src: avoid std::make_unique
Work around https://github.com/nodejs/build/issues/1254, which effectively breaks stress test CI and CITGM, by avoiding `std::make_unique` for now. This workaround should be reverted once that issue is resolved. Refs: https://github.com/nodejs/build/issues/1254 PR-URL: https://github.com/nodejs/node/pull/20386 Reviewed-By: Tiancheng "Timothy" Gu <timothygu99@gmail.com> Reviewed-By: Matheus Marchini <matheus@sthima.com>
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@ -367,8 +367,9 @@ class NodeInspectorClient : public V8InspectorClient {
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int connectFrontend(std::unique_ptr<InspectorSessionDelegate> delegate) {
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events_dispatched_ = true;
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int session_id = next_session_id_++;
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channels_[session_id] =
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std::make_unique<ChannelImpl>(client_, std::move(delegate));
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// TODO(addaleax): Revert back to using make_unique once we get issues
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// with CI resolved (i.e. revert the patch that added this comment).
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channels_[session_id].reset(new ChannelImpl(client_, std::move(delegate)));
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return session_id;
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}
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@ -569,7 +570,8 @@ void Agent::Stop() {
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std::unique_ptr<InspectorSession> Agent::Connect(
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std::unique_ptr<InspectorSessionDelegate> delegate) {
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int session_id = client_->connectFrontend(std::move(delegate));
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return std::make_unique<InspectorSession>(session_id, client_);
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return std::unique_ptr<InspectorSession>(
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new InspectorSession(session_id, client_));
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}
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void Agent::WaitForDisconnect() {
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@ -357,8 +357,8 @@ std::vector<std::string> InspectorIo::GetTargetIds() const {
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TransportAction InspectorIo::Attach(int session_id) {
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Agent* agent = parent_env_->inspector_agent();
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fprintf(stderr, "Debugger attached.\n");
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sessions_[session_id] =
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agent->Connect(std::make_unique<IoSessionDelegate>(this, session_id));
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sessions_[session_id] = agent->Connect(std::unique_ptr<IoSessionDelegate>(
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new IoSessionDelegate(this, session_id)));
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return TransportAction::kAcceptSession;
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}
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@ -66,8 +66,8 @@ class JSBindingsConnection : public AsyncWrap {
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callback_(env->isolate(), callback) {
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Wrap(wrap, this);
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Agent* inspector = env->inspector_agent();
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session_ = inspector->Connect(
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std::make_unique<JSBindingsSessionDelegate>(env, this));
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session_ = inspector->Connect(std::unique_ptr<JSBindingsSessionDelegate>(
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new JSBindingsSessionDelegate(env, this)));
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}
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void OnMessage(Local<Value> value) {
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