src: clean up zlib write code
Split the existing `Write()` method into one that takes care of translating the arguments from JS to C++, and a non-static method for the actual write operations, as well as some minor stylistic drive-by fixes. PR-URL: https://github.com/nodejs/node/pull/23183 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Daniel Bevenius <daniel.bevenius@gmail.com>
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@ -138,24 +138,15 @@ class ZCtx : public AsyncWrap, public ThreadPoolWork {
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// write(flush, in, in_off, in_len, out, out_off, out_len)
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template <bool async>
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static void Write(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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Local<Context> context = env->context();
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CHECK_EQ(args.Length(), 7);
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ZCtx* ctx;
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ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Holder());
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CHECK(ctx->init_done_ && "write before init");
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CHECK(ctx->mode_ != NONE && "already finalized");
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CHECK_EQ(false, ctx->write_in_progress_ && "write already in progress");
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CHECK_EQ(false, ctx->pending_close_ && "close is pending");
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ctx->write_in_progress_ = true;
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ctx->Ref();
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uint32_t in_off, in_len, out_off, out_len, flush;
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char* in;
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char* out;
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CHECK_EQ(false, args[0]->IsUndefined() && "must provide flush value");
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Environment* env = ctx->env();
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Local<Context> context = env->context();
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unsigned int flush;
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if (!args[0]->Uint32Value(context).To(&flush)) return;
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if (flush != Z_NO_FLUSH &&
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@ -167,12 +158,6 @@ class ZCtx : public AsyncWrap, public ThreadPoolWork {
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CHECK(0 && "Invalid flush value");
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}
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AllocScope alloc_scope(ctx);
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Bytef* in;
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Bytef* out;
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uint32_t in_off, in_len, out_off, out_len;
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if (args[1]->IsNull()) {
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// just a flush
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in = nullptr;
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@ -180,43 +165,62 @@ class ZCtx : public AsyncWrap, public ThreadPoolWork {
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in_off = 0;
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} else {
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CHECK(Buffer::HasInstance(args[1]));
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Local<Object> in_buf;
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in_buf = args[1]->ToObject(context).ToLocalChecked();
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Local<Object> in_buf = args[1].As<Object>();
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if (!args[2]->Uint32Value(context).To(&in_off)) return;
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if (!args[3]->Uint32Value(context).To(&in_len)) return;
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CHECK(Buffer::IsWithinBounds(in_off, in_len, Buffer::Length(in_buf)));
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in = reinterpret_cast<Bytef *>(Buffer::Data(in_buf) + in_off);
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in = Buffer::Data(in_buf) + in_off;
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}
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CHECK(Buffer::HasInstance(args[4]));
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Local<Object> out_buf = args[4]->ToObject(context).ToLocalChecked();
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Local<Object> out_buf = args[4].As<Object>();
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if (!args[5]->Uint32Value(context).To(&out_off)) return;
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if (!args[6]->Uint32Value(context).To(&out_len)) return;
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CHECK(Buffer::IsWithinBounds(out_off, out_len, Buffer::Length(out_buf)));
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out = reinterpret_cast<Bytef *>(Buffer::Data(out_buf) + out_off);
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out = Buffer::Data(out_buf) + out_off;
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ctx->strm_.avail_in = in_len;
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ctx->strm_.next_in = in;
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ctx->strm_.avail_out = out_len;
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ctx->strm_.next_out = out;
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ctx->flush_ = flush;
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ZCtx* ctx;
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ASSIGN_OR_RETURN_UNWRAP(&ctx, args.Holder());
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ctx->Write<async>(flush, in, in_len, out, out_len);
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}
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template <bool async>
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void Write(uint32_t flush,
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char* in, uint32_t in_len,
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char* out, uint32_t out_len) {
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AllocScope alloc_scope(this);
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CHECK(init_done_ && "write before init");
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CHECK(mode_ != NONE && "already finalized");
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CHECK_EQ(false, write_in_progress_);
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CHECK_EQ(false, pending_close_);
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write_in_progress_ = true;
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Ref();
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strm_.avail_in = in_len;
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strm_.next_in = reinterpret_cast<Bytef*>(in);
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strm_.avail_out = out_len;
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strm_.next_out = reinterpret_cast<Bytef*>(out);
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flush_ = flush;
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if (!async) {
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// sync version
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env->PrintSyncTrace();
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ctx->DoThreadPoolWork();
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if (ctx->CheckError()) {
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ctx->write_result_[0] = ctx->strm_.avail_out;
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ctx->write_result_[1] = ctx->strm_.avail_in;
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ctx->write_in_progress_ = false;
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env()->PrintSyncTrace();
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DoThreadPoolWork();
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if (CheckError()) {
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write_result_[0] = strm_.avail_out;
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write_result_[1] = strm_.avail_in;
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write_in_progress_ = false;
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}
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ctx->Unref();
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Unref();
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return;
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}
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// async version
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ctx->ScheduleWork();
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ScheduleWork();
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}
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// thread pool!
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