benchmark: update callbacks only receive data

Since the SlabAllocator was removed the buffer length/offset is no
longer sent to the onread callback. The benchmarks have been updated to
reflect that.
This commit is contained in:
Trevor Norris 2013-07-08 16:53:41 -07:00
parent ead8e26b5b
commit 22668db73d
3 changed files with 8 additions and 11 deletions

View File

@ -57,7 +57,7 @@ function server() {
bench.end((bytes * 8) / (1024 * 1024 * 1024));
}, dur * 1000);
clientHandle.onread = function(buffer, offset, length) {
clientHandle.onread = function(buffer) {
// we're not expecting to ever get an EOF from the client.
// just lots of data forever.
if (!buffer)
@ -65,8 +65,7 @@ function server() {
// don't slice the buffer. the point of this is to isolate, not
// simulate real traffic.
// var chunk = buffer.slice(offset, offset + length);
bytes += length;
bytes += buffer.length;
};
clientHandle.readStart();

View File

@ -48,14 +48,13 @@ function server() {
if (!clientHandle)
fail('connect');
clientHandle.onread = function(buffer, offset, length) {
clientHandle.onread = function(buffer) {
// we're not expecting to ever get an EOF from the client.
// just lots of data forever.
if (!buffer)
fail('read');
var chunk = buffer.slice(offset, offset + length);
var writeReq = clientHandle.writeBuffer(chunk);
var writeReq = clientHandle.writeBuffer(buffer);
if (!writeReq)
fail('write');
@ -99,11 +98,11 @@ function client() {
clientHandle.readStart();
clientHandle.onread = function(buffer, start, length) {
clientHandle.onread = function(buffer) {
if (!buffer)
fail('read');
bytes += length;
bytes += buffer.length;
};
connectReq.oncomplete = function() {

View File

@ -111,7 +111,7 @@ function client() {
connectReq.oncomplete = function() {
var bytes = 0;
clientHandle.onread = function(buffer, offset, length) {
clientHandle.onread = function(buffer) {
// we're not expecting to ever get an EOF from the client.
// just lots of data forever.
if (!buffer)
@ -119,8 +119,7 @@ function client() {
// don't slice the buffer. the point of this is to isolate, not
// simulate real traffic.
// var chunk = buffer.slice(offset, offset + length);
bytes += length;
bytes += buffer.length;
};
clientHandle.readStart();