectIndex = 1 };
Environment* const env_;
v8::Persistent<v8::Context> context_;
public:
ContextifyContext(Environment* env,
v8::Local<v8::Object> sandbox_obj,
v8::Local<v8::Object> options_obj);
~ContextifyContext();
v8::Local<v8::Value> CreateDataWrapper(Environment* env);
v8::Local<v8::Context> CreateV8Context(Environment* env,
v8::Local<v8::Object> sandbox_obj, v8::Local<v8::Object> options_obj);
static void Init(Environment* env, v8::Local<v8::Object> target);
static ContextifyContext* ContextFromContextifiedSandbox(
Environment* env,
const v8::Local<v8::Object>& sandbox);
inline Environment* env() const {
return env_;
}
inline v8::Local<v8::Context> context() const {
return PersistentToLocal(env()->isolate(), context_);
}
inline v8::Local<v8::Object> global_proxy() const {
return context()->Global();
}
inline v8::Local<v8::Object> sandbox() const {
return v8::Local<v8::Object>::Cast(
context()->GetEmbedderData(kSandboxObjectIndex));
}
private:
static void MakeContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void IsContext(const v8::FunctionCallbackInfo<v8::Value>& args);
static void WeakCallback(
const v8::WeakCallbackInfo<ContextifyContext>& data);
static void PropertyGetterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertySetterCallback(
v8::Local<v8::Name> property,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDescriptorCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDefinerCallback(
v8::Local<v8::Name> property,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void PropertyDeleterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
static void PropertyEnumeratorCallback(
const v8::PropertyCallbackInfo<v8::Array>& args);
static void IndexedPropertyGetterCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertySetterCallback(
uint32_t index,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDescriptorCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDefinerCallback(
uint32_t index,
const v8::PropertyDescriptor& desc,
const v8::PropertyCallbackInfo<v8::Value>& args);
static void IndexedPropertyDeleterCallback(
uint32_t index,
const v8::PropertyCallbackInfo<v8::Boolean>& args);
};
} // namespace contextify
} // namespace node
#endif // SRC_NODE_CONTEXTIFY_H_