Merge pull request #105183 from lodetrick/shader-ui-shuffle

Make shader editor menu position consistent with script editor
This commit is contained in:
Thaddeus Crews 2025-04-11 09:51:14 -05:00
commit 7b9c5122fa
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GPG Key ID: 8C6E5FEB5FC03CCC
3 changed files with 75 additions and 43 deletions

View File

@ -152,7 +152,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
} }
es.shader_inc = Ref<ShaderInclude>(si); es.shader_inc = Ref<ShaderInclude>(si);
TextShaderEditor *text_shader = memnew(TextShaderEditor); TextShaderEditor *text_shader = memnew(TextShaderEditor);
text_shader->get_code_editor()->set_toggle_list_control(left_panel); text_shader->get_code_editor()->set_toggle_list_control(shader_list);
es.shader_editor = text_shader; es.shader_editor = text_shader;
es.shader_editor->edit_shader_include(si); es.shader_editor->edit_shader_include(si);
shader_tabs->add_child(es.shader_editor); shader_tabs->add_child(es.shader_editor);
@ -170,11 +170,11 @@ void ShaderEditorPlugin::edit(Object *p_object) {
Ref<VisualShader> vs = es.shader; Ref<VisualShader> vs = es.shader;
if (vs.is_valid()) { if (vs.is_valid()) {
VisualShaderEditor *vs_editor = memnew(VisualShaderEditor); VisualShaderEditor *vs_editor = memnew(VisualShaderEditor);
vs_editor->set_toggle_list_control(left_panel); vs_editor->set_toggle_list_control(shader_list);
es.shader_editor = vs_editor; es.shader_editor = vs_editor;
} else { } else {
TextShaderEditor *text_shader = memnew(TextShaderEditor); TextShaderEditor *text_shader = memnew(TextShaderEditor);
text_shader->get_code_editor()->set_toggle_list_control(left_panel); text_shader->get_code_editor()->set_toggle_list_control(shader_list);
es.shader_editor = text_shader; es.shader_editor = text_shader;
} }
shader_tabs->add_child(es.shader_editor); shader_tabs->add_child(es.shader_editor);
@ -189,6 +189,12 @@ void ShaderEditorPlugin::edit(Object *p_object) {
cte->set_zoom_factor(text_shader_zoom_factor); cte->set_zoom_factor(text_shader_zoom_factor);
cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor)); cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor));
} }
if (text_shader_editor->get_top_bar()) {
text_shader_editor->get_top_bar()->set_h_size_flags(Control::SIZE_EXPAND_FILL);
menu_hb->add_child(text_shader_editor->get_top_bar());
menu_hb->move_child(text_shader_editor->get_top_bar(), 1);
}
} }
shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1); shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
@ -255,7 +261,7 @@ void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
} }
if (p_layout->has_section_key("ShaderEditor", "split_offset")) { if (p_layout->has_section_key("ShaderEditor", "split_offset")) {
main_split->set_split_offset(p_layout->get_value("ShaderEditor", "split_offset")); files_split->set_split_offset(p_layout->get_value("ShaderEditor", "split_offset"));
} }
_update_shader_list(); _update_shader_list();
@ -305,7 +311,7 @@ void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
} }
} }
p_layout->set_value("ShaderEditor", "open_shaders", shaders); p_layout->set_value("ShaderEditor", "open_shaders", shaders);
p_layout->set_value("ShaderEditor", "split_offset", main_split->get_split_offset()); p_layout->set_value("ShaderEditor", "split_offset", files_split->get_split_offset());
p_layout->set_value("ShaderEditor", "selected_shader", selected_shader); p_layout->set_value("ShaderEditor", "selected_shader", selected_shader);
p_layout->set_value("ShaderEditor", "text_shader_zoom_factor", text_shader_zoom_factor); p_layout->set_value("ShaderEditor", "text_shader_zoom_factor", text_shader_zoom_factor);
} }
@ -436,7 +442,7 @@ void ShaderEditorPlugin::_make_script_list_context_menu() {
context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), shader_tabs->get_tab_count() <= 0); context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_ALL), shader_tabs->get_tab_count() <= 0);
context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), shader_tabs->get_tab_count() <= 1); context_menu->set_item_disabled(context_menu->get_item_index(CLOSE_OTHER_TABS), shader_tabs->get_tab_count() <= 1);
context_menu->set_position(main_split->get_screen_position() + main_split->get_local_mouse_position()); context_menu->set_position(files_split->get_screen_position() + files_split->get_local_mouse_position());
context_menu->reset_size(); context_menu->reset_size();
context_menu->popup(); context_menu->popup();
} }
@ -444,26 +450,30 @@ void ShaderEditorPlugin::_make_script_list_context_menu() {
void ShaderEditorPlugin::_close_shader(int p_index) { void ShaderEditorPlugin::_close_shader(int p_index) {
ERR_FAIL_INDEX(p_index, shader_tabs->get_tab_count()); ERR_FAIL_INDEX(p_index, shader_tabs->get_tab_count());
file_menu->get_parent()->remove_child(file_menu);
make_floating->get_parent()->remove_child(make_floating);
Control *c = shader_tabs->get_tab_control(p_index); Control *c = shader_tabs->get_tab_control(p_index);
VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(c);
if (vs_editor) {
file_menu->get_parent()->remove_child(file_menu);
menu_hb->add_child(file_menu);
menu_hb->move_child(file_menu, 0);
make_floating->get_parent()->remove_child(make_floating);
menu_hb->add_child(make_floating);
} else {
memdelete(edited_shaders[p_index].shader_editor->get_top_bar());
}
memdelete(c); memdelete(c);
edited_shaders.remove_at(p_index); edited_shaders.remove_at(p_index);
_update_shader_list(); _update_shader_list();
EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs. EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
Control *bar = nullptr;
if (shader_tabs->get_tab_count() == 0) { if (shader_tabs->get_tab_count() == 0) {
left_panel->show(); // Make sure the panel is visible, because it can't be toggled without open shaders. shader_list->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
bar = menu_hb; menu_spacer->show();
} else { } else {
bar = edited_shaders[shader_tabs->get_current_tab()].shader_editor->get_top_bar(); _switch_to_editor(edited_shaders[shader_tabs->get_current_tab()].shader_editor);
} }
bar->add_child(file_menu);
bar->move_child(file_menu, 0);
bar->add_child(make_floating);
} }
void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) { void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
@ -611,7 +621,7 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
DisplayServer::get_singleton()->clipboard_set(shader->get_path()); DisplayServer::get_singleton()->clipboard_set(shader->get_path());
} break; } break;
case TOGGLE_FILES_PANEL: { case TOGGLE_FILES_PANEL: {
left_panel->set_visible(!left_panel->is_visible()); shader_list->set_visible(!shader_list->is_visible());
int index = shader_tabs->get_current_tab(); int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count()); ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
@ -666,7 +676,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
Label *label = memnew(Label(preview_name)); Label *label = memnew(Label(preview_name));
label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); // Don't translate script names.
drag_preview->add_child(label); drag_preview->add_child(label);
main_split->set_drag_preview(drag_preview); files_split->set_drag_preview(drag_preview);
Dictionary drag_data; Dictionary drag_data;
drag_data["type"] = "shader_list_element"; drag_data["type"] = "shader_list_element";
@ -775,19 +785,40 @@ void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) { void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) {
Control *bar = p_editor->get_top_bar(); Control *bar = p_editor->get_top_bar();
int file_menu_index = 0;
VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(p_editor); VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(p_editor);
if (vs_editor) { if (vs_editor) {
file_menu_index = 2; // Toggle Files Panel button + separator file_menu->get_parent()->remove_child(file_menu);
bar->add_child(file_menu);
bar->move_child(file_menu, 2); // Toggle Files Panel button + separator.
make_floating->get_parent()->remove_child(make_floating);
bar->add_child(make_floating);
} else {
if (menu_spacer->is_visible()) {
menu_spacer->hide();
}
// Just swapped from a visual shader editor.
if (file_menu->get_parent() != menu_hb) {
file_menu->get_parent()->remove_child(file_menu);
menu_hb->add_child(file_menu);
menu_hb->move_child(file_menu, 0);
make_floating->get_parent()->remove_child(make_floating);
menu_hb->add_child(make_floating);
}
} }
file_menu->get_parent()->remove_child(file_menu); for (int i = 0; i < shader_tabs->get_tab_count(); i++) {
bar->add_child(file_menu); ShaderEditor *se = Object::cast_to<ShaderEditor>(shader_tabs->get_tab_control(i));
bar->move_child(file_menu, file_menu_index); if (se && se->get_top_bar()) {
if (se == p_editor) {
make_floating->get_parent()->remove_child(make_floating); se->get_top_bar()->show();
bar->add_child(make_floating); } else {
se->get_top_bar()->hide();
}
}
}
} }
void ShaderEditorPlugin::_file_removed(const String &p_removed_file) { void ShaderEditorPlugin::_file_removed(const String &p_removed_file) {
@ -849,18 +880,19 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("Shader Editor"))); window_wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), TTR("Shader Editor")));
window_wrapper->set_margins_enabled(true); window_wrapper->set_margins_enabled(true);
main_split = memnew(HSplitContainer); main_container = memnew(VBoxContainer);
main_split->set_split_offset(200 * EDSCALE);
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTRC("Make Floating")); Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTRC("Make Floating"));
window_wrapper->set_wrapped_control(main_split, make_floating_shortcut); window_wrapper->set_wrapped_control(main_container, make_floating_shortcut);
left_panel = memnew(VBoxContainer); files_split = memnew(HSplitContainer);
files_split->set_split_offset(200 * EDSCALE);
files_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
menu_hb = memnew(HBoxContainer); menu_hb = memnew(HBoxContainer);
left_panel->add_child(menu_hb); main_container->add_child(menu_hb);
file_menu = memnew(MenuButton); file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File")); file_menu->set_text(TTR("File"));
file_menu->set_shortcut_context(main_split); file_menu->set_shortcut_context(files_split);
_setup_popup_menu(FILE, file_menu->get_popup()); _setup_popup_menu(FILE, file_menu->get_popup());
file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed)); file_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
menu_hb->add_child(file_menu); menu_hb->add_child(file_menu);
@ -871,7 +903,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
add_child(context_menu); add_child(context_menu);
context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed)); context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
menu_hb->add_spacer(); menu_spacer = menu_hb->add_spacer();
make_floating = memnew(ScreenSelect); make_floating = memnew(ScreenSelect);
make_floating->set_flat(true); make_floating->set_flat(true);
@ -888,20 +920,20 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); shader_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL); shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
shader_list->set_theme_type_variation("ItemListSecondary"); shader_list->set_theme_type_variation("ItemListSecondary");
left_panel->add_child(shader_list); files_split->add_child(shader_list);
shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected)); shader_list->connect(SceneStringName(item_selected), callable_mp(this, &ShaderEditorPlugin::_shader_selected));
shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked)); shader_list->connect("item_clicked", callable_mp(this, &ShaderEditorPlugin::_shader_list_clicked));
shader_list->set_allow_rmb_select(true); shader_list->set_allow_rmb_select(true);
SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin); SET_DRAG_FORWARDING_GCD(shader_list, ShaderEditorPlugin);
main_split->add_child(left_panel); main_container->add_child(files_split);
left_panel->set_custom_minimum_size(Size2(100, 300) * EDSCALE); main_container->set_custom_minimum_size(Size2(100, 300) * EDSCALE);
shader_tabs = memnew(TabContainer); shader_tabs = memnew(TabContainer);
shader_tabs->set_custom_minimum_size(Size2(460, 300) * EDSCALE); shader_tabs->set_custom_minimum_size(Size2(460, 300) * EDSCALE);
shader_tabs->set_tabs_visible(false); shader_tabs->set_tabs_visible(false);
shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL); shader_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
main_split->add_child(shader_tabs); files_split->add_child(shader_tabs);
Ref<StyleBoxEmpty> empty; Ref<StyleBoxEmpty> empty;
empty.instantiate(); empty.instantiate();
shader_tabs->add_theme_style_override(SceneStringName(panel), empty); shader_tabs->add_theme_style_override(SceneStringName(panel), empty);
@ -909,7 +941,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTRC("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S)); button = EditorNode::get_bottom_panel()->add_item(TTR("Shader Editor"), window_wrapper, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_shader_editor_bottom_panel", TTRC("Toggle Shader Editor Bottom Panel"), KeyModifierMask::ALT | Key::S));
shader_create_dialog = memnew(ShaderCreateDialog); shader_create_dialog = memnew(ShaderCreateDialog);
main_split->add_child(shader_create_dialog); files_split->add_child(shader_create_dialog);
shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created)); shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created)); shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
} }

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@ -84,9 +84,10 @@ class ShaderEditorPlugin : public EditorPlugin {
CONTEXT_VALID_ITEM, CONTEXT_VALID_ITEM,
}; };
HSplitContainer *main_split = nullptr; VBoxContainer *main_container = nullptr;
VBoxContainer *left_panel = nullptr; HSplitContainer *files_split = nullptr;
HBoxContainer *menu_hb = nullptr; HBoxContainer *menu_hb = nullptr;
Control *menu_spacer = nullptr;
ItemList *shader_list = nullptr; ItemList *shader_list = nullptr;
TabContainer *shader_tabs = nullptr; TabContainer *shader_tabs = nullptr;

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@ -1210,7 +1210,6 @@ TextShaderEditor::TextShaderEditor() {
bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed)); bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
add_child(main_container); add_child(main_container);
main_container->add_child(hbc);
hbc->add_child(edit_menu); hbc->add_child(edit_menu);
hbc->add_child(search_menu); hbc->add_child(search_menu);
hbc->add_child(goto_menu); hbc->add_child(goto_menu);