src: use UTF-8 for naming interfaces in unix

Use a UTF-8 encoded string for naming interfaces in unix, instead of
using Latin-1, as had been done on windows previously.

PR-URL: https://github.com/nodejs/node/pull/21926
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
Reviewed-By: Anatoli Papirovski <apapirovski@mac.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
This commit is contained in:
Ujjwal Sharma 2018-07-22 03:36:20 +05:30 committed by Anna Henningsen
parent 86cae946de
commit 07cb69720b
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@ -257,15 +257,13 @@ static void GetInterfaceAddresses(const FunctionCallbackInfo<Value>& args) {
for (i = 0; i < count; i++) {
const char* const raw_name = interfaces[i].name;
// On Windows, the interface name is the UTF8-encoded friendly name and may
// contain non-ASCII characters. On UNIX, it's just a binary string with
// no particular encoding but we treat it as a one-byte Latin-1 string.
#ifdef _WIN32
// Use UTF-8 on both Windows and Unixes (While it may be true that UNIX
// systems are somewhat encoding-agnostic here, its more than reasonable
// to assume UTF8 as the default as well. Its what people will expect if
// they name the interface from any input that uses UTF-8, which should be
// the most frequent case by far these days.)
name = String::NewFromUtf8(env->isolate(), raw_name,
v8::NewStringType::kNormal).ToLocalChecked();
#else
name = OneByteString(env->isolate(), raw_name);
#endif
if (ret->Has(env->context(), name).FromJust()) {
ifarr = Local<Array>::Cast(ret->Get(name));