Merge pull request #100091 from AeioMuch/fix_nodepath_in_history
Add missing cleanup of editor history & set appropriate class icon for object in it
This commit is contained in:
commit
f7b9a6a8b1
@ -4886,12 +4886,30 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
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ERR_FAIL_NULL_V_MSG(p_object, nullptr, "Object cannot be null.");
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ERR_FAIL_NULL_V_MSG(p_object, nullptr, "Object cannot be null.");
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Ref<Script> scr = p_object->get_script();
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Ref<Script> scr = p_object->get_script();
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if (Object::cast_to<EditorDebuggerRemoteObject>(p_object)) {
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String class_name;
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if (scr.is_valid()) {
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class_name = scr->get_global_name();
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if (class_name.is_empty()) {
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// If there is no class_name in this script we just take the script path.
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class_name = scr->get_path();
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}
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}
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return get_class_icon(class_name.is_empty() ? Object::cast_to<EditorDebuggerRemoteObject>(p_object)->type_name : class_name, p_fallback);
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}
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if (scr.is_null() && p_object->is_class("Script")) {
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if (scr.is_null() && p_object->is_class("Script")) {
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scr = p_object;
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scr = p_object;
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}
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}
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if (Object::cast_to<MultiNodeEdit>(p_object)) {
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return get_class_icon(Object::cast_to<MultiNodeEdit>(p_object)->get_edited_class_name(), p_fallback);
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} else {
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return _get_class_or_script_icon(p_object->get_class(), scr, p_fallback);
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return _get_class_or_script_icon(p_object->get_class(), scr, p_fallback);
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}
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}
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}
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Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) {
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Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) {
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ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
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ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
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@ -832,8 +832,8 @@ public:
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};
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};
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struct SceneEditorDataEntry {
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struct SceneEditorDataEntry {
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bool is_editable;
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bool is_editable = false;
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bool is_display_folded;
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bool is_display_folded = false;
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};
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};
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HashMap<int, SceneModificationsEntry> scenes_modification_table;
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HashMap<int, SceneModificationsEntry> scenes_modification_table;
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@ -30,11 +30,9 @@
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#include "editor_object_selector.h"
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#include "editor_object_selector.h"
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#include "editor/debugger/editor_debugger_inspector.h"
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#include "editor/editor_data.h"
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#include "editor/editor_data.h"
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_string_names.h"
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#include "editor/multi_node_edit.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/margin_container.h"
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#include "scene/gui/margin_container.h"
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@ -129,25 +127,7 @@ void EditorObjectSelector::update_path() {
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continue;
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continue;
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}
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}
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Ref<Texture2D> obj_icon;
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Ref<Texture2D> obj_icon = EditorNode::get_singleton()->get_object_icon(obj);
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if (Object::cast_to<MultiNodeEdit>(obj)) {
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obj_icon = EditorNode::get_singleton()->get_class_icon(Object::cast_to<MultiNodeEdit>(obj)->get_edited_class_name());
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} else if (Object::cast_to<EditorDebuggerRemoteObject>(obj)) {
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String class_name;
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Ref<Script> base_script = obj->get_script();
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if (base_script.is_valid()) {
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class_name = base_script->get_global_name();
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if (class_name.is_empty()) {
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// If there is no class_name in this script we just take the script path.
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class_name = base_script->get_path();
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}
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}
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obj_icon = EditorNode::get_singleton()->get_class_icon(class_name.is_empty() ? Object::cast_to<EditorDebuggerRemoteObject>(obj)->type_name : class_name);
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} else {
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obj_icon = EditorNode::get_singleton()->get_object_icon(obj);
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}
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if (obj_icon.is_valid()) {
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if (obj_icon.is_valid()) {
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current_object_icon->set_texture(obj_icon);
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current_object_icon->set_texture(obj_icon);
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@ -316,6 +316,7 @@ Ref<Resource> InspectorDock::_get_current_resource() const {
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void InspectorDock::_prepare_history() {
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void InspectorDock::_prepare_history() {
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EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
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EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
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editor_history->cleanup_history();
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int history_to = MAX(0, editor_history->get_history_len() - 25);
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int history_to = MAX(0, editor_history->get_history_len() - 25);
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@ -505,6 +506,7 @@ void InspectorDock::clear() {
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void InspectorDock::update(Object *p_object) {
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void InspectorDock::update(Object *p_object) {
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EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
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EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
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backward_button->set_disabled(editor_history->is_at_beginning());
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backward_button->set_disabled(editor_history->is_at_beginning());
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forward_button->set_disabled(editor_history->is_at_end());
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forward_button->set_disabled(editor_history->is_at_end());
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@ -2300,7 +2300,6 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
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ERR_FAIL_NULL(new_parent);
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ERR_FAIL_NULL(new_parent);
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *> full_selection = editor_selection->get_full_selected_node_list();
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if (selection.is_empty()) {
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if (selection.is_empty()) {
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return; // Nothing to reparent.
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return; // Nothing to reparent.
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@ -2313,10 +2312,6 @@ void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
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}
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}
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_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
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_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
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for (Node *E : full_selection) {
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editor_selection->add_node(E);
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}
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}
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}
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void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
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void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {
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@ -2509,12 +2504,20 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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perform_node_renames(nullptr, &path_renames);
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perform_node_renames(nullptr, &path_renames);
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undo_redo->commit_action();
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undo_redo->add_do_method(editor_selection, "clear");
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undo_redo->add_undo_method(editor_selection, "clear");
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List<Node *> full_selection = editor_selection->get_full_selected_node_list();
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for (Node *E : full_selection) {
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undo_redo->add_do_method(editor_selection, "add_node", E);
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undo_redo->add_undo_method(editor_selection, "add_node", E);
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}
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if (need_edit) {
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if (need_edit) {
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EditorNode::get_singleton()->edit_current();
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EditorNode::get_singleton()->edit_current();
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editor_selection->clear();
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editor_selection->clear();
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}
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}
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undo_redo->commit_action();
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}
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}
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void SceneTreeDock::_script_created(Ref<Script> p_script) {
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void SceneTreeDock::_script_created(Ref<Script> p_script) {
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@ -3653,7 +3656,6 @@ void SceneTreeDock::_nodes_dragged(const Array &p_nodes, NodePath p_to, int p_ty
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}
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}
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *> selection = editor_selection->get_selected_node_list();
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List<Node *> full_selection = editor_selection->get_full_selected_node_list();
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if (selection.is_empty()) {
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if (selection.is_empty()) {
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return; //nothing to reparent
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return; //nothing to reparent
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@ -3673,10 +3675,6 @@ void SceneTreeDock::_nodes_dragged(const Array &p_nodes, NodePath p_to, int p_ty
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_normalize_drop(to_node, to_pos, p_type);
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_normalize_drop(to_node, to_pos, p_type);
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_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
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_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
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for (Node *E : full_selection) {
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editor_selection->add_node(E);
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}
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}
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}
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void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
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void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
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