buffer: Define INFINITY for MSVC compiler

This commit is contained in:
isaacs 2013-01-18 10:03:54 -08:00
parent 0459a60232
commit 01a4be4554

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@ -31,6 +31,30 @@
#include <float.h> // float limits
#include <math.h> // infinity
// Windows does not define INFINITY in math.h
// Copy V8's approach and use HUGE_VAL instead
#ifndef INFINITY
# ifdef HUGE_VALF
# define INFINITY HUGE_VALF
# else
// MSVC. No INFINITY, no HUGE_VALF
// There's HUGE_VAL, but that's a double, not a float.
// Assign the bytes and float-ify it.
typedef union { unsigned char __c[4]; float __f; } __huge_valf_t;
# if __BYTE_ORDER == __BIG_ENDIAN
# define __HUGE_VALF_bytes { 0x7f, 0x80, 0, 0 }
# endif
# if __BYTE_ORDER == __LITTLE_ENDIAN
# define __HUGE_VALF_bytes { 0, 0, 0x80, 0x7f }
# endif
static __huge_valf_t __huge_valf = { __HUGE_VALF_bytes };
# define INFINITY (__huge_valf.__f)
# endif
#endif
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define BUFFER_CLASS_ID (0xBABE)