Merge pull request #81093 from mateuseap/docs/objectClassReference
Improve `Object.get_property_list()` method description
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- [code]hint[/code] is [i]how[/i] the property is meant to be edited (see [enum PropertyHint]);
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- [code]hint[/code] is [i]how[/i] the property is meant to be edited (see [enum PropertyHint]);
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- [code]hint_string[/code] depends on the hint (see [enum PropertyHint]);
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- [code]hint_string[/code] depends on the hint (see [enum PropertyHint]);
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- [code]usage[/code] is a combination of [enum PropertyUsageFlags].
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- [code]usage[/code] is a combination of [enum PropertyUsageFlags].
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[b]Note:[/b] In GDScript, all class members are treated as properties. In C# and GDExtension, it may be necessary to explicitly mark class members as Godot properties using decorators or attributes.
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</description>
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</description>
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</method>
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</method>
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<method name="get_script" qualifiers="const">
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<method name="get_script" qualifiers="const">
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