smalloc: extend user API
node::Environment isn't accessible to user APIs, so extend smalloc to also accept v8::Isolate. Fixes: 75adde07 "src: remove `node_isolate` from source" PR-URL: https://github.com/iojs/io.js/pull/905 Reviewed-by: Fedor Indutny <fedor@indutny.com>
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@ -509,6 +509,56 @@ RetainedObjectInfo* WrapperInfo(uint16_t class_id, Handle<Value> wrapper) {
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}
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// User facing API.
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void Alloc(Isolate* isolate,
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Handle<Object> obj,
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size_t length,
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enum ExternalArrayType type) {
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Alloc(Environment::GetCurrent(isolate), obj, length, type);
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}
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void Alloc(Isolate* isolate,
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Handle<Object> obj,
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char* data,
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size_t length,
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enum ExternalArrayType type) {
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Alloc(Environment::GetCurrent(isolate), obj, data, length, type);
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}
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void Alloc(Isolate* isolate,
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Handle<Object> obj,
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size_t length,
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FreeCallback fn,
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void* hint,
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enum ExternalArrayType type) {
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Alloc(Environment::GetCurrent(isolate), obj, length, fn, hint, type);
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}
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void Alloc(Isolate* isolate,
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Handle<Object> obj,
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char* data,
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size_t length,
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FreeCallback fn,
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void* hint,
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enum ExternalArrayType type) {
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Alloc(Environment::GetCurrent(isolate), obj, data, length, fn, hint, type);
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}
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void AllocDispose(Isolate* isolate, Handle<Object> obj) {
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AllocDispose(Environment::GetCurrent(isolate), obj);
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}
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bool HasExternalData(Isolate* isolate, Local<Object> obj) {
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return HasExternalData(Environment::GetCurrent(isolate), obj);
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}
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void Initialize(Handle<Object> exports,
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Handle<Value> unused,
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Handle<Context> context) {
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@ -49,30 +49,31 @@ NODE_EXTERN size_t ExternalArraySize(enum v8::ExternalArrayType type);
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* v8::kExternalFloatArray);
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* v8::Local<v8::Object> obj = v8::Object::New();
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* char* data = static_cast<char*>(malloc(byte_length * array_length));
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* node::smalloc::Alloc(env, obj, data, byte_length, v8::kExternalFloatArray);
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* node::smalloc::Alloc(isolate, obj, data, byte_length,
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* v8::kExternalFloatArray);
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* obj->Set(v8::String::NewFromUtf8("length"),
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* v8::Integer::NewFromUnsigned(array_length));
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* \code
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*/
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NODE_EXTERN void Alloc(Environment* env,
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NODE_EXTERN void Alloc(v8::Isolate* isolate,
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v8::Handle<v8::Object> obj,
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size_t length,
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enum v8::ExternalArrayType type =
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v8::kExternalUnsignedByteArray);
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NODE_EXTERN void Alloc(Environment* env,
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NODE_EXTERN void Alloc(v8::Isolate* isolate,
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v8::Handle<v8::Object> obj,
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char* data,
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size_t length,
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enum v8::ExternalArrayType type =
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v8::kExternalUnsignedByteArray);
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NODE_EXTERN void Alloc(Environment* env,
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NODE_EXTERN void Alloc(v8::Isolate* isolate,
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v8::Handle<v8::Object> obj,
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size_t length,
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FreeCallback fn,
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void* hint,
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enum v8::ExternalArrayType type =
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v8::kExternalUnsignedByteArray);
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NODE_EXTERN void Alloc(Environment* env,
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NODE_EXTERN void Alloc(v8::Isolate* isolate,
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v8::Handle<v8::Object> obj,
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char* data,
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size_t length,
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@ -85,13 +86,45 @@ NODE_EXTERN void Alloc(Environment* env,
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* Free memory associated with an externally allocated object. If no external
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* memory is allocated to the object then nothing will happen.
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*/
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NODE_EXTERN void AllocDispose(Environment* env, v8::Handle<v8::Object> obj);
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NODE_EXTERN void AllocDispose(v8::Isolate* isolate, v8::Handle<v8::Object> obj);
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/**
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* Check if the Object has externally allocated memory.
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*/
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NODE_EXTERN bool HasExternalData(Environment* env, v8::Local<v8::Object> obj);
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NODE_EXTERN bool HasExternalData(v8::Isolate* isolate,
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v8::Local<v8::Object> obj);
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// Internal use
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void Alloc(Environment* env,
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v8::Handle<v8::Object> obj,
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size_t length,
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enum v8::ExternalArrayType type =
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v8::kExternalUnsignedByteArray);
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void Alloc(Environment* env,
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v8::Handle<v8::Object> obj,
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char* data,
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size_t length,
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enum v8::ExternalArrayType type =
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v8::kExternalUnsignedByteArray);
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void Alloc(Environment* env,
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v8::Handle<v8::Object> obj,
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size_t length,
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FreeCallback fn,
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void* hint,
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enum v8::ExternalArrayType type =
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v8::kExternalUnsignedByteArray);
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void Alloc(Environment* env,
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v8::Handle<v8::Object> obj,
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char* data,
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size_t length,
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FreeCallback fn,
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void* hint,
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enum v8::ExternalArrayType type =
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v8::kExternalUnsignedByteArray);
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void AllocDispose(Environment* env, v8::Handle<v8::Object> obj);
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bool HasExternalData(Environment* env, v8::Local<v8::Object> obj);
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} // namespace smalloc
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} // namespace node
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30
test/addons/smalloc-alloc/binding.cc
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30
test/addons/smalloc-alloc/binding.cc
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@ -0,0 +1,30 @@
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#include <node.h>
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#include <smalloc.h>
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#include <v8.h>
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using namespace v8;
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void Alloc(const FunctionCallbackInfo<Value>& args) {
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Isolate* isolate = args.GetIsolate();
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Local<Object> obj = Object::New(isolate);
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size_t len = args[0]->Uint32Value();
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node::smalloc::Alloc(isolate, obj, len);
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args.GetReturnValue().Set(obj);
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}
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void Dispose(const FunctionCallbackInfo<Value>& args) {
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node::smalloc::AllocDispose(args.GetIsolate(), args[0].As<Object>());
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}
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void HasExternalData(const FunctionCallbackInfo<Value>& args) {
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args.GetReturnValue().Set(
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node::smalloc::HasExternalData(args.GetIsolate(), args[0].As<Object>()));
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}
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void init(Handle<Object> target) {
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NODE_SET_METHOD(target, "alloc", Alloc);
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NODE_SET_METHOD(target, "dispose", Dispose);
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NODE_SET_METHOD(target, "hasExternalData", HasExternalData);
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}
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NODE_MODULE(binding, init);
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8
test/addons/smalloc-alloc/binding.gyp
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8
test/addons/smalloc-alloc/binding.gyp
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@ -0,0 +1,8 @@
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{
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'targets': [
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{
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'target_name': 'binding',
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'sources': [ 'binding.cc' ]
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}
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]
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}
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9
test/addons/smalloc-alloc/test.js
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9
test/addons/smalloc-alloc/test.js
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@ -0,0 +1,9 @@
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var assert = require('assert');
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var binding = require('./build/Release/binding');
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var obj = binding.alloc(16);
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for (var i = 0; i < 16; i++) {
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assert.ok(typeof obj[i] == 'number');
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}
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assert.ok(binding.hasExternalData(obj));
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binding.dispose(obj);
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assert.ok(typeof obj[0] !== 'number');
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