Fix crash when save_on_focus_loss is enabled

This commit is contained in:
daniel080400 2025-06-11 16:54:12 +08:00
parent 1bbfe637c6
commit aae51963ef
2 changed files with 28 additions and 12 deletions

View File

@ -1957,7 +1957,7 @@ void EditorNode::_save_scene_silently() {
// when Save on Focus Loss kicks in.
Node *scene = editor_data.get_edited_scene_root();
if (scene && !scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
_save_scene(scene->get_scene_file_path());
_save_scene(scene->get_scene_file_path(), -1, false);
save_editor_layout_delayed();
}
}
@ -1985,23 +1985,29 @@ static void _reset_animation_mixers(Node *p_node, List<Pair<AnimationMixer *, Re
}
}
void EditorNode::_save_scene(String p_file, int idx) {
void EditorNode::_save_scene(String p_file, int idx, bool show_progress) {
ERR_FAIL_COND_MSG(!saving_scene.is_empty() && saving_scene == p_file, "Scene saved while already being saved!");
Node *scene = editor_data.get_edited_scene_root(idx);
save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 3));
save_scene_progress->step(TTR("Analyzing"), 0);
if (show_progress) {
save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 3));
save_scene_progress->step(TTR("Analyzing"), 0);
}
if (!scene) {
show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
_close_save_scene_progress();
if (show_progress) {
_close_save_scene_progress();
}
return;
}
if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
_close_save_scene_progress();
if (show_progress) {
_close_save_scene_progress();
}
return;
}
@ -2013,7 +2019,9 @@ void EditorNode::_save_scene(String p_file, int idx) {
_reset_animation_mixers(scene, &anim_backups);
_save_editor_states(p_file, idx);
save_scene_progress->step(TTR("Packing Scene"), 1);
if (show_progress) {
save_scene_progress->step(TTR("Packing Scene"), 1);
}
Ref<PackedScene> sdata;
@ -2035,11 +2043,15 @@ void EditorNode::_save_scene(String p_file, int idx) {
if (err != OK) {
show_accept(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."), TTR("OK"));
_close_save_scene_progress();
if (show_progress) {
_close_save_scene_progress();
}
return;
}
save_scene_progress->step(TTR("Saving scene"), 2);
if (show_progress) {
save_scene_progress->step(TTR("Saving scene"), 2);
}
int flg = 0;
if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
@ -2053,7 +2065,9 @@ void EditorNode::_save_scene(String p_file, int idx) {
emit_signal(SNAME("scene_saved"), p_file);
editor_data.notify_scene_saved(p_file);
save_scene_progress->step(TTR("Saving external resources"), 3);
if (show_progress) {
save_scene_progress->step(TTR("Saving external resources"), 3);
}
_save_external_resources();
saving_scene = p_file; // Some editors may save scenes of built-in resources as external data, so avoid saving this scene again.
@ -2079,7 +2093,9 @@ void EditorNode::_save_scene(String p_file, int idx) {
scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
_update_unsaved_cache();
_close_save_scene_progress();
if (show_progress) {
_close_save_scene_progress();
}
}
void EditorNode::save_all_scenes() {

View File

@ -587,7 +587,7 @@ private:
void _set_current_scene(int p_idx);
void _set_current_scene_nocheck(int p_idx);
bool _validate_scene_recursive(const String &p_filename, Node *p_node);
void _save_scene(String p_file, int idx = -1);
void _save_scene(String p_file, int idx = -1, bool show_progress = true);
void _save_all_scenes();
int _next_unsaved_scene(bool p_valid_filename, int p_start = 0);
void _discard_changes(const String &p_str = String());