MINOR: lua: no need for setting timeouts / conn_retries in hlua_socket_new()
For the client side this is done already by stream_new(). For the server side it will be done when establishing the connection.
This commit is contained in:
parent
61cf7c885d
commit
7ddf7c5641
@ -2065,18 +2065,11 @@ __LJMP static int hlua_socket_new(lua_State *L)
|
||||
strm->hlua.flags = 0;
|
||||
LIST_INIT(&strm->hlua.com);
|
||||
|
||||
/* Adjust the stream's timeouts */
|
||||
strm->req.rto = socket_proxy.timeout.client;
|
||||
strm->req.wto = socket_proxy.timeout.server;
|
||||
strm->res.rto = socket_proxy.timeout.server;
|
||||
strm->res.wto = socket_proxy.timeout.client;
|
||||
|
||||
/* Configure "right" stream interface. this "si" is used to connect
|
||||
* and retrieve data from the server. The connection is initialized
|
||||
* with the "struct server".
|
||||
*/
|
||||
si_set_state(&strm->si[1], SI_ST_ASS);
|
||||
strm->si[1].conn_retries = socket_proxy.conn_retries;
|
||||
|
||||
/* Force destination server. */
|
||||
strm->flags |= SF_DIRECT | SF_ASSIGNED | SF_ADDR_SET | SF_BE_ASSIGNED;
|
||||
|
Loading…
x
Reference in New Issue
Block a user