timers: remove _idleTimeout from item in .unenroll()
Stops .active() from reactivating the timer. Fixes #2114.
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@ -148,6 +148,7 @@ Socket.prototype.setTimeout = function(msecs, callback) {
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Socket.prototype._onTimeout = function() {
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Socket.prototype._onTimeout = function() {
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debug("_onTimeout");
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this.emit('timeout');
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this.emit('timeout');
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};
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};
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@ -108,6 +108,8 @@ var unenroll = exports.unenroll = function(item) {
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list.close();
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list.close();
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delete lists[item._idleTimeout];
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delete lists[item._idleTimeout];
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}
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}
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//if active is called later, then we want to make sure not to insert again
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delete item._idleTimeout;
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};
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};
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50
test/simple/test-net-settimeout.js
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50
test/simple/test-net-settimeout.js
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@ -0,0 +1,50 @@
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// This example sets a timeout then immediately attempts to disable the timeout
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// https://github.com/joyent/node/pull/2245
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var common = require('../common');
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var net = require('net');
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var assert = require('assert');
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var T = 100;
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var server = net.createServer(function(c) {
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c.write('hello');
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});
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server.listen(common.PORT);
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var socket = net.createConnection(common.PORT, 'localhost');
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socket.setTimeout(T, function() {
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socket.destroy();
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server.close();
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assert.ok(false);
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});
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socket.setTimeout(0);
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setTimeout(function() {
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socket.destroy();
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server.close();
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assert.ok(true);
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}, T*2);
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