Allow for net reconnects
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parent
71d237e6a0
commit
16e32c8fd9
30
lib/net.js
30
lib/net.js
@ -71,11 +71,7 @@ function allocRecvBuffer () {
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recvBuffer.used = 0;
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recvBuffer.used = 0;
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}
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}
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function Socket (peerInfo) {
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function initSocket (self) {
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process.EventEmitter.call(this);
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var self = this;
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self._readWatcher = ioWatchers.alloc();
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self._readWatcher = ioWatchers.alloc();
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self._readWatcher.callback = function () {
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self._readWatcher.callback = function () {
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// If this is the first recv (recvBuffer doesn't exist) or we've used up
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// If this is the first recv (recvBuffer doesn't exist) or we've used up
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@ -163,18 +159,24 @@ function Socket (peerInfo) {
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self._writeWatcher = ioWatchers.alloc();
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self._writeWatcher = ioWatchers.alloc();
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self._writeWatcher.callback = self._doFlush;
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self._writeWatcher.callback = self._doFlush;
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self.writable = false;
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self.writable = false;
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}
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function Socket (peerInfo) {
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process.EventEmitter.call(this);
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if (peerInfo) {
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if (peerInfo) {
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self.fd = peerInfo.fd;
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initSocket(this);
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self.remoteAddress = peerInfo.remoteAddress;
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self.remotePort = peerInfo.remotePort;
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self._readWatcher.set(self.fd, true, false);
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this.fd = peerInfo.fd;
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self._readWatcher.start();
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this.remoteAddress = peerInfo.remoteAddress;
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self.readable = true;
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this.remotePort = peerInfo.remotePort;
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self._writeWatcher.set(self.fd, false, true);
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this._readWatcher.set(this.fd, true, false);
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self.writable = true;
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this._readWatcher.start();
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this.readable = true;
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this._writeWatcher.set(this.fd, false, true);
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this.writable = true;
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}
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}
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};
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};
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process.inherits(Socket, process.EventEmitter);
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process.inherits(Socket, process.EventEmitter);
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@ -376,6 +378,8 @@ Socket.prototype.flush = function () {
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// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
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// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
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// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
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// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
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Socket.prototype.connect = function () {
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Socket.prototype.connect = function () {
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initSocket(this);
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var self = this;
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var self = this;
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if (self.fd) throw new Error('Socket already opened');
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if (self.fd) throw new Error('Socket already opened');
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