SceneTreeFTI
- Fix force_update
flag for invisible nodes
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@ -288,7 +288,12 @@ void SceneTreeFTI::_create_depth_lists() {
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}
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}
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#endif
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#endif
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// Prevent being added to the dest_list twice when on
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// the frame_xform_list AND the frame_xform_list_forced.
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if ((l == 0) && s->data.fti_frame_xform_force_update) {
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if ((l == 0) && s->data.fti_frame_xform_force_update) {
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#ifdef GODOT_SCENE_TREE_FTI_EXTRA_CHECKS
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DEV_ASSERT(data.frame_xform_list_forced.find(s) != -1);
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#endif
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continue;
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continue;
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}
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}
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@ -563,11 +568,6 @@ void SceneTreeFTI::_update_dirty_spatials(Node *p_node, uint32_t p_current_half_
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// Upload to VisualServer the interpolated global xform.
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// Upload to VisualServer the interpolated global xform.
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s->fti_update_servers_xform();
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s->fti_update_servers_xform();
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// Only do this at most for one frame,
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// it is used to catch objects being removed from the tick lists
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// that have a deferred frame update.
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s->data.fti_frame_xform_force_update = false;
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// Ensure branches are only processed once on each traversal.
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// Ensure branches are only processed once on each traversal.
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s->data.fti_processed = true;
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s->data.fti_processed = true;
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@ -706,6 +706,17 @@ void SceneTreeFTI::frame_update(Node *p_root, bool p_frame_start) {
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#endif // not GODOT_SCENE_TREE_FTI_VERIFY
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#endif // not GODOT_SCENE_TREE_FTI_VERIFY
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// In theory we could clear the `force_update` flags from the nodes in the traversal.
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// The problem is that hidden nodes are not recursed into, therefore the flags would
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// never get cleared and could get out of sync with the forced list.
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// So instead we are clearing them here manually.
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// This is not ideal in terms of cache coherence so perhaps another method can be
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// explored in future.
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uint32_t forced_list_size = data.frame_xform_list_forced.size();
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for (uint32_t n = 0; n < forced_list_size; n++) {
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Spatial *s = data.frame_xform_list_forced[n];
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s->data.fti_frame_xform_force_update = false;
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}
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data.frame_xform_list_forced.clear();
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data.frame_xform_list_forced.clear();
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if (!p_frame_start && data.periodic_debug_log) {
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if (!p_frame_start && data.periodic_debug_log) {
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